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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @pixero said:

        First, an option to keep the scale of a texture when rotating.

        That's a mighty small image there... can't see much what's going on.

        The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • PixeroP Offline
          Pixero
          last edited by

          Here's my two requests for a great tool:

          First, an option to keep the scale of a texture when rotating.

          http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

          Second, add it to the right click menu for easier access.

          Edit: Fixed the image size. πŸ˜’

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          • PixeroP Offline
            Pixero
            last edited by

            Still its great to be able to select a bunch of faces and rotate at the same time.
            You cant do that with SU's build in tools can you?

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            • thomthomT Offline
              thomthom
              last edited by

              @pixero said:

              Still its great to be able to select a bunch of faces and rotate at the same time.
              You cant do that with SU's build in tools can you?

              No you can't. Good point. I could add that feature. πŸ‘

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • PixeroP Offline
                Pixero
                last edited by

                I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

                And don't forget the right click menu...

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Only thing though, about which points should it rotate...?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Can't you just swap the UV "scale"?
                    I mean like it is now but with an option to keep the scale on the X and Y axis.
                    (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                      With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        hm... or maybe it won't be a problem.... hmm

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Ok, what would you suggest.
                          Center of face? Or a window where you can choose like in Profile Builder?

                          http://i.imagehost.org/0489/menu.jpg

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            centerofface.png
                            That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              Center of bounding box maybe?

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                @thomthom said:

                                [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                                That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                What kind of a quad is that, Thom?
                                😲

                                Gai...

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  πŸ˜„ The exotic kind. πŸ˜‰

                                  My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @pixero said:

                                      Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                      Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                      Am I making myself clear? πŸ˜•

                                      Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                        Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                        Am I making myself clear? πŸ˜•


                                        dir.jpg

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @pixero said:

                                          Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                          Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                          Am I making myself clear? πŸ˜•

                                          Can you show a little screenshot of your starting point and your desired result?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • TIGT Online
                                            TIG Moderator
                                            last edited by

                                            @thomthom said:

                                            That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                            There's a 'Center of Gravity' script somewhere - 'centroid.rb' - by TBD that adds a cpoint at the CoG of a face.
                                            I can't find it so here it is againcentroid.rb

                                            TIG

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