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    [Plugin] UV Toolkit

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @butterflyer said:

      I was having trouble with sketchup and wanted to do a clean install but could not get rid of this TT_lib2 no matter what I did I even sent it through a government type deletion and nada why would that happen. everytime sketchup opens it comes up with an error pertaining to that lib2 I followed all instructions when putting it in?
      ps new to sketchup but do know how to follow instructions
      as soon as I took out ruby scripts error message went away but still cannot delete that file here is the files full name TT_lib2_-_2.4.0.zip
      when I opened that zip file it listed all my paint and 3d programs along with my documents why?

      It's a bit hard to fully understand everything you describe, but did you do what Gaeius suggested, closing SU before removing the files?
      Can you post a screenshot of your Plugins folder?
      Also: what is the error messages you got? (These are important to include in questions as they have important information that pin-point where the problem lies.)

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • H 離線
        hgagne
        最後由 編輯

        Hi thomthom,

        Firstly, a quick thank you for all of your contributions. 👍

        I've been experimenting (aka still learning) with SketchUp Standard over the last few weeks and have built several models of buildings (inside & outside) - no materials/textures applied at the moment. I now need to create/fix/clean the UV Map before I can export these models and came accross this thread in my search for the tools to do this.

        A few questions I have are ...

        Q - Is there an additional plugin that I need to take all the parts of a model and flatten them out to a 2D-plane in preparation of UV Mapping? I need to create a single diffuse (texture) image which contains all of the model parts so that i may be altered later using a graphics/paint application.

        Q - Where can I find the sample "UV" image that appears in your YouTube demo at Post 1? I looked in the .\images folder and did not see it. Tried finding a "checkered" or "color grid" pattern and haven't had much success on that front either. I'm guessing these mapping images aren't standard issue. 😉

        Appreciate any reference links/info.

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @hgagne said:

          Q - Is there an additional plugin that I need to take all the parts of a model and flatten them out to a 2D-plane in preparation of UV Mapping? I need to create a single diffuse (texture) image which contains all of the model parts so that i may be altered later using a graphics/paint application.

          UV Unwrapping is not something that exists for SketchUp yet. But Whaat has created a plugin that bridges SketchUp with third party mapping utilities. http://forums.sketchucation.com/viewtopic.php?t=23725

          @hgagne said:

          Q - Where can I find the sample "UV" image that appears in your YouTube demo at Post 1? I looked in the .\images folder and did not see it. Tried finding a "checkered" or "color grid" pattern and haven't had much success on that front either. I'm guessing these mapping images aren't standard issue. 😉

          It's a map I created my self. You can find better ones if you google for UV mapping test textures.


          TestTile - UV.png

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • H 離線
            hgagne
            最後由 編輯

            @thomthom said:

            UV Unwrapping is not something that exists for SketchUp yet. But Whaat has created a plugin that bridges SketchUp with third party mapping utilities. http://forums.sketchucation.com/viewtopic.php?t=23725

            It's a map I created my self. You can find better ones if you google for UV mapping test textures.

            I've been experimenting with UVTools & UVToolkit since I posted my question and starting to build a comfort level. Appreciate the quick response, UV Map, and link to UVTools.

            Best,

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            • K 離線
              KarinaGM
              最後由 編輯

              I've just downloaded the plugin and I get this error when I open SU
              Also my tools (the icons) are a mess, spread all over the screen :S
              and even the tools I don't have in the bar, because I rarely use them, are showing...
              error.jpg

              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

              -Benjamín Franklin.**

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              • Rich O BrienR 離線
                Rich O Brien Moderator
                最後由 編輯

                Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?

                Download the free D'oh Book for SketchUp 📖

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                • K 離線
                  KarinaGM
                  最後由 編輯

                  @unknownuser said:

                  Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?

                  😳 Nope, I installed and I don't get the error now
                  Now I have to learn to use it
                  Thanks for the fast response

                  **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                  -Benjamín Franklin.**

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    Quick question...

                    After mapping to quad faces I decided to 'Save As' on the mapped component. When I looked in my Components folder there were lots of images of each mapped quad. Is this normal?

                    Download the free D'oh Book for SketchUp 📖

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      eh..? no... that sounds like bad voodoo...

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        Sorry, I'm having difficulty with this and Thea

                        Download the free D'oh Book for SketchUp 📖

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          Is this the issue with those faces you triangulated later?

                          Gai...

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Rich O BrienR 離線
                              Rich O Brien Moderator
                              最後由 編輯

                              @unknownuser said:

                              Is this the issue with those faces you triangulated later?

                              Yes

                              @unknownuser said:

                              You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                              I get those if I Fit to Quad Faces within a component then 'Save As' that component to the Component Library. Though I done it twice by accident I can't repeat it now? So let's forget this for now.

                              But here's what is happening between UV'ing and exporting to Thea.

                              [a] Fit to Quads
                              [b] Export (Hierarchy On), UVs get messed
                              [c] Export (Hierarchy Off), Lots of textures appear in Thea

                              I'll continue to investigate the 'Save As' issue i HAD... 😕

                              Download the free D'oh Book for SketchUp 📖

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                              • GaieusG 離線
                                Gaieus
                                最後由 編輯

                                Here's the Thea topic (just answered there myself):
                                http://www.thearender.com/forum/viewtopic.php?f=83&t=5665

                                TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                                Gai...

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                                • Rich O BrienR 離線
                                  Rich O Brien Moderator
                                  最後由 編輯

                                  I'm not following that tut you mentioned. So I'm not making these unique. I'm doing something out of sequence though?

                                  Download the free D'oh Book for SketchUp 📖

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                                  • GaieusG 離線
                                    Gaieus
                                    最後由 編輯

                                    No, sorry, I have corrected myself in the Thea thread.

                                    Gai...

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      @gaieus said:

                                      TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                                      http://forums.sketchucation.com/viewtopic.php?f=180&t=23947

                                      Basically, from this thread it appear render engines for SketchUp do one of two things:

                                      1. They access the low-level triangulated polygon mesh in SketchUp and sample UV co-ordinates for each triangle vertex. This leads to distorted textures being rendered incorrectly because distorted textures requires 4 UV points. (Unscaled, Scales, Stretched and Skewed works fine however.)

                                      2. They check for distorted textures on faces and export a unique bitmap for each face. This leads to an array of textures/materials in the destination render. It also produce incorrect UV's if the material is layered. As the distorted SketchUp texture is converted into a non-distorted texture. If the render engine user use multiple layers for that material, they won't line up with because the additional texture resources used isn't transformed like the distorted SketchUp texture is. (At least I've not seen any engines that does this.)

                                      So none of the solution is ideal - but one can often get away with it without noticing the flaws if the geometry or texture projection isn't too extreme.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • GaieusG 離線
                                        Gaieus
                                        最後由 編輯

                                        Thanks. I was looking everywhere BUT the Dev forum. 😕

                                        Gai...

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                                        • Rich O BrienR 離線
                                          Rich O Brien Moderator
                                          最後由 編輯

                                          Thanks guys, that explained a great deal. I'll use UU3D to map the arch instead.

                                          Download the free D'oh Book for SketchUp 📖

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                                          • GaieusG 離線
                                            Gaieus
                                            最後由 編輯

                                            You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                                            Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                                            Gai...

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