[Plugin] UV Toolkit
-
Hey SU'ers,
First off, Thomas, thank you so much for all the amazing plugins you've made and all the hard work you've done for the SU community! It's been quite a long time since I've been active on these forums, so I haven't had a chance to tell you. Big thanks!
Anyhow, I just started using this plugin the other day on a new project that has lots of curved brick headers and details and your plugins has worked amazing well!! I normally have to build a custom texture for each arch in photoshop. So this was really a time saver! Was also able to use it to speed up the roof texturing.
Here's a couple images from this project...
http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img08.jpg
http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img07.jpgUnfortunately, today I'm having a big problem getting your plugin to work. I updated a bunch of my plugins yesterday, including all of your plugins of which I use and the TT_Lib2. The remember and restore function seem to be completely broken for me now! Not sure what the heck I did, but here's an image of what's happening. It either doesn't work at all or only a few faces gets restored.
http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110807-img01.jpgAnyone having the same problem or have any ideas? Thanks in advance.
Edit1: I don't know if this will help, but I noticed that when I try to reset the texture position for any area that didn't update it made a new, cropped version of the brick texture (screen shot below). Also, the areas that didn't restore don't have the option to copy/paste UV either (icons are inactive).
http://www.thepixelartist.com/c2005007/p2011011/20110807/screen1.jpgEdit2: OK, found the problem... turns out it's an issue with the new Fredoscale 2.2a and not UV Toolkit. The radial bending seems to break the ability to restore the UV now. I went back to Fredoscale 2.1a and it works just fine again. I'll post this to the Fredoscale thread.
http://www.thepixelartist.com/c2005007/p2011011/20110807/screen2.jpg -
Thanks for posting examples of what you used the plugin for. It's very nice to see what results people get from it.
Glad you managed to work out your problem. I'm sure Fredo will offer an option for you.
-
If I may make a suggestion,
the regular way SU textures is by rotating the texture on the mesh so it's like an un rolled canvas. the problem is, where there are curves, SU doesn't or possibly can't correct it. the solution is usually making the texture projected, but if you encounter and angle, say a +/-90 degrees one, the image stretches until you barely recognize it. If I may ask for a feature, it is a specialized UV mapping where, if the angle of a face from another is above +/-45 degrees, it switches the planar map to to closest axis while still being correctly connected to the other face. It is to my opinion that that feature is possible, yes, for this is the virtual world and nothing is impossible here, but improbable, so to say, the difficulty will lower the chances of it happening, anyway, this has helped me in my studies a lot. you have no idea how strict my 3D modeling teachers are about texturing a model -
@gaieus said:
You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.
Also Tgi3D Amorph should work (the same way: remember > restore UV's).
I made something similar to what he did
Youtube Video -
-
Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting
-
@redlerred7 said:
Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting
I'm working on QuadFace 0.4 which will allow mapping and transfering of UV mapping. See the video in the QuadFace Tool thread.
-
I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.
-
@topherblair said:
I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.
Here's a generic explanation of how to install plugins: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/
If that doesn't set you on the right path you need to explain more what you are doing and what doesn't work. Especially the error messages - they are the most valuable pieces of information when trying to resolve a problem.
-
Wonderful script!!!!
I little trouble with my ubuntu+SU machine: strange but true.... I get this error:
Errore di caricamento del file C:/Programmi/Google/Google SketchUp 7/Plugins/TT_Lib2/core.rb
uninitialized constant TT::SystemI got a view in your code but there isn't any semantical error (IMHO), so what it could be????
-
Did you install TT_Lib2?
-
hello Mr.thomthom
may i ask, what kind of plane are u using in "UV Memory (2.1.0)" video?
is it sandbox from scratch?if yes, i have difficulties to apply the texture to all of the segmented plane..
plane above is a rectangle,
and below is sandbox from scratch,
how do you apply the texture to all the plane segment? -
Thanks for your plugin ... I really like it....
-
@mingjae said:
hello Mr.thomthom
may i ask, what kind of plane are u using in "UV Memory (2.1.0)" video?
is it sandbox from scratch?if yes, i have difficulties to apply the texture to all of the segmented plane..
plane above is a rectangle,
and below is sandbox from scratch,
how do you apply the texture to all the plane segment?I used a Sandbox mesh. There should be no problem applying the material by just selecting all and clickin it with the paint bucket... Don't know why you get that result...
-
Dear All,
Is there any version for MAC? -
@synthax said:
Dear All,
Is there any version for MAC?It should work for Mac.
I presume it's not functioning for you? Errors or no visible menus/toolbars?
Have a look at this guide for installing plugins: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/ -
Hi Thomas
I am trying to install your plugin on my Imac and it is posting this error.
Plugins/TT_UV_Toolkit/loader.rb can't convert nil into StringError Loading File tt_uv_toolkit_2.rb can't convert nil into String
-
@sepo said:
Hi Thomas
I am trying to install your plugin on my Imac and it is posting this error.
Plugins/TT_UV_Toolkit/loader.rb > can't convert nil into StringError Loading File tt_uv_toolkit_2.rb > can't convert nil into String
Did you also get and install the separate Lib as directed? Keeping the files inside the subfolder etc...
-
@sepo said:
Hi Thomas
I am trying to install your plugin on my Imac and it is posting this error.
Plugins/TT_UV_Toolkit/loader.rb > can't convert nil into StringError Loading File tt_uv_toolkit_2.rb > can't convert nil into String
Can you open the Ruby Console and type:
load 'tt_uv_toolkit_2.rb'
and report the full error message? -
Guess what Ruby Console does not appear in the tools menu. I googled and I got this explanation.
When I started SU on my Macbook, the expected "Ruby Console" menu item
did not appear at all in the Tools menu.I figured out why, and I thought I'd share it here in case it saves
others from
similar frustration."The problem is that the installed resources and ruby files have
capitalization
that is different from what the installed ruby scripts use. For
example,
sketchup.rb looks for "gettingstarted.strings", but units.rb (and
others)
look for "GettingStarted.strings". If you chose, as I did, to install
OS X
on a case-sensitive filesystem, this won't work.A workaround is to patch up all of these ruby files to use the names
with the correct capitalization. Change those and the Ruby Console
will work again."
I am not sure what does patch means in this instance.
Advertisement