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    Render test, please...tomsdesk 2.5d trees?

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    • J Offline
      jhagan421
      last edited by

      Hi all.
      I did get the shadows to work, - see post of March 4.
      I had the shadows turned off. 😳 πŸ˜† I didn't realize you could do that. i don't do much exterior especially rendering
      Tom the new bunches look great πŸ‘
      Josh

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      • honoluludesktopH Offline
        honoluludesktop
        last edited by

        Tom asked that I move this pm here:

        I asked:

        "In order to have the widest market appeal, shouldn't you cutout the transparent (alpha) surfaces so that all render software will easily cast shadows? Isn't this how most 2d trees and people are built?"

        Tried your tree with su2pov3. The resulting render changed the colors and included the alpha rectangles (thought that pov had alpha support). IDX render also failed (alpha support slated for next release).

        He said:

        "The only reason, and a big one, is the poly-count...if I did what you suggest (and I did began that way) these trees (which are made up of several, some a bunch, of png images) would slow SU pretty fast (now you can pack a hundred of them in without slowing down too badly).

        On the color render issues...I've noticed that too and haven't a clue? Maybe posting the question on this thread will attract some help from the others (which would serve to help me as well)."

        My question:

        OK, Just what consist of a poly-count? I thought it was just the number of surfaces. Are edges part of the poly-count? I have a 12" strip of 2d grass with about 300 edges, could that be a problem if I had say, 100 instances of it in a model?

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        • R Offline
          remus
          last edited by

          Lots of edges slows down SU a lot, so yes having many instances of your grass component would slow SU down.

          Ive got a feeling welding all the edges together can help, though.

          http://remusrendering.wordpress.com/

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          • T Offline
            tomsdesk
            last edited by

            Wes, sorry I wasn't too clear: yes indeed, as Remus says, edges do make a difference. Let's pick one of my trees that has 10 pngs (high average). Each png has approx 400 leaves (low average). Each leaf would need an edge made up of at least 10 segments to look as nice as the alpha cut. That's 44,000 more edges and faces per tree...plus, all are now casting shadows in SU. It gets to be a drag really fast...just like a 3D tree, and why the 2.5d was developed.

            I too hope someone can post a solution for the color fade issue...?

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • honoluludesktopH Offline
              honoluludesktop
              last edited by

              Remus, how do you weld edges?

              Tom, I didn't realize your trees had that many entites.

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              • R Offline
                remus
                last edited by

                With weld.rb, you can find it on smustard.

                http://remusrendering.wordpress.com/

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                • honoluludesktopH Offline
                  honoluludesktop
                  last edited by

                  Remus, Thanks,

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                  • EdsonE Offline
                    Edson
                    last edited by

                    i am having trouble rendering tom's trees in podium. i read everywhere that all i should do is explode them and i will be set, but i it does not seem that clear to me:
                    question 1: do i explode the whole component or the sub-component image with the leaves?
                    question 2: is it enough to explode one or should i select all and explode?

                    even though i do have the sun on (see the image from the skippy) i get no shadows in podium. and when i got one to work by chance the shadow was solid, not as i see in some of the pictures above. not even in sketchup i get shadows that are not blocky.

                    i am surely doing something wrong, but what? any tips?


                    TD_testsSUP.png


                    20090322095114_40s.jpg

                    edson mahfuz, architect| porto alegre β€’ brasil
                    http://www.mahfuz.arq.br

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I think you have to enable a setting in podium itself to make it render sun shadows. I believe it's like V-Ray, it doesn't automatically use the SU sun, you have to tell it to.

                      Also, if Podium is like V-Ray: I had to explode the Image elements in the tree. That's the planes with the leaves. I made a plugin which will find all Images in a model and explode them. Automating the process. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17154

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        Another thing regarding the shadows: Do you have a plane underneath the trees?
                        In SU you can set the sun to cast shadows on the "ground", which means you get a shadow on the ground plane even if there's no geometry there. For V-Ray for instance, that won't work, you have to place some real geometry underneath it. What You See Isn't Always What You Get.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • EdsonE Offline
                          Edson
                          last edited by

                          thomas,

                          thanks for the help. i had indeed forgotten to put a plane under the tree... 😳

                          however, the sun is not enabled in podium but in SUp.

                          i had found your script some hours ago but was struggling with it (very useful!). in one of my firts attempts at exploding the tree it created a new bunch of leaves close to the ground, as you can see below.

                          question: should one just select the tree and run the script or should one get inside the component and select the leaf bunches?

                          regards.


                          Picture 43.png

                          edson mahfuz, architect| porto alegre β€’ brasil
                          http://www.mahfuz.arq.br

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Hmm... that's odd. Does that happen every time?
                            You don't have to select anything, because the script will explode every Image in the model to make it render.
                            Could you send me that .skp you made the screenshot from so I could have a look?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • EdsonE Offline
                              Edson
                              last edited by

                              no, it did not happen every time. unfortunately, that was just a test skp. i did not even save it. should it occur again i will save it and PM it to you.

                              edson mahfuz, architect| porto alegre β€’ brasil
                              http://www.mahfuz.arq.br

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                              • T Offline
                                tomsdesk
                                last edited by

                                Sorry about the confusion...hope these a few thousand words worth ( :`) on the subject clear things up a bit:


                                tn_Image-a.jpg


                                tn_Image-b.jpg


                                tn_Image-c.jpg


                                tn_Image-d.jpg


                                tn_Image-e.jpg

                                http://www.tomsdesk.moonfruit.com/
                                2.5D Trees & Shrubs!

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I've been playing with these trees and found them to be great skeletons to map billboard trees to give them more volume.

                                  I replaced the original leaf textures with photos of real trees. (really quick and dirty - only meant for birds eye view scenes)

                                  Since each tree is only ~20-50 faces I can put loads out there. Perfect for birdseye views when you have lots of vegetation. Billboards just doesn't work in that perspective.

                                  I'll do some more tests with more colour variations so it doesn't look so uniform.


                                  Tree_Test.png


                                  ~1900 trees


                                  ~8000 trees

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • EdsonE Offline
                                    Edson
                                    last edited by

                                    this looks great, thomas. will you make them available here?

                                    edson mahfuz, architect| porto alegre β€’ brasil
                                    http://www.mahfuz.arq.br

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @edson said:

                                      this looks great, thomas. will you make them available here?

                                      I can't do that. It's tom's trees. From his commercial collection. http://solosplace.com/Tomsdesk.aspx

                                      They are originally NPR - but I just wanted to demonstrate that they work with other textures as well. Though, I could post some replacement texture when I get around to make some proper ones. (Along with description of how to do the changes.)

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        I just used standard settings when I rendered and they turned out rather dark. Here's a lighter variant.


                                        Colour Adjusted

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • P Offline
                                          Prisoner
                                          last edited by

                                          WOW, they look great Tom! Those replacement textures would be very interesting.

                                          Here is an Artlantis render I did to find out if I can use them. Had to disable the 2 shadow layers, fiddle with the shaders a bit to get the transparency working, that's it. 20 seconds when I knew what to do.

                                          Great Trees. The bundles are on my personal wishlist now πŸ˜„


                                          2,5D Tree.jpg

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                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            Kerkythea, 500x500. I had to explode everything to each individual face and delete the main vertical and horizontal face in the tree before exporting to Kerky. Once in Kerky, I used the alphas as clip maps, inverted them and rendered.


                                            Kerkythea 500 x 500

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