The "Duh!" thread (aka the Doh! thread)
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@unknownuser said:
Found out last week that you can also color lines in your model
you have a crazzy plug about that!
ChrisP_Color_edge By C Plassais -
@unknownuser said:
@unknownuser said:
What the... ?
6.I could change the radius of a circle that's been extruded - maybe using Scale Toolyou can change the radius via the entity info dialog.. the same way you would change the radius of a circle except that it also works if the circle has been extruded
You can use the Move tool on the cardinal points to change the radius of an extruded circle as well
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Did you know this one?
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works also with polygones.
Rereading the user manuel is fully instructive. -
@gilles said:
Did you know this one?
another one to add yo the list of my uncountables duh! in the last two years...
Another big duh! for me, to realize just yesterday evening of this very instructing topic. Must surf more carefully through this forum.
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@gilles said:
Did you know this one?
no.. i didn't.
that's pretty sweet.. now, i'm left wondering if i have a use for it -
This one was new to me (Doh)
I was doing a lot of similar push pulls on a model (without joint pushpull), and inadvertently double clicked on the second one, and SketchUp duplicated the depth of the first pushpull.
So i just went along double clicking, and the action repeated itself exactly.
Boy could I ever have used this alot. -
Works the same for Offset too - double-click repeats the last used value...
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Now double click the middle mouse button
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But double click on something.
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I've learned a lot from this thread and here is my little "Duh!"...
Textures of different (coplanar) faces can be combined (context menu - combine textures (?, don't know the english translation of the menu)) if they are preselected.
Because the inner lines can be deleted, this reduces the file size (e.g. for google earth models)."Make unique texture" reduces file size too (textures are trimmed).
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Yes, especially this second one is extremely important for GE modelling. I think it was introduced in version 7 and was very welcome (although the AA algorithm could be better as the resulting textures are rather bad quality)
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@gilles said:
Did you know this one?
Yes, I knew it worked on arc surfaces.
But I didn't realize that it also works on cilinders (on a cardinal midpoint to resize it) until now.
It even works on a truncated cone's cardinal midpoints "Doh!"b.t.w. The "arc surface midpoint moving" feature also works with two different arcs, top arc unequals bottom arc. I guess this is similar to being able to resize the truncated cone in "one go".
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A vicious one! By the complicity of John H. Aughey & Wiiki
Solution !
Used first Erase Inner faces !
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Thank you, Thank you, Thank you!!
It's taken me a few days to read through this thread and practise all the many things I didn't know before. So many helpful tips will surely make my future modelling so much easier!
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@unknownuser said:
One for me was when Gaieus was from Gaieus' talk at the Basecamp (I saw the video) and using the rotate tool.
When you click the rotate tool and click the rotation point, don't let go of the mouse button... drag it out to either red or green (or any other snap point you set up) then click to start. This relieves any need for a vertical plane to get your rotation set up.
See image for example.
[attachment=0:1opsd1fn]<!-- ia0 -->ClickHold.jpg<!-- ia0 -->[/attachment:1opsd1fn]
I have been using SU since V2 and never knew that until last year.
This is one of my biggest Duh as well It's almost a year before I discovered it- by Accident! Before, I first do new axis, then rotate.. I've read the thread above, it's so funny and informative especially when I read things that I encountered, reminding me that I'm not alone:)
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@d12dozr said:
@unknownuser said:
@unknownuser said:
You can use the Move tool on the cardinal points to change the radius of an extruded circle as well
This is amazing! It's like working in 3DSmax edit poly mode haha
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Okay my latest Duh might be not very helpful to everyone as compared with above mentioned Duh's.. but for those who forgot it- "turning on/off Hidden geometry" from view menu helps you edit a smoothened surface. Imagine I even posted a thread on wishlist requesting for un-smoothen or anti-smooth plugin lol .
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My Duh! When you have started a new model from scratch, autosavewill work only after you have saved and named the file yourself first.
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