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    SP3x Apr3 version.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • F Offline
      FredIIVX
      last edited by

      Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
      DW i resloved it in the end

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      • S Offline
        Sgt.A.Johnson
        last edited by

        @unknownuser said:

        ...So, once again, no mac yet?
        You always have to wait for everything on mac. My dad has one and it really annoyed me cos my pc at home wouldn't run sketchy physics and there was no sketchy physics on mac. At least i have my laptop now. not the best processor but more than enough RAM to make up for it.

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        • M Offline
          MrPlanet
          last edited by

          Are we allowed to post this version?

          I reject your reality and substitute my own.

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          • M Offline
            MrPlanet
            last edited by

            Oh, yes and please could you post a zip file of this? Thanks.

            I reject your reality and substitute my own.

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            • C Offline
              CPhillips
              last edited by

              @unknownuser said:

              ...So, once again, no mac yet?

              Sorry, I had trouble with the PC version and ran out of time. I will post it tonight.

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              • C Offline
                CPhillips
                last edited by

                @unknownuser said:

                Are we allowed to post this version?

                It should be ok. Just be aware some things could change.

                I will outline some of the hazards in my script post. I will finish that tonight. Its too nice a day here to spend indoors.

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                • P Offline
                  Physicsguy1
                  last edited by

                  Can you use your own sound files?

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                  • C Offline
                    CPhillips
                    last edited by

                    @unknownuser said:

                    Can you use your own sound files?

                    Nope! πŸ˜„ That was the problem I discovered soon after I got sound working. I cant possibly include a decent library of sounds, for one thing they are just too big.

                    What I am going to do instead is make it possible to embed .WAV files into the Sketchup model. That way you can put whatever sounds (or music) you want in. AND the copyright issue isn't my problem anymore.

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                    • P Offline
                      Physicsguy1
                      last edited by

                      How should i achieve this?

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                      • B Offline
                        BTM
                        last edited by

                        You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it πŸ˜†

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                        • C Offline
                          CPhillips
                          last edited by

                          @unknownuser said:

                          You can't right now. If you want someone else to get the sound file, post it on the forum or somewheres else, and tell them to go get it πŸ˜†

                          Thats right. But I'll get the embedded sound working asap.

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                          • P Offline
                            phy
                            last edited by

                            @frediivx said:

                            Im not 2 great at scripting, so could you tell me how 2 control the sound, e.g. play a gunshot.wav when joybutton('RB') is pressed? I tried different variations of things like this joybutton('rb'); playsound('gunshot.wav') but can't get it 2 work -- Edit --
                            DW i resloved it in the end

                            how, i can't get it to work

                            Tableau de comparaison de Staxyn s'agit d'un mΠ“Β©dicament uniquement sur ordonnance.

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                            • B Offline
                              BTM
                              last edited by

                              its: playsound("gunshot.wav");100
                              the;100 represents the value of the emitter's strength.

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                              • P Offline
                                Physicsguy1
                                last edited by

                                would playsound('gunshot.wav');-(a)*500 work?

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  I updated the first post with a link to the Mac version:
                                  http://sketchyphysics2.googlecode.com/files/SP3x-Apr5-MacAndWin.zip

                                  There are no real changes between this and the last version.

                                  Looks like the first thing I am going to focus on is fixing the playsound problems. I have the code that will embed and extract wav files from the model. But I need to do a little UI work. I need embed sound/clear sounds menus.

                                  As soon as I got the playsound command working I was disappointed by it. At least on windows it is very very limited. You can only play one sound at a time and not very fast.

                                  Can someone with both Mac and Windows tell me if it behaves the same on both?

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                                  • B Offline
                                    BTM
                                    last edited by

                                    On mac, I can play as many sounds as I want simultaneously, and can have sounds start for every frame. Don't know about windows though. Once I tried making a motor with sound, and even less than every frame it would start another loop.

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                                    • C Offline
                                      CPhillips
                                      last edited by

                                      AHH HHA!. 🀣 😍 πŸŽ‰ I achieved something today that I have been trying since SP1. Joints that work without using the JCT. Its something I had working in SPIV but I could never figure out how to do in SP3.

                                      [flash=600,400:3fr1gscy]http://www.youtube.com/v/tS56PNcbH9I[/flash:3fr1gscy]

                                      Despite the version number in the video it doesnt work with RC1.
                                      Next version of SP3x should have it.

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                                      • P Offline
                                        Physicsguy1
                                        last edited by

                                        Ooooooooooohhhhhhhh that looks great. Will they be able to be emitted? And Can anything that collides with a "joint" connect to it?

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                                        • B Offline
                                          BTM
                                          last edited by

                                          !

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                                          • M Offline
                                            MrPlanet
                                            last edited by

                                            THANK YOU SO MUCH FOR A ZIP VERSION!!!! πŸ‘ β˜€ 😍

                                            I reject your reality and substitute my own.

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