sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    V-ray questions

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    94 Posts 19 Posters 25.4k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • W Offline
      wahoowetzel
      last edited by

      @edu1987 said:

      how can i get rid of that white spots? im using irradiance as primary and light cache as secondary engine everything else as default settings.

      I'm using the same primary and secondary engines and I seem to get these white spots whenever I have the reflection glossiness set to anything less than 1 (lower gets worse I think). What is the cause/solution to this?? I basically just want a material that that is reflective but not like a mirror, is that so hard? 😒

      1 Reply Last reply Reply Quote 0
      • W Offline
        wahoowetzel
        last edited by

        I've been using vray for 3DS max for about 4 years now, I've been using VfSU for about 2 months and I'm having some issues with graininess. I haven't had this issue with max, so I'm wondering if you guys can help me.

        I'm looking to get a metal material like a aluminum or steel with a powder coat finish. So something that is reflective, but not like a mirror. I'm modeling mullions and garage doors using this material. Here are some pics of the material in context:
        test 1.png

        I know there are a lot of settings that effect the materials and how they render out. I've done a bunch of tests using different environment settings and I've tried several material adjustments. But if any body out there would so kind or interested in helping me out, I set up a test file using the same materials I'm using in my scene.

        I want to say it's either a shadow related setting in the environment rollouts, or I'm just plain screwing up the material for some reason, either way I could use some help. Thanks!


        SCF test scene img.png


        test scene.skp

        1 Reply Last reply Reply Quote 0
        • V Offline
          vidy
          last edited by

          perhaps something like this (using vray 1.5)

          It's a bit strange coz, SU can't update the material as seen on my render image, anyway here's the file.


          metal.jpg


          test scene.skp

          still so much to learn..

          1 Reply Last reply Reply Quote 0
          • W Offline
            wahoowetzel
            last edited by

            Hey thanks for the test. Did you adjust the lighting/shadow settings?

            The client was happy with the images that I got out. It was not the most design rich project I've worked on, but a great exercise to try out the new vray. There were definitely ALOT of growing pains with the new release, but I have to admit, I'm addicted to the ease of alpha transparency support.

            Take a look, feedback is more than welcome. I could not have done it without the help of you guys in the forum.


            Admin Entry.jpg


            Admin Side.jpg


            Admin Low.jpg

            1 Reply Last reply Reply Quote 0
            • V Offline
              vidy
              last edited by

              you're welcome wahoo, yes i thought i was change a bit about physical camera option, hopefully it recorded on my file, coz sometimes vray for su forgot about the setting when we move the file to other computer πŸ˜’

              bytw, is the image you posted originally from the vray su render? well, i think, it will be better if you play a bit on PS (or image editing software) to tweak for brightness and contrast of the image.

              nice project bro..

              regards,
              vidy

              still so much to learn..

              1 Reply Last reply Reply Quote 0
              • B Offline
                BigTom
                last edited by

                @thomthom said:

                A slight variation:
                Bumpmap: Blend
                - Texture A: Noise - Size: 50
                - Texture B: Bulge
                Blend Ratio: 0.25 (75% Texture A)

                This just add the slight bulging which you often see in windows.

                What layer are you placing this bumpmap to? I've looked through this thread and I haven't been able to find it exactly. If there is another thread which explains it I'll gladly go there.

                http://www.tomsherrillillustrations.com

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  Bump map isn't a layer of its own - but a map applied to the material. Look at the bottom of the material properties in the VfSU editor. You have a bunch of checkboxes and map slots.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    BigTom
                    last edited by

                    I need to set the UVW Type to UVWGenPlanarWorld for both Texture A and Texture B?

                    For Texture A use the default Noise settings? There are so many I'm a little perplexed by them.

                    Use the default Bulge settings in Texture B?

                    http://www.tomsherrillillustrations.com

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      BigTom
                      last edited by

                      I got it to work! Thanks THomThom - your posts have been a big help and I've gotten closer to mastering this skill.

                      I'm still left trying to understand all the many parameters available in the materials panels. The TexNoise, TexBlend etc have so many posible variables and the operator manuals I've read don't address them all. (things like amplitude, frequency, persistence, inflection, bias, etc)

                      Can anyone recommend resources that help to explain the vray materials and texture panels parameters fully?

                      http://www.tomsherrillillustrations.com

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        I'm a wee bit confused to all them myself to be honest... πŸ˜• Essentially with the latest release where we have all these new procedural maps.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • B Offline
                          BigTom
                          last edited by

                          UhOh - if you don't know these things it seems that much more daunting!

                          http://www.tomsherrillillustrations.com

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            I've been meaning to do some experiments with them. But never got around.
                            So if you look at them and work out what some of these parameters do - them please post back to the forum. I'd appreciate it.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • N Offline
                              nicolerouillard
                              last edited by

                              @thomthom said:

                              @solo said:

                              below is an image of a render in progress, it's a studio setup that has blotchy artifacts in the shadows, how does one overcome it?

                              In the DMC Sampler section of the Options. Is the adaptive Amount set to 0.85?
                              You are likely to get splotches if this is set to 1.

                              Where is the DMC sampler, I have QMC sampler. Is this the same?

                              N

                              1 Reply Last reply Reply Quote 0
                              • F Offline
                                fjrentas
                                last edited by

                                @unknownuser said:

                                Where is the DMC sampler, I have QMC sampler. Is this the same?

                                Then you have a very old version. You need to update your version to the latest one.

                                http://software.asgvis.com/index.php?option=com_content&view=article&id=253&Itemid=53

                                1 Reply Last reply Reply Quote 0
                                • eddiemoneyE Offline
                                  eddiemoney
                                  last edited by

                                  awesome post, thanks for the help! upping the subdivisions fixed the issue for me πŸ˜„

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 3
                                  • 4
                                  • 5
                                  • 4 / 5
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement