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[Plugin] UV Toolkit

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  • M Offline
    MALAISE
    last edited by 18 May 2009, 09:08

    Never be to far from the Forum then you miss so useful Rubies.....

    Thanks Thom Thom πŸ‘ πŸ‘ πŸ‘

    MALAISE

    La Connaissance n'a de valeur que partagΓ©e

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    • T Offline
      troyhome
      last edited by 18 May 2009, 11:10

      Thom Thom,
      Thank you so much for this ruby- it MUST appear in the next release of SU!!!

      IOviz.com
      SU Pro 2024 PC

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      • N Offline
        notareal
        last edited by 20 May 2009, 10:37

        Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • A Offline
          Aerilius
          last edited by 25 May 2009, 21:00

          Thanks!
          It's really good that someone makes texture tools that are not in this interlaced context menu.

          For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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          • G Offline
            Gaieus
            last edited by 31 May 2009, 17:34

            Dandyman's OT posts split off and moved here:
            http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

            Gai...

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            • F Offline
              free agent
              last edited by 16 Jun 2009, 18:40

              thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

              http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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              • T Offline
                thomthom
                last edited by 16 Jun 2009, 21:40

                @unknownuser said:

                thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • F Offline
                  free agent
                  last edited by 16 Jun 2009, 22:33

                  yup...can i get fries with that?

                  http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                  • U Offline
                    urgen
                    last edited by 16 Jun 2009, 22:39

                    ...thanks Thomas! πŸ‘.

                    --pupil forever...------

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                    • G Offline
                      Gaieus
                      last edited by 10 Aug 2009, 13:31

                      Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). πŸ˜„

                      Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                      Arch.jpg


                      Arch.skp

                      Gai...

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                      • T Offline
                        thomthom
                        last edited by 10 Aug 2009, 14:14

                        Glad to see it working. πŸ˜„

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • G Offline
                          gamore
                          last edited by 10 Aug 2009, 16:10

                          Nice Tool ,Thanks

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                          • A Offline
                            accabrera
                            last edited by 14 Aug 2009, 03:29

                            Nice job!

                            Big thank you

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                            • R Offline
                              remon_v
                              last edited by 16 Aug 2009, 10:19

                              hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?

                              http://i22.photobucket.com/albums/b336/remon_v/uv-mapping.jpg

                              thnx in advance

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                              • T Offline
                                thomthom
                                last edited by 16 Aug 2009, 11:29

                                If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • R Offline
                                  remon_v
                                  last edited by 16 Aug 2009, 11:46

                                  oke thnx

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                                  • G Offline
                                    Gaieus
                                    last edited by 10 Sept 2009, 06:36

                                    I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).

                                    See it here (and thanks Thom for this useful plugin again)

                                    Gai...

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                                    • N Offline
                                      notareal
                                      last edited by 10 Sept 2009, 15:28

                                      Great tutorial Gaieus.

                                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                      • T Offline
                                        thomthom
                                        last edited by 15 Oct 2009, 13:17

                                        Made some internal adjustments after learning how to get UV data from distorted textures. Bumped out of beta.

                                        @unknownuser said:

                                        1.0.0 - 15.10.2009

                                        * Merge with Mirror UV.

                                        * Correct sampling of UV data. Distorted textures now works.

                                        * Mirror material speed increase.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • G Offline
                                          Gaieus
                                          last edited by 15 Oct 2009, 22:37

                                          Thanks - updated my plugin folder!
                                          πŸ˜‰

                                          Gai...

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