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    [Plugin][$] FredoScale - v3.6a - 01 Apr 24

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    • enigmaticE Offline
      enigmatic
      last edited by

      Hi Fredo,

      Is it normal dimensions differences in?


      scale_01


      scale_02

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      • dereiD Offline
        derei
        last edited by

        @enigmatic said:

        Hi Fredo,

        Is it normal dimensions differences in?

        Maybe some rounding ... bug? I'm guessing it rounds in all situations, not considering the units used (and number of decimals) ?

        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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        • S Offline
          samothrace41
          last edited by

          Bonjour,

          J'utilise régulièrement FredoScale et Curviloft et je viens de télécharger Joint Push/Pull. Je voudrais te faire une petite donation (symbolique) mais je ne veux pas passer par PayPal. Je voudrais t'envoyer un mail mais je n'ai pas ton adresse. Le mien est samothrace41 @ yahoo.fr
          A+
          Sylvie

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          • J Offline
            jumpjack
            last edited by

            I don't understand if this plugin can help me.

            I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

            Can I use this plugin, or do I need another one?

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            • TIGT Offline
              TIG Moderator
              last edited by

              @jumpjack said:

              I don't understand if this plugin can help me.

              I have a non-planar surface close to a cylindrical surface; I want to extrude a region of the non-planar surface up to the cylinder to create a solid 3d joint between cylinder and the non-planar surface.

              Can I use this plugin, or do I need another one?
              If you want to project the bottom face of the cylinder down onto the surface then look at my ExtrudeEdgesByVector[ToObject] tool.
              Edit the cylinder [group?] and copy the bottom face.
              Exit the edit and use Edit>PlaceInPlace.
              Select the face-copy [double-click].
              Activate EEby..Object tool and pull a vertical [blue] vector down through your surface.
              The face is extruded and stops on the surface...
              With some finely divided surfaces the 'auto-trim' might fail, so in that case extrude through and manually intersect/delete parts.. With the simple 'toVector' version of the tool it extrudes through the surface - in that case then edit the grouped extrusion and Select its geometry and then use Intersect with Model: now Select [by fence] for the unwanted lower geometry and delete it.


              Capture.PNG

              TIG

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              • S Offline
                sunchart
                last edited by

                Thanks!

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                • hamedmemarH Offline
                  hamedmemar
                  last edited by

                  excellent
                  your amazing tools are very useful
                  thank you very mach fredo

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    NEW RELEASE: FredoScale v2.6a - 27 Nov 13

                    FredoScale 2.6a is a release for future Sketchup compatibility. It is advised to upgrade even if there are no functional changes.

                    See main post of this thread for Download.

                    Fredo

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                    • utilerU Offline
                      utiler
                      last edited by

                      I recall a while ago the question being asked how to rotate accurately say a cross brace in a fence [see below]
                      2014-01-22_0927.png

                      I'm drawing a louvre window and want my blades to be angled in 3D to accept shadowing but only want to open the blades to the point where the top of the blade is in the same horizontal line as the bottom of the blade above. This way in elevation I achieve a clean horizontal section as well as seeing depth in shadow.

                      LOUVRE-SPECS.png

                      For the life of me I have been trying to rotate the lourve blades using Fredoscale rotate but do not have the option to inference to the centre of the louvre blade overlap... [middle of the 12mm overlap]

                      I've attached the skippy to let you see what I'm doing as well as a short video.

                      I expect it is something really simple that will make me look like a goose [holidays will do that...

                      👍


                      Lourves.swf


                      Window-Lourve X1.skp

                      purpose/expression/purpose/....

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Andrew, try this:

                        Draw a short line segment along that horizontal guideline in the vicinity of where the corner of the bottom louver should be. You can then use Rotation by Selection and Angle of Plane (the red rotate icon) to rotate and snap to the line.

                        Short line shown in blue

                        Select the bottom louver.
                        Get the red Rotate tool from Fredoscale.
                        Click on the center of rotation.
                        Click on the top corner of the louver.
                        Click on the top corner again.
                        Move the cursor over toward the line bringing the louver corner with it.
                        When the line turns orange, click again to set the corner on the line.

                        Screenshot - 1_21_2014 , 6_38_22 PM.png

                        Do not repeat for the other louvers. Delete them and copy the rotated one up and make a linear array.

                        Delete the little short line when you've finished with it.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • utilerU Offline
                          utiler
                          last edited by

                          I can see what you've done here, Dave. THANKS!!!

                          I was going into the component and trying to inference from within.....

                          YOU DA MAN!!

                          purpose/expression/purpose/....

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Thank you.

                            I can see the reason for opening the component for editing because all of them would rotate at the same time. I expect you could still do that with the line but I think I'd leave the component as is and rotate the whole thing.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • JQLJ Offline
                              JQL
                              last edited by

                              Fredo,

                              First of all thanks for this and all your wondeful plugins. There can't be thank enough for this contribution but I've came here bragging with an issue I've come across with Box Scaling to Target.

                              It is a very useful and natural way of scaling things in Sketcbup and it replaced my S key long time ago. However, today, a very simple operation gave me an unexpected result and I never seen this before. Probably it's because I hadn't noticed it or because of some setting I have changed that I'm not finding right now.

                              I don't know where an I failing but please take a look at this:

                              The issue happens when scaling along the axis (in this case X and Y)

                              There's an autosnap inference when scaling smaller to 75%, 50% or 25% as there is also if you want to make it scale bigger.

                              However when you use a close enough distance in VCB to one of those factors, in this case 75%, it snaps to that factor and disregards the distance that was input in VCB. In this case moving 0.30m turned out a scale factor of 0.75 instead of a measurement of 0.30m, the final rectangle turns out to be of (0.75m, 0.75m) instead of (0.75m, 0.8m). This also happens when trying to snap to an existing geometry (like that guide there).

                              If I try the same with an object not perpendicular/parallel to axis, there is also a snap...

                              But giving a distance overrides it and in this case, a distance of .3m turns that square into a rectangle of (1m,0.8m).

                              Is there anyway I can override the snapping factor and get on with only the distance on VCB?

                              Thanks and best regards,

                              JQL

                              www.casca.pt
                              Visit us on facebook!

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                              • fredo6F Offline
                                fredo6
                                last edited by

                                @JQL,

                                Probably a small bug which can be fixed, as the VCB should have the priority over the snapping. I'll have a look and advise

                                Fredo

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @JQL

                                  Not sure I understand exactly the problem? Does it happen only in the Target mode?

                                  I made a small change in the code to avoid roudning factors in Target mode. Since you know what is the problem and have a model to test it, could you tell me if this gives the expected result.

                                  Just drop the attached file in Fredo6_FredoScale subfolder.
                                  FredoScaleBox.rb

                                  Thanks

                                  Fredo

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                                  • JQLJ Offline
                                    JQL
                                    last edited by

                                    Fredo,

                                    Thanks for your trouble.

                                    I noticed random results when trying to reproduce the error today, with the old version of the file you now sent. This link is for a video that helps me describe what was happening:

                                    https://dl.dropboxusercontent.com/u/14043066/scale%20to%20box%20random%20behaviour.avi

                                    Funny thing is that today, Box Scale to Target was giving me trouble not along the axis but on the diagonal square.

                                    Your fix seems to clear all randomness and so far I'm getting the expected results though, of course disregards snapping.

                                    I'll keep using it but I'm available for anything you need to test.

                                    Thanks,

                                    JQL

                                    www.casca.pt
                                    Visit us on facebook!

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      JQL,

                                      Thanks for the feedback.
                                      If you think this is OK, then I will publish the fix.

                                      Thanks for signaling the bug.

                                      Fredo

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                                      • JQLJ Offline
                                        JQL
                                        last edited by

                                        Fredo,

                                        Thank you for your time. For me it's more important that the scale is acurate than having it snap, so the fix is more than OK... it's perfect!

                                        Thanks again and best regards,

                                        JQL

                                        www.casca.pt
                                        Visit us on facebook!

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                                        • mitcorbM Offline
                                          mitcorb
                                          last edited by

                                          Hi Fredo:
                                          Here is another question specifically on FredoBend:
                                          In the picture and in the skpv6 I am trying to bend the tan colored element so that its ends touch the rim of the circle on the ground plane. The whole figure is a component and the floating tan element is a group. Place the protractor at the center of the standing circle and bend the object as a group. I even placed a non grouped vertical reference line for the distance of the bend to assist.
                                          Each time I try, I note in the Measurement Box a value of -4.5 degrees. I think I am following the tooltips correctly and visually the object seems to touch down. If I accept -4.5, the edge ends up more like -2.25, so I immediately correct that to -9 degrees and it might bend entirely the other direction, or bend-- I don't know-- maybe -1.125? The inferencing appears to act correctly, but I have to wonder if this is related to JQL's issue? The other real possibility is that I am not properly doing the procedure.
                                          Please show me what I am missing.


                                          circledesignwarpv6.jpg


                                          circledesignwarpv6.skp

                                          I take the slow, deliberate approach in my aimless wandering.

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                                          • mitcorbM Offline
                                            mitcorb
                                            last edited by

                                            My workaround was to overbend by a smidge, lift the end up to meet the base circle. Bend the other end-- again overbend it. Go back to the other end to set the center of rotation and rotate the other end to touch the face of the circle. If I wanted the bent piece to span to the circumference, I would have to use Scale or Stretch, which I will try next.

                                            I take the slow, deliberate approach in my aimless wandering.

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