[Plugin] UV Toolkit
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I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)
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@mrwip said:
I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)
Ah! Gotcha. That might be doable. It depends if the materials observers works as they should though. I've run into allot of bugs lately in terms of monitoring the model for changes. I'll put it on the list of things to check out.
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muchas, muchas gracias...!
Thank You very much...!
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Never be to far from the Forum then you miss so useful Rubies.....
Thanks Thom Thom
MALAISE
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Thom Thom,
Thank you so much for this ruby- it MUST appear in the next release of SU!!! -
Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.
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Thanks!
It's really good that someone makes texture tools that are not in this interlaced context menu.For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.
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Dandyman's OT posts split off and moved here:
http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663 -
thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group
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@unknownuser said:
thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group
A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?
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yup...can i get fries with that?
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...thanks Thomas! .
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Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang).
Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!
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Glad to see it working.
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Nice Tool ,Thanks
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Nice job!
Big thank you
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hey guys... I see some arch texturing here. I subdivided my arch in faces and now I want to texture my arch. I could do it manually by rotating the texture but maybe there's an easier way?
thnx in advance
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If you want to use it for rendering then you're better off creating a unique texture for it. V-Ray doesn't render skewed textures properly.
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oke thnx
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I think this plugin deserves some further attention and care so I made a little tutorial how you can get the final arch texture nicely mapped on a single face (not a series of facets divided by interior edges).
See it here (and thanks Thom for this useful plugin again)
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