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    Vray reflection mapping

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    • thomthomT 離線
      thomthom
      最後由 編輯

      @solo said:

      I had a studio stup and needed to get some reflection on some glass an chrome, so I inserted a reflection map and also got nothing, I did not want a backround map, nor an atmosphere map, all I wanted was some reflection on the shiny bits.
      I tried all sorts of multiplier values without success, so Guru's please help.

      Even as high as 20000-50000? If you use physical camera and use any map for GI/Background/Reflection/Refraction you have to have very high values for non-HDRI bitmaps.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N 離線
        nomeradona
        最後由 編輯

        the bottomline is whenever you try to do an experiment, nor in follow the manual values. you should turn off the physical camera. for the assumption used in writing those tutorial is without sun and physical camera. this is really one of the frustration. whilst in vray 1.5 this one has been addressed in comparison with vray1.0

        visit my blog: http://www.nomeradona.blogspot.com

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        • soloS 離線
          solo
          最後由 編輯

          Thanks Thomthom, I was being conservative with values between 1 and 10 😄

          I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

          Ibon, I'm sorry I never understood you question.
          I would assume using a reflection map linked to texture would be the only answer, but if the texture only has a bump map then you would need to make a reflection/specular map from it.

          maybe this will help to make one: http://www.3dtotal.com/team/tutorials/leafproject/leaf_6.asp

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT 離線
            thomthom
            最後由 編輯

            @ibon said:

            Hi sketchucation friends. I would like to get this kind of reflections:


            http://img206.imageshack.us/img206/594/test1.th.jpg

            It seems that sun only reflects some parts of the texture (see walls and floor wood), reflections are in a not uniform way. Is possible to make something like this in VrayFSU? how? I've tried to put a reflection map (made by me, something like a bump map image) in reflection "m" slot, but i don't get anything. Many thanks for your help

            Do you only have a reflection map? Have you tried applying a bump map to your material? I'm not sure about this, but isnt' the variance of the due to the uneven surface reflecting the light in different direction?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @solo said:

              I am also a little green when it comes to 'physical' camera, I do not understand the language of camera's and what all those option mean or do, my scenes are always dull and washed out.

              Same here. But I'm slowly starting to understand what does what. I prefer to use Physical Camera.
              The default VRay settings can often make things look washed out. A quick-trick I do often is save the render in 32bit colours and adjust the levels or curves in PS.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT 離線
                thomthom
                最後由 編輯

                Btw, did you add the reflection mapping in the Reflection Map slot or the Filter slot?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • soloS 離線
                  solo
                  最後由 編輯

                  Reflection slot, you can add in filter slot? 😳

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    @solo said:

                    Reflection slot, you can add in filter slot? 😳

                    In regards to the original poster.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      Just to point out. There's a difference between the Reflection slot in the Maps section and the one in the Reflection layer.

                      The Maps reflection is to override what the Reflection layer should reflect. The Reflection layer controls how the reflection should behave.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K 離線
                        kwistenbiebel
                        最後由 編輯

                        Ibon andSolo,

                        Try to increase the multiplier of the reflection slot to 30000 or higher.
                        You should be seeing some results..

                        I don't think however VfSU can produce an image as the example here. Therefore we would need a Sun object in a HDR combo , a thing that is virtually impossible in the sketchup version.

                        A lot of people asked to have a 'posable' sun object, but somehow Asgvis considers it not possible to implement.
                        It would be the solution for a lot of sun/sky light trouble though.

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          @kwistenbiebel said:

                          Ibon andSolo,

                          Try to increase the multiplier of the reflection slot to 30000 or higher.
                          You should be seeing some results..

                          Don't think it'll help ibon. They don't have the same issue.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K 離線
                            kwistenbiebel
                            最後由 編輯

                            You're right Thomas.
                            I was a bit too hasty in my response. I described the way to handle reflections in a global way...
                            Never tried the 'per texture' method so I follow this thread with great intrest.

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                            • thomthomT 離線
                              thomthom
                              最後由 編輯

                              Did a quick little test.

                              I think bumpmap and filter maps would work. The V-Ray manual says that the filter slot is to apply colour to the refletion, but if you use grayscale images it will control the 'opacity' of the reflection as well. It's easier to use the filter slot when you have fresnel reflection map.


                              ReflectionRender.png

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • StinkieS 離線
                                Stinkie
                                最後由 編輯

                                I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                                Where's FreeAgent when you need him? 😄

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                                • K 離線
                                  kwistenbiebel
                                  最後由 編輯

                                  @unknownuser said:

                                  I'm guessing Ibon wants to know how to use specular maps in VfSU. Which is something I'd like to know as well.

                                  Where's FreeAgent when you need him? 😄

                                  That would indeed be helpful.
                                  Not once, I succeeded in getting specular maps in properly using VfSU. I tried numerous times setting up a decent arroway material (they come with spec map) but never with the desired result.

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                                  • ibonI 離線
                                    ibon
                                    最後由 編輯

                                    Sorry for my late answer. Thanks all for your interest and help. I have never used the "reflection per texture method", so i'm learning a lot in this thread. And yes, stinkie, that's exactly what i'm looking for, i didn't know it's name (specular maps). I have some arroway materials too kwistenbiebel, and they are the reason of my search. They came with diff, bump/disp and other one (now i know it's specular), and i wanted to know if it's possible to use in VfSU. Sorry again not for being clear when speaking english

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                                    • stefanqS 離線
                                      stefanq
                                      最後由 編輯

                                      Ibon, I have an old post on asgvis, about specular maps, but for some reason, I can't access the site. But,I can tell you where I put specular maps, and it's fine. First , make a reflection layer for your material, then, go to reflection/M/(here you have fresnel)/put your map in the "fresnel color"
                                      I recommend you to use just reflections and specular without bump, to see if it's working. If it's OK, then you can use bump too!
                                      Good Luck!

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                                      • thomthomT 離線
                                        thomthom
                                        最後由 編輯

                                        Yea, the forum just went down. At least from the default URL. You can access it from this alternative URL which works: http://asgvis.com/smf/index.php

                                        I tried searching for the thread you mentioned. But I couldn't find it. Found a different thread though related to specular reflections.
                                        http://asgvis.com/smf/index.php?topic=2248.msg11150

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • StinkieS 離線
                                          Stinkie
                                          最後由 編輯

                                          Odd. Stefan's solution differs from JoeB's.

                                          Edit: I can see you, FA! Give up yer secrets! 😉

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Seems there's many ways to apply specular maps.
                                            I figured it'd be of interest to see the reply of one of the ASGVis employees.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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