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    • ely862meE Offline
      ely862me
      last edited by

      @raduteo said:

      I'm pretty much done with locomotives, time for more advanced stuff. Thanks!

      ๐Ÿ˜†
      If these amazing locomotives aren t advanced, i wonder what is advanced for you!!

      Elisei

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • D Offline
        dolphus
        last edited by

        Marion do you know where i could get plans for that loco? sorry to hijack the thread โ“

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        • B Offline
          bahri
          last edited by

          very impresive model man....
          and very detailed....

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          • MarianM Offline
            Marian
            last edited by

            @dolphus said:

            Marion do you know where i could get plans for that loco? sorry to hijack the thread โ“

            I googled a bit, but couldn't find blueprints for it, it's based on an older electric locomotive, LE 5100, which was built in Romania under an ASEA Sweden licence.

            http://cfr.stfp.net/Pic/41/_B41-0001-2;1.jpg

            http://cfr.stfp.net/?la=E
            i bet you can modify it to turn it into the Phoenix.

            http://trainz.uv.ro/draw/loco/images/le_5100_gab1_w.jpg

            The Phoenix is probably too new, the first two were completed in 2008-2009. Some pictures of lights and clips of it in action here:
            http://forum.lokomotiv.ro/modules.php?name=Forums&file=viewtopic&t=3539&postdays=0&postorder=asc&start=75

            http://marian87.deviantart.com/

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            • urgenU Offline
              urgen
              last edited by

              ....very good modeling and texturing ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ... thanks!

              --pupil forever...------

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              • MarianM Offline
                Marian
                last edited by

                Before leaving trains behind you should try making this one too, seems very similar to the old locos, Phoenix by Softronic Craiova , so no major modelling headaches, maybe just texturing wise.
                Keep up the good work mate ๐Ÿ‘

                http://www.gds.ro/poze-gds/97187maxim.jpg

                http://marian87.deviantart.com/

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                • R Offline
                  raduteo
                  last edited by

                  Thank you all.
                  Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized.

                  http://img218.imageshack.us/img218/6000/92589210.jpg

                  Texture:

                  http://img218.imageshack.us/img218/2049/71428258.jpg

                  As aways, C&C is more than welcome.
                  Thanks.

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                  • stefanqS Offline
                    stefanq
                    last edited by

                    WOW! It's more and more obvious that you really are an artist. Respect!

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                    • F Offline
                      fymoro
                      last edited by

                      your modelling is perfect ๐Ÿ‘

                      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                      • MarianM Offline
                        Marian
                        last edited by

                        Man can't believe that's sketchup... ๐Ÿ˜ฎ
                        How about some wireframe shot.
                        VERY GOOD WORK ๐Ÿ‘

                        http://marian87.deviantart.com/

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                        • J Offline
                          Jackson
                          last edited by

                          Get the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?

                          SCF really needs a "we're not worthy" smiley.

                          You should start a new thread for this so more people see it.

                          Jackson

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?

                            I wish SU had better texturing tools - and even plugins are very scarce.

                            And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic.

                            Gai...

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              OK, thanks, Radu for explaining. This makes sense (and me less jealous for something I thought didn't know about SU)
                              ๐Ÿ˜„

                              Gai...

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                              • R Offline
                                raduteo
                                last edited by

                                The texture was made in photoshop (obviously), however, the texture UVW mapping was made in Blender (it's free), you export your SU model as .3ds or .obj, spend 5-10 minutes creating the layout, export it from Blender and import it in SU as .3ds and the UV coords get carried through. Apart from the texture the model has applied to it a displacement map and bumpmap.

                                This is one of probably three dinosaur models that will populate my paleoscene.

                                Thanks.

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                                • R Offline
                                  raduteo
                                  last edited by

                                  Indeed, would be great if SU would possess such a tool/plugin, I just wish I knew about it before I started projecting plane textures on the locomotive, it would of spared me 8 hours.

                                  Also, there be no dragons herehttp://en.wikipedia.org/wiki/Carnotaurus

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                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    No matter what wikipedia says, these monsters are dragons to me.
                                    ๐Ÿ˜ฎ

                                    Gai...

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                                    • J Offline
                                      Jackson
                                      last edited by

                                      Raduteo,

                                      Thanks for explaining that workflow, I'll have to take another look at Blender if it has such good UV mapping tools.

                                      Is this still rendered in V-Ray for SU? If so I'm suprised the UV mapping from the imported Blender mesh renders properly in V-Ray- I was led to believe by one of the developers that distorted maps in SU couldn't be "read" properly by render plugins.

                                      Jackson

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                                      • R Offline
                                        raduteo
                                        last edited by

                                        I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                                        http://img442.imageshack.us/img442/2004/55603228.jpg

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                                        • D Offline
                                          dolphus
                                          last edited by

                                          Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ? ๐Ÿ˜’

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                                          • J Offline
                                            Jackson
                                            last edited by

                                            @raduteo said:

                                            I had no idea there was such a problem/speculation, it works fine for me. However, remember not to go over 2048x2048.

                                            V-Ray can read any size of diffuse bitmap, so there's no reason you can't load a huge bitmap into SU and although it will be downsampled to 2048 x 2048 in the SU viewport, V-Ray will render it at full resolution.

                                            I'm intrigued about the UV mapping, it may only be SU's in-built UV mapping tool which doesn't work properly with render plugins.

                                            @dolphus said:

                                            Call me biased but this is not as impressive as your locomotives, but i can understand wanting to change....maybe ?

                                            However much you prefer locomotives, how you could find anything negative to say about such incredible modelling and texturing is beyond me. ๐Ÿ˜’

                                            Jackson

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