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    Image export size test

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      macpro quad:
      Processor: 2X- 2.66 dual-core intel xeon
      RAM: 7GB
      Graphic card and memory: geforce7300 GT 256MB
      OS: leopard 10.5.6
      SketchUp version: 7pro latest

      Width and height of your maximum exported image in pixels:

      10,000 x 6590

      crashed when i tried 12,000

      exporttest.jpg

      [edit] 14,250 x 9390 with AA off
      (28MB)

      dotdotdot

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      • PixeroP Offline
        Pixero
        last edited by

        So as a little first round up it seems that on Windows no one can export higher than 5650 width.
        On OSX its almost twice that with 10000 pixels wide.
        Has anyone tried increasing virtual memory in Windows to see what effect that has?

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        • R Offline
          remus
          last edited by

          From a theoretical point of view, i dont think changing virtual memory would help, as the limit is in sketchup itself i.e. SU is maxing out before it can use all the RAM available to it.

          http://remusrendering.wordpress.com/

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          • thomthomT Offline
            thomthom
            last edited by

            Don't think it's the RAM. It's the maximum single chuck of memory it can address. If you don't have enough RAM it will page it out to the pagefile, but the limit is how much memory (note: not RAM) windows 32bit applications can handle.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • DanielD Offline
              Daniel
              last edited by

              I know from experience that virtual memory does make a slight difference. In fact, for this excercise, my office computer had VM set at 6,000 mb and the widest image I could get ws 5,000 - I increassed the VM to 200,000 and was able to get a 5,225 wide image.

              I'll admit that most of this computer jargon goes over my head, but looking at my own results I have to conclude that it is a combination of the processors and the video card.

              My avatar is an anachronism.

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              • thomthomT Offline
                thomthom
                last edited by

                I think that the results for PC are ca max 5000-5500px wide with AA on. And I think this is where SU hits the max amount of memory it can allocate on 32bit systems. Variation due to environment differences; aspect ratio, background apps etc.

                Had it been hardware we should have seen much larger differences. Not just a few hundred pixels.

                What's interesting is that OSX SU exports much larger with AA. Is SU 32bit on OSX as well?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @thomthom said:

                  What's interesting is that OSX SU exports much larger with AA. Is SU 32bit on OSX as well?

                  it must be.. the second export i posted is from a laptop i bought in 2003.. pre G5, pre 64bit

                  dotdotdot

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    That's interesting how the architecture between PC ans OSX allows for different max export sizes. Another argument for SU going 64bit. ...at least compiled with Large Address Awareness marker.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @thomthom said:

                      That's interesting how the architecture between PC ans OSX allows for different max export sizes.

                      well, if you have the following:

                      -absolutely nothing to do this weekend
                      -a test machine
                      -a knack for experimenting
                      -understand languages such as "memory_info.BaseAddress = g_last->top_reserved;"

                      then you could mess around with this:
                      http://www.genesys-e.de/jwalter/mix4win.htm

                      .

                      dotdotdot

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        I check 3 out of four. Low level C programming goes swoosh! over my head.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • brodieB Offline
                          brodie
                          last edited by

                          Intel Core2 Quad Q9550 2.83GHz Processor
                          8.0 G RAM
                          nVidia Quadro FX 3700 512Mb
                          Windows Vista 64-bit
                          SU 7.0.8657
                          5800x3093 (AA on/Shadows on)

                          -Brodie

                          steelblue http://www.steelbluellc.com

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                          • D Offline
                            DavidMac
                            last edited by

                            I know this is a very old thread by now, but I have found a way getting round these limits and exporting at any size you want.

                            It is here in the Tutorial forum:

                            "Exporting 2D graphics with NO size limit" http://forums.sketchucation.com/viewtopic.php?f=18&t=26527

                            I have also posted a second tutorial on exporting Alpha masks for your 2D exports.

                            "Creating an Alpha mask of your model for 2D graphic export" http://forums.sketchucation.com/viewtopic.php?f=18&t=26530#p228664

                            Bon appetit!

                            David Mac

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