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    Render test, please...tomsdesk 2.5d trees?

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    • T 離線
      tomsdesk
      最後由 編輯

      Josh, I was thinking the leaf-bunch faces created when you explode the image pngs would still be set to cast a shadow, but set not to receive them...then they would only cast on the ground, not each other. You can do this in SU, and in LightUp too I believe, but I don't know if such works in other render apps...?

      http://www.tomsdesk.moonfruit.com/
      2.5D Trees & Shrubs!

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      • thomthomT 離線
        thomthom
        最後由 編輯

        @tomsdesk said:

        Josh, I was thinking the leaf-bunch faces created when you explode the image pngs would still be set to cast a shadow, but set not to receive them...then they would only cast on the ground, not each other. You can do this in SU, and in LightUp too I believe, but I don't know if such works in other render apps...?

        That doesn't work in V-Ray for Sketchup. At least not in the current version. Might in the future.
        Sorry for still not posting, but it takes some time to assemble the images, and this week I've got a few things to attend to. There's something in the way that V-Ray handles colorized SU materials which I feel I need to clarify a bit.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • R 離線
          richcat
          最後由 編輯

          Worked in IRendernXt, just had to explode png textures, but did not have to turn off shadows. 👍


          tree test.jpg

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          • J 離線
            jhagan421
            最後由 編輯

            As in Vray - podium shadows cannot be "turned off". I will do more testing, but probably not tonight. I may post to the podium forum for some help as well (unless pete or sid have beaten me to it.)

            EDIT: - I'm a moron and forgot (actually I didn't realize) a very elemental part of exterior rendering. 👍20090305154925_37s.jpg

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            • T 離線
              tomsdesk
              最後由 編輯

              Thanks, Guys,
              for your continued help. Starting to look like the leaf-like pngs render better than the painterly...? Here's a couple from the new bundles now available: love it if you could try them out too for comparison, thank you very much.
              Best, Tom.

              Richcat, have you tried them full opaque, or just with the transparency I set to begin with?

              Josh, "elemental part"...? (Shadows look good, huh, wish I could have them in SU for less than mega-bytes!)

              (Hey, Stuart, you still out there jammin' with K? :`)


              CDfreebee.jpg


              CDfreebee.skp

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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              • T 離線
                tomsdesk
                最後由 編輯

                Oops again: here are the alpha's:


                TDleaf_C_alpha.png


                TDleaf_D_alpha.png

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • L 離線
                  lz2008
                  最後由 編輯

                  nice!!!thanks!!!

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    A quick V-Ray test:

                    • I hid the fake SU shadow layers
                    • I exploded all Images using this plugin: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17154
                    • Then added the alpha map to the diffuse layer for the leaf materials
                    • Since the textures are colourized in SU, V-Ray for Sketchup creates a Blend Map for the diffuse material. This will make the colours look a bit flat, so I change the blend ratio from 0.5 to 0.0.

                    Render01.png

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @jhagan421 said:

                      Tom

                      Glad to add what I can. I forgot the mention (it was a bit late last night) that the trees really look great (IMO) 👍

                      The shadow thing bugs me because I saw test from Solo and from Sepo. There are shadows but very weak. You or someone else can correct me if I'm wrong but wasn't the image explode plug that Thomthom posted supposed to correct the shadows of the pngs in SU as well??

                      @unknownuser said:

                      is there a way in podium to have the leaf-bunch faces not accept shadows?

                      In podium if you set an Omni light entity to have 0% opacity it will not CAST shadows - presumeably this would be the case for any object, but I've only used this (and only thought of it interms of eliminating double shadows - that said I don't think that is where you were going. If the endgame is to achieve results like the Vray image posted by Thomtom - that is what is suposed to happen with alpha pngs in Podium as well - I'm not sure why it did not work in my tests 😕 .

                      You might not see strong shadows if you got your sun set to around noon. You get that effect in V-Ray as well. The sun it straight over the model and doesn't cast very strong shadows. Try to adjust to an earlier or later time of day.

                      My plugin just explodes all Image elements into regular faces as V-Ray can't render Image elements.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • S 離線
                        sepo
                        最後由 編輯

                        I think jhagan421 was rendering without sun on , only GI. There is no problem to render those trees after exploding.

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                        • J 離線
                          jhagan421
                          最後由 編輯

                          Hi all.
                          I did get the shadows to work, - see post of March 4.
                          I had the shadows turned off. 😳 😆 I didn't realize you could do that. i don't do much exterior especially rendering
                          Tom the new bunches look great 👍
                          Josh

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                          • honoluludesktopH 離線
                            honoluludesktop
                            最後由 編輯

                            Tom asked that I move this pm here:

                            I asked:

                            "In order to have the widest market appeal, shouldn't you cutout the transparent (alpha) surfaces so that all render software will easily cast shadows? Isn't this how most 2d trees and people are built?"

                            Tried your tree with su2pov3. The resulting render changed the colors and included the alpha rectangles (thought that pov had alpha support). IDX render also failed (alpha support slated for next release).

                            He said:

                            "The only reason, and a big one, is the poly-count...if I did what you suggest (and I did began that way) these trees (which are made up of several, some a bunch, of png images) would slow SU pretty fast (now you can pack a hundred of them in without slowing down too badly).

                            On the color render issues...I've noticed that too and haven't a clue? Maybe posting the question on this thread will attract some help from the others (which would serve to help me as well)."

                            My question:

                            OK, Just what consist of a poly-count? I thought it was just the number of surfaces. Are edges part of the poly-count? I have a 12" strip of 2d grass with about 300 edges, could that be a problem if I had say, 100 instances of it in a model?

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                            • R 離線
                              remus
                              最後由 編輯

                              Lots of edges slows down SU a lot, so yes having many instances of your grass component would slow SU down.

                              Ive got a feeling welding all the edges together can help, though.

                              http://remusrendering.wordpress.com/

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                              • T 離線
                                tomsdesk
                                最後由 編輯

                                Wes, sorry I wasn't too clear: yes indeed, as Remus says, edges do make a difference. Let's pick one of my trees that has 10 pngs (high average). Each png has approx 400 leaves (low average). Each leaf would need an edge made up of at least 10 segments to look as nice as the alpha cut. That's 44,000 more edges and faces per tree...plus, all are now casting shadows in SU. It gets to be a drag really fast...just like a 3D tree, and why the 2.5d was developed.

                                I too hope someone can post a solution for the color fade issue...?

                                http://www.tomsdesk.moonfruit.com/
                                2.5D Trees & Shrubs!

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                                • honoluludesktopH 離線
                                  honoluludesktop
                                  最後由 編輯

                                  Remus, how do you weld edges?

                                  Tom, I didn't realize your trees had that many entites.

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                                  • R 離線
                                    remus
                                    最後由 編輯

                                    With weld.rb, you can find it on smustard.

                                    http://remusrendering.wordpress.com/

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                                    • honoluludesktopH 離線
                                      honoluludesktop
                                      最後由 編輯

                                      Remus, Thanks,

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                                      • EdsonE 離線
                                        Edson
                                        最後由 編輯

                                        i am having trouble rendering tom's trees in podium. i read everywhere that all i should do is explode them and i will be set, but i it does not seem that clear to me:
                                        question 1: do i explode the whole component or the sub-component image with the leaves?
                                        question 2: is it enough to explode one or should i select all and explode?

                                        even though i do have the sun on (see the image from the skippy) i get no shadows in podium. and when i got one to work by chance the shadow was solid, not as i see in some of the pictures above. not even in sketchup i get shadows that are not blocky.

                                        i am surely doing something wrong, but what? any tips?


                                        TD_testsSUP.png


                                        20090322095114_40s.jpg

                                        edson mahfuz, architect| porto alegre • brasil
                                        http://www.mahfuz.arq.br

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                                        • thomthomT 離線
                                          thomthom
                                          最後由 編輯

                                          I think you have to enable a setting in podium itself to make it render sun shadows. I believe it's like V-Ray, it doesn't automatically use the SU sun, you have to tell it to.

                                          Also, if Podium is like V-Ray: I had to explode the Image elements in the tree. That's the planes with the leaves. I made a plugin which will find all Images in a model and explode them. Automating the process. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17154

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            Another thing regarding the shadows: Do you have a plane underneath the trees?
                                            In SU you can set the sun to cast shadows on the "ground", which means you get a shadow on the ground plane even if there's no geometry there. For V-Ray for instance, that won't work, you have to place some real geometry underneath it. What You See Isn't Always What You Get.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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