Randomness
-
I've never actually used it, but pelt mapping is a UV mapping method whereby you select a "seam" of edges on a mesh (exactly like a taxidermist cutting the seams in an animal's pelt to remove it in one piece, hence the name). The mesh is then unfolded to form a 2D surface- which you then use as a template for creating a texture map. On applying the texture to the map the program automatically applies the correct UV mapping (including distortion) to each face according to their original 3D position. It's possible in 3D Max, but I think SU would have to be re-written from the ground up to implement this feature.
I'm still curious how you achieved such good dirt and rust mapping on the trains- is there much post-processing, or is that all in the actual textures? It really looks like you used ambient occlusion to get depth in all the details, but I didn't think Podium supported AO? Any chance we could see some close-ups? Raw SU images would be very informative!
-
@raduteo said:
what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit
I was really hoping you'd discovered some fantastic way of pelt mapping in SU that you could share with us, but I see you've used sheer skill and dogged determination to achieve these amazing results! Thanks for explaining that and for sharing these amazing images, I just can't stop studying them.
-
It's rendered in V-Ray, I don't know much about it as I am in the process of learning how to render, there isn't much post processing going on as you can compare the render with the naked view of the model in SU, the other ones had a bit more stay-time in PS though, the textures are big, 4096x4096, I split the model in two (notice the line in the middle of the model) so i can stitch together 2 textures of 2048.
(I'll repost this since the other image isn't showing up anymore)
Anyway, I'm prettymuch done with locomotives, time for more advanced stuff. Thanks! -
I just wanted to add my "outstanding work" commendation to all the others. I am very envious of your skill level and eye for realism. Keep up the good work and please let us see more - you set the bar high for everyone, which is a good thing!
-
wow, sivershadow got some competition coming up there...
honestly, thats some nice model and rendering. fantastic job. I am eager to see you putting your hands on stuff like the "warrior sketch"...
-
@raduteo said:
I'm pretty much done with locomotives, time for more advanced stuff. Thanks!
If these amazing locomotives aren t advanced, i wonder what is advanced for you!!Elisei
-
Marion do you know where i could get plans for that loco? sorry to hijack the thread
-
very impresive model man....
and very detailed.... -
@dolphus said:
Marion do you know where i could get plans for that loco? sorry to hijack the thread
I googled a bit, but couldn't find blueprints for it, it's based on an older electric locomotive, LE 5100, which was built in Romania under an ASEA Sweden licence.
http://cfr.stfp.net/?la=E
i bet you can modify it to turn it into the Phoenix.The Phoenix is probably too new, the first two were completed in 2008-2009. Some pictures of lights and clips of it in action here:
http://forum.lokomotiv.ro/modules.php?name=Forums&file=viewtopic&t=3539&postdays=0&postorder=asc&start=75 -
....very good modeling and texturing ... thanks!
-
Before leaving trains behind you should try making this one too, seems very similar to the old locos, Phoenix by Softronic Craiova , so no major modelling headaches, maybe just texturing wise.
Keep up the good work mate -
Thank you all.
Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized.Texture:
As aways, C&C is more than welcome.
Thanks. -
WOW! It's more and more obvious that you really are an artist. Respect!
-
your modelling is perfect
-
Man can't believe that's sketchup...
How about some wireframe shot.
VERY GOOD WORK -
Get the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?
SCF really needs a "we're not worthy" smiley.
You should start a new thread for this so more people see it.
-
Yeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?
I wish SU had better texturing tools - and even plugins are very scarce.
And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic.
-
OK, thanks, Radu for explaining. This makes sense (and me less jealous for something I thought didn't know about SU)
-
The texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.
This is one of probably three dinosaur models that will populate my paleoscene.
Thanks.
-
Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.
Also, there be no dragons here
Advertisement