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    SP3x Apr3 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      sorry, I am out of time to write up the script commands tonight. But here is a sample that demos a few of them.


      AutoAimingGun5-Goal-Sunspawn.skp

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      • B Offline
        BTM
        last edited by

        ...So, once again, no mac yet?

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        • F Offline
          FredIIVX
          last edited by

          Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
          DW i resloved it in the end

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          • S Offline
            Sgt.A.Johnson
            last edited by

            @unknownuser said:

            ...So, once again, no mac yet?
            You always have to wait for everything on mac. My dad has one and it really annoyed me cos my pc at home wouldn't run sketchy physics and there was no sketchy physics on mac. At least i have my laptop now. not the best processor but more than enough RAM to make up for it.

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            • M Offline
              MrPlanet
              last edited by

              Are we allowed to post this version?

              I reject your reality and substitute my own.

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              • M Offline
                MrPlanet
                last edited by

                Oh, yes and please could you post a zip file of this? Thanks.

                I reject your reality and substitute my own.

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                • C Offline
                  CPhillips
                  last edited by

                  @unknownuser said:

                  ...So, once again, no mac yet?

                  Sorry, I had trouble with the PC version and ran out of time. I will post it tonight.

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                  • C Offline
                    CPhillips
                    last edited by

                    @unknownuser said:

                    Are we allowed to post this version?

                    It should be ok. Just be aware some things could change.

                    I will outline some of the hazards in my script post. I will finish that tonight. Its too nice a day here to spend indoors.

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                    • P Offline
                      Physicsguy1
                      last edited by

                      Can you use your own sound files?

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                      • C Offline
                        CPhillips
                        last edited by

                        @unknownuser said:

                        Can you use your own sound files?

                        Nope! ๐Ÿ˜„ That was the problem I discovered soon after I got sound working. I cant possibly include a decent library of sounds, for one thing they are just too big.

                        What I am going to do instead is make it possible to embed .WAV files into the Sketchup model. That way you can put whatever sounds (or music) you want in. AND the copyright issue isn't my problem anymore.

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                        • P Offline
                          Physicsguy1
                          last edited by

                          How should i achieve this?

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                          • B Offline
                            BTM
                            last edited by

                            You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it ๐Ÿ˜†

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                            • C Offline
                              CPhillips
                              last edited by

                              @unknownuser said:

                              You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it ๐Ÿ˜†

                              Thats right. But I'll get the embedded sound working asap.

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                              • P Offline
                                phy
                                last edited by

                                @frediivx said:

                                Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
                                DW i resloved it in the end

                                how, i can't get it to work

                                Tableau de comparaison de Staxyn s'agit d'un mะ“ยฉdicament uniquement sur ordonnance.

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                                • B Offline
                                  BTM
                                  last edited by

                                  its: playsound("gunshot.wav");100
                                  the;100 represents the value of the emitter's strength.

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                                  • P Offline
                                    Physicsguy1
                                    last edited by

                                    would playsound('gunshot.wav');-(a)*500 work?

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      I updated the first post with a link to the Mac version:
                                      http://sketchyphysics2.googlecode.com/files/SP3x-Apr5-MacAndWin.zip

                                      There are no real changes between this and the last version.

                                      Looks like the first thing I am going to focus on is fixing the playsound problems. I have the code that will embed and extract wav files from the model. But I need to do a little UI work. I need embed sound/clear sounds menus.

                                      As soon as I got the playsound command working I was disappointed by it. At least on windows it is very very limited. You can only play one sound at a time and not very fast.

                                      Can someone with both Mac and Windows tell me if it behaves the same on both?

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                                      • B Offline
                                        BTM
                                        last edited by

                                        On mac, I can play as many sounds as I want simultaneously, and can have sounds start for every frame. Don't know about windows though. Once I tried making a motor with sound, and even less than every frame it would start another loop.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          AHH HHA!. ๐Ÿคฃ ๐Ÿ˜ ๐ŸŽ‰ I achieved something today that I have been trying since SP1. Joints that work without using the JCT. Its something I had working in SPIV but I could never figure out how to do in SP3.

                                          [flash=600,400:3fr1gscy]http://www.youtube.com/v/tS56PNcbH9I[/flash:3fr1gscy]

                                          Despite the version number in the video it doesnt work with RC1.
                                          Next version of SP3x should have it.

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                                          • P Offline
                                            Physicsguy1
                                            last edited by

                                            Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

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