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    [Plugin] UV Toolkit

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?

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      • K 離線
        KarinaGM
        最後由 編輯

        @unknownuser said:

        Have you installed TT_Lib 2? That error seems to indicate it's not able to locate it?

        😳 Nope, I installed and I don't get the error now
        Now I have to learn to use it
        Thanks for the fast response

        **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

        -Benjamín Franklin.**

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        • Rich O BrienR 離線
          Rich O Brien Moderator
          最後由 編輯

          Quick question...

          After mapping to quad faces I decided to 'Save As' on the mapped component. When I looked in my Components folder there were lots of images of each mapped quad. Is this normal?

          Download the free D'oh Book for SketchUp 📖

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          • thomthomT 離線
            thomthom
            最後由 編輯

            eh..? no... that sounds like bad voodoo...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              Sorry, I'm having difficulty with this and Thea

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              • GaieusG 離線
                Gaieus
                最後由 編輯

                Is this the issue with those faces you triangulated later?

                Gai...

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • Rich O BrienR 離線
                    Rich O Brien Moderator
                    最後由 編輯

                    @unknownuser said:

                    Is this the issue with those faces you triangulated later?

                    Yes

                    @unknownuser said:

                    You get those texture files immediately after you use UV-Tools - or when you go to Render..?

                    I get those if I Fit to Quad Faces within a component then 'Save As' that component to the Component Library. Though I done it twice by accident I can't repeat it now? So let's forget this for now.

                    But here's what is happening between UV'ing and exporting to Thea.

                    [a] Fit to Quads
                    [b] Export (Hierarchy On), UVs get messed
                    [c] Export (Hierarchy Off), Lots of textures appear in Thea

                    I'll continue to investigate the 'Save As' issue i HAD... 😕

                    Download the free D'oh Book for SketchUp 📖

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                    • GaieusG 離線
                      Gaieus
                      最後由 編輯

                      Here's the Thea topic (just answered there myself):
                      http://www.thearender.com/forum/viewtopic.php?f=83&t=5665

                      TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                      Gai...

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                      • Rich O BrienR 離線
                        Rich O Brien Moderator
                        最後由 編輯

                        I'm not following that tut you mentioned. So I'm not making these unique. I'm doing something out of sequence though?

                        Download the free D'oh Book for SketchUp 📖

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                        • GaieusG 離線
                          Gaieus
                          最後由 編輯

                          No, sorry, I have corrected myself in the Thea thread.

                          Gai...

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            @gaieus said:

                            TT, I could not find that topic where you (and others) compared different render engines and how they distort skewed materials.

                            http://forums.sketchucation.com/viewtopic.php?f=180&t=23947

                            Basically, from this thread it appear render engines for SketchUp do one of two things:

                            1. They access the low-level triangulated polygon mesh in SketchUp and sample UV co-ordinates for each triangle vertex. This leads to distorted textures being rendered incorrectly because distorted textures requires 4 UV points. (Unscaled, Scales, Stretched and Skewed works fine however.)

                            2. They check for distorted textures on faces and export a unique bitmap for each face. This leads to an array of textures/materials in the destination render. It also produce incorrect UV's if the material is layered. As the distorted SketchUp texture is converted into a non-distorted texture. If the render engine user use multiple layers for that material, they won't line up with because the additional texture resources used isn't transformed like the distorted SketchUp texture is. (At least I've not seen any engines that does this.)

                            So none of the solution is ideal - but one can often get away with it without noticing the flaws if the geometry or texture projection isn't too extreme.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • GaieusG 離線
                              Gaieus
                              最後由 編輯

                              Thanks. I was looking everywhere BUT the Dev forum. 😕

                              Gai...

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                              • Rich O BrienR 離線
                                Rich O Brien Moderator
                                最後由 編輯

                                Thanks guys, that explained a great deal. I'll use UU3D to map the arch instead.

                                Download the free D'oh Book for SketchUp 📖

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                                • GaieusG 離線
                                  Gaieus
                                  最後由 編輯

                                  You can use the other method of texturing an arch with UV Toolkit I posted here. That works with Thea.

                                  Also Tgi3D Amorph should work (the same way: remember > restore UV's).

                                  Gai...

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                                  • Rich O BrienR 離線
                                    Rich O Brien Moderator
                                    最後由 編輯

                                    But the arch is already bent. Trying to reverse engineer would be hassle. Unless i'm not thinking straight

                                    Download the free D'oh Book for SketchUp 📖

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                                    • GaieusG 離線
                                      Gaieus
                                      最後由 編輯

                                      Yes, that's true. This is why I am also urging TT to finish that feature where you could simply make a straight piece (with the same amount of segments), texture it then copy UV's and paste UV's onto the other face (which can be curved).

                                      But everything and anything is more important to him...
                                      I guess he is eating cookies now for instance. 😒

                                      Gai...

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Cookies do affect my priorities - alas, I've yet received any cookies. 😞

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP 離線
                                          Pixero
                                          最後由 編輯

                                          Here are a few.
                                          1209845032g1Dezj.jpg
                                          Now get started... 😉

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                                          • D 離線
                                            d12dozr
                                            最後由 編輯

                                            And some more...
                                            Is that enough? 💚


                                            Cookies!


                                            More cookies!

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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