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    • R Offline
      raduteo
      last edited by

      Thanks. The railway track from the first renders is a simple model from the warehouse, the stones are just textures.

      I did have a problem with applying textures to rounded corners because projecting from either the front or the side distors the texture so what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit, a tool that unwraps surfaces such as this into flat planes would of been a huge time saver, one more:

      http://img257.imageshack.us/img257/7518/11228722.jpg

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      • R Offline
        raduteo
        last edited by

        Thank you, I do wish there was a simpler way to texture map, I did try to use the unfold tool but it didn't quite work, I'm guessing a plugin that would make texturing alot easier would be one that flattens the model, allows you to apply the texture and then a command that undoes the flatten but still keeps the texture. I have no idea what pelt mapping is.

        Thanks!

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        • david_hD Offline
          david_h
          last edited by

          Pelt Mapping. . .applying a texture map to a dead animal. ๐Ÿ’š

          If I make it look easy...It is probably easy

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          • J Offline
            Jackson
            last edited by

            I've never actually used it, but pelt mapping is a UV mapping method whereby you select a "seam" of edges on a mesh (exactly like a taxidermist cutting the seams in an animal's pelt to remove it in one piece, hence the name). The mesh is then unfolded to form a 2D surface- which you then use as a template for creating a texture map. On applying the texture to the map the program automatically applies the correct UV mapping (including distortion) to each face according to their original 3D position. It's possible in 3D Max, but I think SU would have to be re-written from the ground up to implement this feature. ๐Ÿ˜ž

            I'm still curious how you achieved such good dirt and rust mapping on the trains- is there much post-processing, or is that all in the actual textures? It really looks like you used ambient occlusion to get depth in all the details, but I didn't think Podium supported AO? Any chance we could see some close-ups? Raw SU images would be very informative! ๐Ÿ˜„

            Jackson

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            • J Offline
              Jackson
              last edited by

              @raduteo said:

              what I did was project the texture onto the curved surface, went and turned off projection on every single face that makes up the curve and repositioned manually untill it fit

              I was really hoping you'd discovered some fantastic way of pelt mapping in SU that you could share with us, but I see you've used sheer skill and dogged determination to achieve these amazing results! Thanks for explaining that and for sharing these amazing images, I just can't stop studying them. ๐Ÿ˜„

              Jackson

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              • R Offline
                raduteo
                last edited by

                It's rendered in V-Ray, I don't know much about it as I am in the process of learning how to render, there isn't much post processing going on as you can compare the render with the naked view of the model in SU, the other ones had a bit more stay-time in PS though, the textures are big, 4096x4096, I split the model in two (notice the line in the middle of the model) so i can stitch together 2 textures of 2048.

                (I'll repost this since the other image isn't showing up anymore)
                Anyway, I'm prettymuch done with locomotives, time for more advanced stuff. Thanks!

                http://img140.imageshack.us/img140/8564/11836514.jpg

                http://img406.imageshack.us/img406/6583/605813.jpg

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                • jim smithJ Offline
                  jim smith
                  last edited by

                  I just wanted to add my "outstanding work" commendation to all the others. I am very envious of your skill level and eye for realism. Keep up the good work and please let us see more - you set the bar high for everyone, which is a good thing!

                  "Out of clutter find simplicity,
                  from discord find harmony,
                  In the middle of difficulty lies opportunity"
                  Albert Einstein

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                  • plot-parisP Offline
                    plot-paris
                    last edited by

                    wow, sivershadow got some competition coming up there... ๐Ÿ˜‰

                    honestly, thats some nice model and rendering. fantastic job. I am eager to see you putting your hands on stuff like the "warrior sketch"...

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      @raduteo said:

                      I'm pretty much done with locomotives, time for more advanced stuff. Thanks!

                      ๐Ÿ˜†
                      If these amazing locomotives aren t advanced, i wonder what is advanced for you!!

                      Elisei

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • D Offline
                        dolphus
                        last edited by

                        Marion do you know where i could get plans for that loco? sorry to hijack the thread โ“

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                        • B Offline
                          bahri
                          last edited by

                          very impresive model man....
                          and very detailed....

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                          • MarianM Offline
                            Marian
                            last edited by

                            @dolphus said:

                            Marion do you know where i could get plans for that loco? sorry to hijack the thread โ“

                            I googled a bit, but couldn't find blueprints for it, it's based on an older electric locomotive, LE 5100, which was built in Romania under an ASEA Sweden licence.

                            http://cfr.stfp.net/Pic/41/_B41-0001-2;1.jpg

                            http://cfr.stfp.net/?la=E
                            i bet you can modify it to turn it into the Phoenix.

                            http://trainz.uv.ro/draw/loco/images/le_5100_gab1_w.jpg

                            The Phoenix is probably too new, the first two were completed in 2008-2009. Some pictures of lights and clips of it in action here:
                            http://forum.lokomotiv.ro/modules.php?name=Forums&file=viewtopic&t=3539&postdays=0&postorder=asc&start=75

                            http://marian87.deviantart.com/

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                            • urgenU Offline
                              urgen
                              last edited by

                              ....very good modeling and texturing ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘ ... thanks!

                              --pupil forever...------

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                              • MarianM Offline
                                Marian
                                last edited by

                                Before leaving trains behind you should try making this one too, seems very similar to the old locos, Phoenix by Softronic Craiova , so no major modelling headaches, maybe just texturing wise.
                                Keep up the good work mate ๐Ÿ‘

                                http://www.gds.ro/poze-gds/97187maxim.jpg

                                http://marian87.deviantart.com/

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                                • R Offline
                                  raduteo
                                  last edited by

                                  Thank you all.
                                  Carnotaurus WIP (I guess I have to rename the thread now) - about 60% done, the claws/teeth/eyes are next to be finalized.

                                  http://img218.imageshack.us/img218/6000/92589210.jpg

                                  Texture:

                                  http://img218.imageshack.us/img218/2049/71428258.jpg

                                  As aways, C&C is more than welcome.
                                  Thanks.

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                                  • stefanqS Offline
                                    stefanq
                                    last edited by

                                    WOW! It's more and more obvious that you really are an artist. Respect!

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                                    • F Offline
                                      fymoro
                                      last edited by

                                      your modelling is perfect ๐Ÿ‘

                                      http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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                                      • MarianM Offline
                                        Marian
                                        last edited by

                                        Man can't believe that's sketchup... ๐Ÿ˜ฎ
                                        How about some wireframe shot.
                                        VERY GOOD WORK ๐Ÿ‘

                                        http://marian87.deviantart.com/

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                                        • J Offline
                                          Jackson
                                          last edited by

                                          Get the heck outta here! You can't tell me that's been textured in SU?..... and if so, HOW?

                                          SCF really needs a "we're not worthy" smiley.

                                          You should start a new thread for this so more people see it.

                                          Jackson

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Yeah, those texture images make one suspect another application (also) involved. Like with this sphinx in the WH - that image is definitely not a "plain" texture applied in SU. So what was your workflow here?

                                            I wish SU had better texturing tools - and even plugins are very scarce.

                                            And yes, indeed, I think both the locomotives (great job, BTW) and the dragon deserve their own topic. If you want, I can split the topic.

                                            Gai...

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