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    [Plugin] Scale and Rotate Multiple (UPDATED Dec 22, 09)

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    • thomthomT Offline
      thomthom
      last edited by

      @chris fullmer said:

      Can any Mac users verify if this script is working on SU 7.1? It appears to working great on Vista, SU 7.1 but I still have a report or two of it not working.

      Anyone have any example files where it is not working for them?

      Thanks

      Chris

      SU 7.1M1, OSX10.4
      A´OK!

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Thanks Thom!

        I should mention what is not working for some, just in case you just verified it loaded.

        I have heard 2 or 3 reports of this plugin thoring components all over the place, instead of using their axes. It seems that for some, this plugin does not scale and rotate according to the specified axes.

        So if anyone still feels like testing further, awesome. Otherwise, I'll write a debugging version and give that to anyone who wants to test it out, see what is broken on their system.

        Thanks again,

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • thomthomT Offline
          thomthom
          last edited by

          I just tried the random rotate and scale. That worked as expected. But if you have specific procedures that's reported to fail, then I can try that.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • PixeroP Offline
            Pixero
            last edited by

            Yeah, I've seen that two times recently when using axis.
            When I choose component base everything was o.k. though. ❓

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Has it been on all components? or is just on face-me perhaps?

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • thomthomT Offline
                thomthom
                last edited by

                I tried with groups, components and face-me components. Can't reproduce.

                ...maybe it has to do with nesting..?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    that also occurs on PC.
                    See attached file for a sample of dancing Sang! 😆


                    dancing_sangs.skp

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • I Offline
                      IAGDint
                      last edited by

                      great. thanks.

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                      • EdsonE Offline
                        Edson
                        last edited by

                        @thomthom said:

                        just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.

                        this is exactly what happens with me. as you orbit they scatter all over the place.

                        edson mahfuz, architect| porto alegre • brasil
                        http://www.mahfuz.arq.br

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @edson said:

                          @thomthom said:

                          just noticed something when orbiting after random rotate and scale; face-me components float about all over the place.

                          this is exactly what happens with me. as you orbit they scatter all over the place.

                          Chris has found this to be a bug in SU. He'd working on a workaround.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            Yes, this was an interesting bug to track down. It includes a few steps to get around it, but I have it working. I just have not been able to find time to work it into this script yet. And when I release it I'll owe a few big "thank you's" to a bunch of helpful people out there.

                            Chris

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Chrisssss! I used your plugin on a forest of faceme trees - quickly found myself in a mad frenzy of trees dancing ghostly around. 😕 😲

                              Update? pretty pleeeease! 😄

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Chris
                                My idea of making its faceme false doing the rotation then resetting its faceme back again should be easy to include ?

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @tig said:

                                  Chris
                                  My idea of making its faceme false doing the rotation then resetting its faceme back again should be easy to include ?

                                  I just tried to use the Console to turn off then on:

                                  sel[0].definition.behavior.always_face_camera = false
                                  Scale and Rotate Multiple
                                  sel[0].definition.behavior.always_face_camera = true

                                  But still got the same problem. 😞

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Hi Tig and Thom. Sorry I still haven't updated it. I've got the code all worked out, just not put into place. The issue is 2 fold - 2 different bugs at play. TIG your trick helped the part that faceme's components bounding boxes ( bounds.center ) no longer return the center of the component. The return center of entire range of motion. Which is not helpful. So I used your tip to make the faceme into a regular component, then grad the centerpoint and then I have the point to scale about. So it helps find the scale about point which is otherwise impossible since v7.1.

                                    The dancing and jumping is another bug. You can no longer use ANY of the uniform scaling transformations on faceme components. It sort of cheats, and just adjusts the 16th matrix element. So the 16th should always be 1, but if you use (which I did) a uniform scaling method, it will change that 16th element to act as an overall scaling factor, which freaks out faceme's in 7.1.

                                    So if you want fix it Thom, you would need to change the faceme scaling method. And I don't have the code in front of me, but it should scale by something like this:

                                    sf = (the scale factor, as a float)
                                    t = Geom::Transformation.new(sf,0,0,0,0,sf,0,0,0,0,sf,0,0,0,0,1)

                                    That should scale a component uniformly by aplying the scale over the entire matrix, and not just adjust the 16th element.

                                    Or I'll try to fix this later today (but it might be well after midnight in your neck of the woods Thom).

                                    Chris

                                    PS - I know very little about transformation matrices. So I apologise if I used incorrect terms or theories 😄

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      No worries. I'm home now - and only have one day left before I take Christmas holiday.

                                      Though, in my tests for uniform scaling of a faceme component 2x, the 16th turned into 0.5 and 13-15 also halved their values.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Chris FullmerC Offline
                                        Chris Fullmer
                                        last edited by

                                        Woohoo! Thanks to lots of persistence by others asking me nicely to get this one fixed, and thanks to finding the problems by Thom and Edson, and some great solutions by TIG, Jeff99, and others - I think I can finally say that this script is updated and working with SU 7.1!

                                        Well, hopefully. Please test it when you get a chance. I tried every combination of faceme and regular component scaling I could think of.

                                        v2.5 - SU 7.1 compatibility fix

                                        • Fixed scaling so that Face Me components don't freak out like they have been doing since SU 7.1 was introduced. Big Thanks to Edson and Thom for helping figure out what was breaking.
                                        • Cleaned up some code - a big chunk thanks to a tip from TIG!

                                        So if you have this script installed already, go back to the first post in this thread, and re-download. Then overwrite the existing file in your plugins folder. Thanks, and I hope this works now!

                                        Chris

                                        Lately you've been tan, suspicious for the winter.
                                        All my Plugins I've written

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                                        • plot-parisP Offline
                                          plot-paris
                                          last edited by

                                          brilliant! another Christmas Present! thanks a lot, Chris 😍

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                                          • N Offline
                                            nektares
                                            last edited by

                                            Wow thanks man, you are very creative with your scripts, they are very useful and easy to use. Thanks!

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