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    SP3x Apr3 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      @unknownuser said:

      Are we allowed to post this version?

      It should be ok. Just be aware some things could change.

      I will outline some of the hazards in my script post. I will finish that tonight. Its too nice a day here to spend indoors.

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      • P Offline
        Physicsguy1
        last edited by

        Can you use your own sound files?

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        • C Offline
          CPhillips
          last edited by

          @unknownuser said:

          Can you use your own sound files?

          Nope! 😄 That was the problem I discovered soon after I got sound working. I cant possibly include a decent library of sounds, for one thing they are just too big.

          What I am going to do instead is make it possible to embed .WAV files into the Sketchup model. That way you can put whatever sounds (or music) you want in. AND the copyright issue isn't my problem anymore.

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          • P Offline
            Physicsguy1
            last edited by

            How should i achieve this?

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            • B Offline
              BTM
              last edited by

              You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it 😆

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it 😆

                Thats right. But I'll get the embedded sound working asap.

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                • P Offline
                  phy
                  last edited by

                  @frediivx said:

                  Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
                  DW i resloved it in the end

                  how, i can't get it to work

                  Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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                  • B Offline
                    BTM
                    last edited by

                    its: playsound("gunshot.wav");100
                    the;100 represents the value of the emitter's strength.

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                    • P Offline
                      Physicsguy1
                      last edited by

                      would playsound('gunshot.wav');-(a)*500 work?

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                      • C Offline
                        CPhillips
                        last edited by

                        I updated the first post with a link to the Mac version:
                        http://sketchyphysics2.googlecode.com/files/SP3x-Apr5-MacAndWin.zip

                        There are no real changes between this and the last version.

                        Looks like the first thing I am going to focus on is fixing the playsound problems. I have the code that will embed and extract wav files from the model. But I need to do a little UI work. I need embed sound/clear sounds menus.

                        As soon as I got the playsound command working I was disappointed by it. At least on windows it is very very limited. You can only play one sound at a time and not very fast.

                        Can someone with both Mac and Windows tell me if it behaves the same on both?

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                        • B Offline
                          BTM
                          last edited by

                          On mac, I can play as many sounds as I want simultaneously, and can have sounds start for every frame. Don't know about windows though. Once I tried making a motor with sound, and even less than every frame it would start another loop.

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                          • C Offline
                            CPhillips
                            last edited by

                            AHH HHA!. 🤣 😍 🎉 I achieved something today that I have been trying since SP1. Joints that work without using the JCT. Its something I had working in SPIV but I could never figure out how to do in SP3.

                            [flash=600,400:3fr1gscy]http://www.youtube.com/v/tS56PNcbH9I[/flash:3fr1gscy]

                            Despite the version number in the video it doesnt work with RC1.
                            Next version of SP3x should have it.

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                            • P Offline
                              Physicsguy1
                              last edited by

                              Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

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                              • B Offline
                                BTM
                                last edited by

                                !

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                                • M Offline
                                  MrPlanet
                                  last edited by

                                  THANK YOU SO MUCH FOR A ZIP VERSION!!!! 👍 ☀ 😍

                                  I reject your reality and substitute my own.

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                                  • S Offline
                                    Sgt.A.Johnson
                                    last edited by

                                    Man thats cool. I want a go but ill never remember code to do it

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                                    • B Offline
                                      BTM
                                      last edited by

                                      2 things: one, Is that when you go back to edit scripts sometimes the spaces will be double, and if that happens to one script several times,it can make it harder to read. Can that be fixed?

                                      also, is there a way to have a OnTouch function work with specific objects?

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @unknownuser said:

                                        Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

                                        Not at this time. And yes.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @unknownuser said:

                                          2 things: one, Is that when you go back to edit scripts sometimes the spaces will be double, and if that happens to one script several times,it can make it harder to read. Can that be fixed?

                                          I havent seen that. It might be Mac specific. Can you give me the steps to reproduce it.

                                          @unknownuser said:

                                          also, is there a way to have a OnTouch function work with specific objects?

                                          Not yet.

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                                          • K Offline
                                            KDSDESIGN
                                            last edited by

                                            i installed it, but when i press play it says im still using alpha...?

                                            Regards,
                                            █Kevin█

                                            (about 20% done)

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