Glass Challenge (all render engines)
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Majid, that looks a little screwed up
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@earthmover said:
Another try with Vray for Max. Modeling done by me as well. Thanks Ande for the tutorial...it was really helpful.
That looks really nice. The colours of the liquid looks really nice.
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@earthmover said:
Another try with Vray for Max. Modeling done by me as well. Thanks Ande for the tutorial...it was really helpful.
I think this is the best one yet, get a bit more light in to create heavier caustics and end this thread cos we have a winner!
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majid,
Very nice. I like the bubbles and water droplets you added to this one. The glass looks a bit too green in this one, but other than that, good job.
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@unknownuser said:
Here's another Maxwell rendering. Nothing special going on, this is simply the default glass material and water (default, meaning made through the Wizard via studio).
Others may be flashier, but I don't think any come close to the realism of this. Its simple and pure, very convincing. Easily the best imo.
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My favorite is Stefan I think. That one that Andeciuala (sp?) did with the condensation on the glass is beyond amazing too.
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My first ever render, its a bit noisy, but i like it--Indigo
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Shreeyam, great first render
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This is my try with Kerkythea. I'm totally new to rendering. It's a young Barbera del Monferrato...
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Modelhead, thanks. It is indeed stock materials. Well, not really stock but Maxwell has a wizard for setting up materials (glass, satin, glass, car paint, plastic, candle wax, etc.). I just ran through the wizard and kept all the default settings.
I had tried some of the materials that people have created and posted to Maxwell's website but those are sort of hit or miss sometimes and didn't seem quite right. I've found that Maxwell has gone to great lengths to be as physically accurate as possible in their setups. If you've never used it before it's a bit daunting at first because you have so much control over things like how much ozone & water are in the atmosphere, the reflectance of the earth, sun temperature, camera diaghram size, etc. But I've found that the defaults on all those things tend to give the best results so there's rarely a need to tweak some of the more complicated adjustments. In the end I've found it to be a rather easy tool to use.
The renderings take longer than a biased rendering engine (which is the usual complaint I hear from people) but I've found the learning curve and perhaps material settings take less time (at least for me). I can render overnight while I'm sleeping, but I can't create perfect materials.
-Brodie
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@unknownuser said:
My first ever render, its a bit noisy, but i like it--Indigo
nice render ...for the first times
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Jumping on the bandwagon. First time trying out liquid as well as SubDivide&Smooth. V-Ray SR1.5
Model and lights are sloppy, I was mainly troubling with the caustic which kept on tuning out very spotty or very unclear.
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nice bubbles though
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One of my first models I made. Rendered in Hypershot 1.5
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Hey, I have those cups!
And I'm missing one. Now I know where it went....
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@massimo said:
I'm totally new to rendering.
Then it sure is a VERY IMPRESSIVE render you've made...
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Thanks Frederik! I'll try to improve my skill.
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another try with vray 1.6
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Here's another test with Maxwell. I was eager to try something with bubbles this time and wanted to try an Orange Juice with SSS. I think the OJ looks good but I could have done better on the bubbles. I left them with a normal soapy look instead of orange as they should be...if your OJ had bubbles in it of course. They're probably too big too but as I said, it was just a test to see how they'd look.
-Brodie
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