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    [Plugin] UV Toolkit

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    • I Offline
      iconkid
      last edited by

      Gaieus:

      Thanks!

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      • ElibjrE Offline
        Elibjr
        last edited by

        Thank you Sir! πŸ‘

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        • T Offline
          The Pixel Artist
          last edited by

          Hey SU'ers,

          First off, Thomas, thank you so much for all the amazing plugins you've made and all the hard work you've done for the SU community! It's been quite a long time since I've been active on these forums, so I haven't had a chance to tell you. Big thanks! πŸ‘

          Anyhow, I just started using this plugin the other day on a new project that has lots of curved brick headers and details and your plugins has worked amazing well!! I normally have to build a custom texture for each arch in photoshop. So this was really a time saver! Was also able to use it to speed up the roof texturing.

          Here's a couple images from this project...
          http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img08.jpg
          http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110805-img07.jpg

          Unfortunately, today I'm having a big problem getting your plugin to work. I updated a bunch of my plugins yesterday, including all of your plugins of which I use and the TT_Lib2. The remember and restore function seem to be completely broken for me now! Not sure what the heck I did, but here's an image of what's happening. It either doesn't work at all or only a few faces gets restored.
          http://www.thepixelartist.com/c2005007/p2011011/20110807/p2011011-20110807-img01.jpg

          Anyone having the same problem or have any ideas? Thanks in advance.

          Edit1: I don't know if this will help, but I noticed that when I try to reset the texture position for any area that didn't update it made a new, cropped version of the brick texture (screen shot below). Also, the areas that didn't restore don't have the option to copy/paste UV either (icons are inactive).
          http://www.thepixelartist.com/c2005007/p2011011/20110807/screen1.jpg

          Edit2: OK, found the problem... turns out it's an issue with the new Fredoscale 2.2a and not UV Toolkit. The radial bending seems to break the ability to restore the UV now. I went back to Fredoscale 2.1a and it works just fine again. I'll post this to the Fredoscale thread.
          http://www.thepixelartist.com/c2005007/p2011011/20110807/screen2.jpg

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          • thomthomT Offline
            thomthom
            last edited by

            Thanks for posting examples of what you used the plugin for. It's very nice to see what results people get from it. πŸ˜„

            Glad you managed to work out your problem. I'm sure Fredo will offer an option for you.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • R Offline
              redlerred7
              last edited by

              If I may make a suggestion,
              the regular way SU textures is by rotating the texture on the mesh so it's like an un rolled canvas. the problem is, where there are curves, SU doesn't or possibly can't correct it. the solution is usually making the texture projected, but if you encounter and angle, say a +/-90 degrees one, the image stretches until you barely recognize it. If I may ask for a feature, it is a specialized UV mapping where, if the angle of a face from another is above +/-45 degrees, it switches the planar map to to closest axis while still being correctly connected to the other face. It is to my opinion that that feature is possible, yes, for this is the virtual world and nothing is impossible here, but improbable, so to say, the difficulty will lower the chances of it happening, anyway, this has helped me in my studies a lot. you have no idea how strict my 3D modeling teachers are about texturing a model

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              • R Offline
                redlerred7
                last edited by

                @gaieus said:

                You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                I made something similar to what he did
                http://www.youtube.com/watch?v=XeiqIwNy9yE

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                • thomthomT Offline
                  thomthom
                  last edited by

                  πŸ‘

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • R Offline
                    redlerred7
                    last edited by

                    Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @redlerred7 said:

                      Will any new version feature triangulated quad face/ psedo-quad face mapping/copying-pasting

                      I'm working on QuadFace 0.4 which will allow mapping and transfering of UV mapping. See the video in the QuadFace Tool thread.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • T Offline
                        TopherBlair
                        last edited by

                        I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @topherblair said:

                          I know this is an old topic, but maybe someone may see this and help. I don't know how to install this plugin and the one that's required for this. I tried copying the way the footprint example is shown but I'm just getting errors every time Sketchup starts up. Anyone know how to install this stuff? Thanks. Using Sketchup 8 by the way.

                          Here's a generic explanation of how to install plugins: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/

                          If that doesn't set you on the right path you need to explain more what you are doing and what doesn't work. Especially the error messages - they are the most valuable pieces of information when trying to resolve a problem.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • bomastudioB Offline
                            bomastudio
                            last edited by

                            Wonderful script!!!! 😍 😍

                            I little trouble with my ubuntu+SU machine: strange but true.... I get this error:

                            Errore di caricamento del file C:/Programmi/Google/Google SketchUp 7/Plugins/TT_Lib2/core.rb
                            uninitialized constant TT::System

                            I got a view in your code but there isn't any semantical error (IMHO), so what it could be????

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Did you install TT_Lib2?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • M Offline
                                mingjae
                                last edited by

                                hello Mr.thomthom

                                may i ask, what kind of plane are u using in "UV Memory (2.1.0)" video?
                                is it sandbox from scratch?

                                if yes, i have difficulties to apply the texture to all of the segmented plane.. πŸ˜’

                                http://img32.imageshack.us/img32/7720/76792321.jpg

                                plane above is a rectangle,
                                and below is sandbox from scratch,
                                how do you apply the texture to all the plane segment?

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                                • K Offline
                                  katsuza
                                  last edited by

                                  Thanks for your plugin ... I really like it....

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @mingjae said:

                                    hello Mr.thomthom

                                    may i ask, what kind of plane are u using in "UV Memory (2.1.0)" video?
                                    is it sandbox from scratch?

                                    if yes, i have difficulties to apply the texture to all of the segmented plane.. πŸ˜’

                                    plane above is a rectangle,
                                    and below is sandbox from scratch,
                                    how do you apply the texture to all the plane segment?

                                    I used a Sandbox mesh. There should be no problem applying the material by just selecting all and clickin it with the paint bucket... Don't know why you get that result...

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • S Offline
                                      synthax
                                      last edited by

                                      Dear All,
                                      Is there any version for MAC?

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @synthax said:

                                        Dear All,
                                        Is there any version for MAC?

                                        It should work for Mac.

                                        I presume it's not functioning for you? Errors or no visible menus/toolbars?
                                        Have a look at this guide for installing plugins: http://www.thomthom.net/thoughts/2012/01/installing-plugins-for-google-sketchup/

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          sepo
                                          last edited by

                                          Hi Thomas

                                          I am trying to install your plugin on my Imac and it is posting this error.

                                          Plugins/TT_UV_Toolkit/loader.rb
                                          can't convert nil into StringError Loading File tt_uv_toolkit_2.rb
                                          can't convert nil into String
                                          
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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @sepo said:

                                            Hi Thomas

                                            I am trying to install your plugin on my Imac and it is posting this error.

                                            Plugins/TT_UV_Toolkit/loader.rb
                                            > can't convert nil into StringError Loading File tt_uv_toolkit_2.rb
                                            > can't convert nil into String
                                            

                                            Did you also get and install the separate Lib as directed? Keeping the files inside the subfolder etc...

                                            TIG

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