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[Plugin] UV Toolkit

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  • T Offline
    thomthom
    last edited by 13 May 2009, 16:52

    Updated to 0.3.0b. Fixed a couple of bugs and added methods to rotate the orientation of the textures and transfer UV mapping to/from either side.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • D Offline
      davide.skp
      last edited by 14 May 2009, 05:36

      excellent! I tested and it works very well

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      • T Offline
        thomthom
        last edited by 15 May 2009, 07:45

        Has anyone experienced oddities when using this plugin? UI stops responding, or Bugsplats upon SU close?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • F Offline
          free agent
          last edited by 15 May 2009, 08:29

          thomthom im sooo glad some ones finally working on mapping, found something yesterday in max that i thought was a cool feature, spline mapping - when u have a curved geometry, draw a slpine along a edge and use the spline to define the UV of the curb, so ur texture runs along the face would be awesome to see that in the future for Sketchup (regardless of how distant) good work so far πŸ‘

          http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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          • T Offline
            thomthom
            last edited by 15 May 2009, 08:43

            @unknownuser said:

            thomthom im sooo glad some ones finally working on mapping, found something yesterday in max that i thought was a cool feature, spline mapping - when u have a curved geometry, draw a slpine along a edge and use the spline to define the UV of the curb, so ur texture runs along the face would be awesome to see that in the future for Sketchup (regardless of how distant) good work so far πŸ‘

            Yea, that's one of the things I'd like to do. I was thinking of extending my selection toy plugin to select connected planar lines that comes within a certain angle difference. That could allow you to select all the edges along one side of the curb. Then, I wanted to write a plugin that aligns the texture in the direction of each edge segment.
            I assume it's be released in two parts, the first simply aligns the texture to the edge direction. (which is where I find most time is spent.) Then I'll see if I in the second round make it position the texture seamless in relationship to the previous face; but this is more difficult.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              MrWip
              last edited by 15 May 2009, 12:12

              Thank you so much! this plugin is really great and make things soo easy (aahh, curve walkways with precise repetition all along the track of the same stone tile...)

              By the way,I just have two questions:

              • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.
              • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

              http://www.wip-archi.com

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              • T Offline
                thomthom
                last edited by 15 May 2009, 12:31

                @mrwip said:

                • Is it possible to add a shortcut to your UV tools in the right click menu ? that will improve greatly the workflow.

                Already on my to-do list. πŸ˜‰

                @mrwip said:

                • Is there a way to add an option 'automatic' to your 'front face to back face'. It could be really good to have such a switch, so all the texture add when it's 'on' will automatically cover both sides, and with the same UV (it should work in the same time from front to back and back to front with the option on).

                Good idea! An 'Backface' checkbox option that will set the plugin to use or ignore backfaces during its operations.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • M Offline
                  MrWip
                  last edited by 15 May 2009, 14:29

                  I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

                  http://www.wip-archi.com

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                  • T Offline
                    thomthom
                    last edited by 15 May 2009, 15:07

                    @mrwip said:

                    I don't know if my last request was clear, in fact... What I'm trying to say (but maybe you get it) is modify your tool to make it able to be active all the time (or not), so the simple fact of applying a texture on a face (back, front, whatever...) will automaticly apply it on the other side (something that sketchup does not do by itself...)

                    Ah! Gotcha. That might be doable. It depends if the materials observers works as they should though. I've run into allot of bugs lately in terms of monitoring the model for changes. I'll put it on the list of things to check out.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • I Offline
                      ideas_arte
                      last edited by 15 May 2009, 21:14

                      muchas, muchas gracias...!

                      Thank You very much...!

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                      • MALAISEM Offline
                        MALAISE
                        last edited by 18 May 2009, 09:08

                        Never be to far from the Forum then you miss so useful Rubies.....

                        Thanks Thom Thom πŸ‘ πŸ‘ πŸ‘

                        MALAISE

                        La Connaissance n'a de valeur que partagΓ©e

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                        • T Offline
                          troyhome
                          last edited by 18 May 2009, 11:10

                          Thom Thom,
                          Thank you so much for this ruby- it MUST appear in the next release of SU!!!

                          IOviz.com
                          SU Pro 2024 PC

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                          • N Offline
                            notareal
                            last edited by 20 May 2009, 10:37

                            Nice one, thanks. Wish there was a way to "force" SU to use only quad-faces when using "auto-fold" or other tools.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • A Offline
                              Aerilius
                              last edited by 25 May 2009, 21:00

                              Thanks!
                              It's really good that someone makes texture tools that are not in this interlaced context menu.

                              For future tools: It would be useful to transform a projected texture in a normal one (= to get the texture coordinates). So we could edit projected textures. I have often deleted the original face, so when another face with projected texture is not coplanar, there's now way to move edit the texture.

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                              • GaieusG Offline
                                Gaieus
                                last edited by 31 May 2009, 17:34

                                Dandyman's OT posts split off and moved here:
                                http://forums.sketchucation.com/viewtopic.php?f=80&t=19497&p=160663#p160663

                                Gai...

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                                • F Offline
                                  free agent
                                  last edited by 16 Jun 2009, 18:40

                                  thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                                  http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                                  • T Offline
                                    thomthom
                                    last edited by 16 Jun 2009, 21:40

                                    @unknownuser said:

                                    thom is ther any way of making mirror textures global? max retains the mapping better if the textures are on both faces and its a schlep to go through each group

                                    A function that will mirror the material of all faces in a selection, drilling down into nested groups/components?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • F Offline
                                      free agent
                                      last edited by 16 Jun 2009, 22:33

                                      yup...can i get fries with that?

                                      http://i167.photobucket.com/albums/u143/FreeAgent84/bug.gif

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                                      • urgenU Offline
                                        urgen
                                        last edited by 16 Jun 2009, 22:39

                                        ...thanks Thomas! πŸ‘.

                                        --pupil forever...------

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by 10 Aug 2009, 13:31

                                          Well, Thom, time has come that I NEED the plugin and kept playing around with it. Simply amazing, I can tell. Thank you a lot again and here is something I've been playing around with (and a "special" material for the arch - included in the model probably along with a bunch of unpurged materials of Sang). πŸ˜„

                                          Although for my (relatively thin bricks) in Roman arches, I'll need about twice as many quads than this one, it's already perfect (25 segments to make it smooth and the top segment flat but in fact, it didn't need to be flat as I realised). The rotate 90 and 80 degree commands (working on whole, smooth surface as well) are really handy and invaluable!


                                          Arch.jpg


                                          Arch.skp

                                          Gai...

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