Image export size test
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I think that the results for PC are ca max 5000-5500px wide with AA on. And I think this is where SU hits the max amount of memory it can allocate on 32bit systems. Variation due to environment differences; aspect ratio, background apps etc.
Had it been hardware we should have seen much larger differences. Not just a few hundred pixels.
What's interesting is that OSX SU exports much larger with AA. Is SU 32bit on OSX as well?
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@thomthom said:
What's interesting is that OSX SU exports much larger with AA. Is SU 32bit on OSX as well?
it must be.. the second export i posted is from a laptop i bought in 2003.. pre G5, pre 64bit
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That's interesting how the architecture between PC ans OSX allows for different max export sizes. Another argument for SU going 64bit. ...at least compiled with Large Address Awareness marker.
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@thomthom said:
That's interesting how the architecture between PC ans OSX allows for different max export sizes.
well, if you have the following:
-absolutely nothing to do this weekend
-a test machine
-a knack for experimenting
-understand languages such as "memory_info.BaseAddress = g_last->top_reserved;"then you could mess around with this:
http://www.genesys-e.de/jwalter/mix4win.htm.
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I check 3 out of four. Low level C programming goes swoosh! over my head.
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Intel Core2 Quad Q9550 2.83GHz Processor
8.0 G RAM
nVidia Quadro FX 3700 512Mb
Windows Vista 64-bit
SU 7.0.8657
5800x3093 (AA on/Shadows on)-Brodie
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I know this is a very old thread by now, but I have found a way getting round these limits and exporting at any size you want.
It is here in the Tutorial forum:
"Exporting 2D graphics with NO size limit" http://forums.sketchucation.com/viewtopic.php?f=18&t=26527
I have also posted a second tutorial on exporting Alpha masks for your 2D exports.
"Creating an Alpha mask of your model for 2D graphic export" http://forums.sketchucation.com/viewtopic.php?f=18&t=26530#p228664
Bon appetit!
David Mac
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