Applying Materials Efficiently
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Id guess most of the time it will be faster to texture in SU, as most of the render engines i can think of use the SU materials (or at least use them as place holders for their own materials.)
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although if you do, you should always paint the textures directly onto surfaces (instead of applying the texture to a group). some render-engines, like v-ray, will take a huge amount of time processing the model, if groups/components are textured.
doesn't take much more time (if you are aware of the modifier keys (open the instructor-window, select the paint bucket tool and explore the possibilities )) and makes it a lot easier with complex models...
if you ever happen to have textured groups your model and you can't figure out which - but you wan't to use v-ray - there is a nice little plugin, that will remove materials on groups and directly place them on the faces of the object
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thankyou heaps for the advice, i will take it to heart!...
if you dont mind me asking where can i get v-ray and is it free???
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http://www.chaosgroup.com/en/2/vray.html
and no, it isnt free.
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Chaos Group doesn't distribute V-Ray for SketchUp. You have to go to ASGVis http://asgvis.com/ the people to make the VfSU plugin.
vray.com also sells VfSU and from time to time have discounts.
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unfortunately i wont be able to afford the full $800...
o well ill have to try something else, instead of using max (not mine)...
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If you are at the "beginning" of playing around with rendering, I'd rather suggest Kerkythea which is free and great application to learn how rendering works in general. You can always decide later to switch to a "favourite" engine.
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ok i have kerkythea but it isnt very friendly to me, i may have to learn more...
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V-ray wouldn't be much friendlier
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@gaieus said:
V-ray wouldn't be much friendlier
that is true!
one of the easiest render engines you can use is Indigo. it is an unbiased render engine, meaning that it simulates light exactly as it is in real life. generates beautyful results and is extremely easy to use. but it will take many hours to clear up, depending on the amount of reflection in your scene (that is the price you pay for unbiased...)
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