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    New API doc - typos and questions

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    • TIGT Offline
      TIG Moderator
      last edited by

      @thomthom said:

      Entities.add_curve
      http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/entities.html#add_curve

      Returns an array of edges - not a Curve object.

      Ita's the same as add_circle which returns an array od edges and to find the just made curves curve you use edges=entities.add_curve(array_of_points) curve=edges[0].curve
      But strangely not with add_arc which returns an ArcCurve ?

      It would be unadvisable to change what the API does with these add_ methods - rather it we should keep it as is and fix the API's Guide to reflect it properly - too many scripts already get the curve from the edges array and would fail if it were updated to return the curve not the curve's edges...

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        But strangely not with add_arc which returns an ArcCurve ?

        Nope, also returns an array.

        @tig said:

        It would be unadvisable to change what the API does with these add_ methods

        Agree.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          @thomthom said:

          @tig said:

          But strangely not with add_arc which returns an ArcCurve ?

          Nope, also returns an array.

          @tig said:

          It would be unadvisable to change what the API does with these add_ methods

          Agree.

          Perhaps I meant to say, "... add_arc which says it returns an ArcCurve wrongly!" πŸ˜’

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            Sketchup.write_default
            Sketchup.read_default
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

            @unknownuser said:

            [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

            Is it really stored under @Last any more?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              @thomthom said:

              Sketchup.write_default
              Sketchup.read_default
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#write_default
              http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/sketchup.html#read_default

              @unknownuser said:

              [..] the string associated with a value within the specified sub-section section of a .INI file or registry (within the Software > @Last Software > SketchUp section).

              Is it really stored under @Last any more?

              No, / Google / Sketchup 7 / etc... πŸ˜‰

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                Group.move!
                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                .move! moves to an absolute point. Worth noting in the manual.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  Geom::Point3d.+
                  http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#+

                  @unknownuser said:

                  The '+' operator is a fast way to add to the current x, y and z values of a point, or to set the values of a point by adding to other points together.
                  The end of the sentence should read, "...by adding **two** other points together."

                  @unknownuser said:

                  Returns:
                  vector a Vector object
                  There is no defined object named 'vector'. If we follow the example the class of the result is given as Geom::Point3d.

                  pt2 = Geom;;Point3d.new(100,200,300)
                  pt3 = pt2 + [1,1,1]
                  >> Point3d(101, 201, 301)
                  pt3.class
                  >> Geom;;Point3d
                  

                  @unknownuser said:

                  Arguments:
                  point2 A Point3d object.
                  An ArugemtError exception is raised if point2 is a Point3d object.
                  Valid argument classes are: Array or Vector3d. This means to use a Point3d as an argument, you must convert to Array. Example:

                  pt3 = pt1 + pt2.to_a
                  

                  This method needs to be fixed to take a Point3d object and internally convert it to an Array...

                  # internal to + method
                  if arg[0].is_a? Point3d { arg[0]=arg[0].to_a }
                  

                  ...or a Vector3d:

                  # internal to + method
                  if arg[0].is_a? Point3d { arg[0]=[0,0,0].vector_to(arg[0]) }
                  

                  either way. The current implementation is clumsy.

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    **Geom::Point3d.-**
                    http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#-

                    @unknownuser said:

                    Returns:
                    vector a Vector object
                    There is no defined object named 'vector', but there IS one named ' Vector3d'. If we follow the example the class of the result is given as Geom::Vector3d.

                    pt2 = Geom;;Point3d.new(100,200,300)
                    pt3 = pt2 - [1,1,1]
                    >> Vector3d(99, 199, 299)
                    pt3.class
                    >> Geom;;Vector3d
                    

                    It seems a bit strange that + returns Point3d, but - returns Vector3d.

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Geom::Point3d.offset
                      Code example has errors:
                      [line1]replace"point ="with"point1 ="
                      [line1]use parameter delimiters both lines
                      [line3]replace".offset**!**"with".offset"
                      add comments
                      Corrected code:

                      
                      point1 = Geom;;Point3d.new(10,10,10)
                      vector = Geom;;Vector3d.new(0,0,1)
                      point2 = point1.offset vector
                      # point1 is unchanged
                      # point2 is Point3d(10, 10, 11)
                      
                      

                      Geom::Point3d.offset!
                      Code example has errors:
                      [line1]replace"point ="with"point1 ="
                      [line1]use parameter delimiters both lines
                      add comments

                      
                      point1 = Geom;;Point3d.new(10,10,10)
                      vector = Geom;;Vector3d.new(0,0,1)
                      point2 = point1.offset! vector
                      # point1 now equals point2
                      # point2 is Point3d(10, 10, 11)
                      
                      

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        Geom::Vector3d.x=
                        http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#x=
                        Geom::Vector3d.y=
                        http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#y=
                        Geom::Vector3d.z=
                        http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#z=

                        #Anchors: '=' char should be replaced with 'equals' in links.

                        All 3 methods suffer from the same return class anomoly as the Vector3d.[]= method, in that they return the class of the argument (which may not always be Float.) In contrast, the .x, .y and .z methods always return class Float.
                        Propose that the .x=, .y= and .z= methods should be modified to return Float as the .x, .y and .z methods do.

                        Propose to add note: "See the **.set!** method to set all three coordinates in one statement." ( .. to the description sections, of each of the three methods.)

                        I'm not here much anymore.

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Geom::Vector3d.set!
                          http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#set!

                          @unknownuser said:

                          This is a shortcut for writing:
                          Clarify: "This is a shortcut for setting all coordinates of the vector, instead of setting them individually in three statements."

                          @unknownuser said:

                          You may also call this method with an array or another vector:
                          Confusing. (I first took this mean that the SU extended Array class had an Array.set! method; which is NOT the case.)
                          Clarify: "You may also call this method with an Array or a Vector3d object as the first argument,(and any other arguments will then be ignored.)"

                          Add: "If only one Numeric argument is supplied, or if a one element Array is supplied, then only the x value will be changed. IF only 2 values are supplied, in the same way, then the z value will remain unchanged.
                          All coordinate values must be implicitly convertable to Float class.
                          (If you pass a nil value, a TypeError exception is raised.)"

                          @unknownuser said:

                          Arguments:
                          x ____ The x value for the vector.
                          y ____ The y value for the vector.
                          z ____ The z value for the vector.
                          vector2 ____ A Vector3d object.
                          Remove 4th argument. (There is no valid fourth argument for this method. All args beyond 3 are ignored.)
                          Clarify: (suggested Argument list)
                          Arguments:
                          x ____ The x value for the vector, a Vector3d object, or an Array.
                          y ____ The y value for the vector. (optional)
                          z ____ The z value for the vector. (optional)

                          Better Code Example:

                          
                          vector = Geom;;Vector3d.new 0,0,1
                          vector.set! 1,0,0  # three Numeric arguments
                          vector2 = Geom;;Vector3d.new 1,2,3
                          vector.set! vector2  # one Vector3d argument
                          # vector now is (1,2,3)
                          array1 = Array.new(4,5,6)
                          vector.set! array1[2]  # one Numeric argument
                          # vector now is (6,2,3)
                          vector2.set! array1  # one Array argument
                          # vector2 now is (4,5,6)
                          vector.set! [5,4]  # one Array with 2 values
                          # vector now is (5,4,3)
                          # change x and z in one statement, this way;
                          vector.set! 9, vector.y, 8
                          # vector now is (9,4,8)
                          
                          

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            Geom::Vector3d.[=]
                            [="]http://code.google.com/apis/sketchup/docs/ourdoc/vector3d.html#[]=[/url]
                            Again the HTML anchor may cause problems in some browsers, suggest '#subscriptEquals'

                            Obviously the #[]= anchor tag in the url cannot even be displayed properly in this forum.All of the #anchor links to methods using special chars need to be changed to comply with the HTML spec, as ThomThom noted:
                            @unknownuser said:

                            ID and NAME tokens must begin with a letter ([A-Za-z]) and may be followed by any number of letters, digits ([0-9]), hyphens ("-"), underscores ("_"), colons (":"), and periods ("."). [url:nfjuel6m]http://www.w3.org/TR/html4/types.html#type-name]("http)

                            @unknownuser said:

                            Returns:
                            value _______ the newly set coordinate value

                            the Geom::Vector3d.[] method returns class Float
                            BUT, the Geom::Vector3d.[]= method returns the class of the argument.

                            The code example may be misleading to the unwary,
                            @unknownuser said:

                            value = vector[i] = coordinate
                            

                            ..if the class of the coordinate variable is Integer then the class of the value variable will also be Integer.
                            This causes a coder to do a two-step expression if they want a Float, ie:

                            
                            coordinate = 2
                            vector[i] = coordinate # returns Integer 2
                            value = vector[i]  # value.class >> Float
                            

                            %(#FF4000)[Two Issues:

                            1. Is 'coordinate' the correct term, or would 'component' be a better term when refering to vectors?1. If all the rest of the methods that return subscript values from a Vector3d object are Float, then perhaps this method should as well, regardless of the class of the argument.]

                            I'm not here much anymore.

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Geom::Point3d.<
                              http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#%3C

                              @unknownuser said:

                              Returns:
                              true if the point2 is closer to the origin.

                              Following the example, I get the opposite result.

                              TheReturns:should probably read,
                              " *true* if the point2 is **farther** from the origin; *false* if the point2 is closer to the origin (than the receiver.)

                              I'm not here much anymore.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @thomthom said:

                                Group.move!
                                http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/group.html#move!

                                .move! moves to an absolute point. Worth noting in the manual.

                                It doesn't seem to though - we've been testing it in another thread this afternoon and it seem that it moves relative to the transformation-origin NOT the model's ORIGIN - you first have to do a transformation by vector from where it is to the ORIGIN and then off again to the absolute point ?

                                TIG

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @dan rathbun said:

                                  Ruby code can no longer use the nil return value in a conditional boolean statement.
                                  There is also no way now to determine how many Dictionary objects, there are within an AttributeDictionaries collection (No Methods: .size, .length, .count, or .empty?)

                                  There are no methods but several easy combos to do it...
                                  You make an array of it and than get its length ?
                                  len = AttributeDictionaries.to_a.length
                                  or use 'each' ?
                                  len = 0;AttributeDictionaries.each{|d|len += 1}
                                  Where len is the AttributeDictionaries length ?

                                  TIG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    AttributeDictionaries.to_a.length works.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      ComponentInstance.explode
                                      http://code.google.com/apis/sketchup/docs/ourdoc/componentinstance.html#explode

                                      Code example is irrelevant - doesn't show the use of .explode.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        RenderingOptions
                                        http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/renderingoptions.html

                                        @unknownuser said:

                                        FogColor

                                        # FogDensity

                                        FogEnd

                                        FogStart

                                        # FogType

                                        FogUseBkColor

                                        Bold entries returns nil.

                                        The RenderingOptions I get when I iterate the collection is:

                                        BackgroundColor
                                        BandColor
                                        ConstructionColor
                                        DepthQueWidth
                                        DisplayColorByLayer
                                        DisplayDims
                                        DisplayFog
                                        DisplayInstanceAxes
                                        DisplaySketchAxes
                                        DisplayText
                                        DisplayWatermarks
                                        DrawDepthQue
                                        DrawGround
                                        DrawHidden
                                        DrawHorizon
                                        DrawLineEnds
                                        DrawProfilesOnly
                                        DrawSilhouettes
                                        DrawUnderground
                                        EdgeColorMode
                                        EdgeDisplayMode
                                        EdgeType
                                        ExtendLines
                                        FaceBackColor
                                        FaceColorMode
                                        FaceFrontColor
                                        FogColor
                                        FogEndDist
                                        FogStartDist
                                        FogUseBkColor
                                        ForegroundColor
                                        GroundColor
                                        GroundTransparency
                                        HideConstructionGeometry
                                        HighlightColor
                                        HorizonColor
                                        InactiveHidden
                                        InstanceHidden
                                        JitterEdges
                                        LineEndWidth
                                        LineExtension
                                        LockedColor
                                        MaterialTransparency
                                        ModelTransparency
                                        RenderMode
                                        SectionActiveColor
                                        SectionCutWidth
                                        SectionDefaultCutColor
                                        SectionInactiveColor
                                        ShowViewName
                                        SilhouetteWidth
                                        SkyColor
                                        Texture
                                        TransparencySort

                                        If the differences is due to changes between SU version I hope the docs will say when they where removed instead of removing them from the manual. Good to know the history.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • chrisglasierC Offline
                                          chrisglasier
                                          last edited by

                                          Probably picked up before but I just noticed it. So just in case ...

                                          @unknownuser said:

                                          Drawingelement.visible=SketchUp 6.0+
                                          The visible= method is used to set the visible status for an element. This method performs an opposite function to the hidden= method.
                                          Arguments:
                                          visibility true if you want to hide the element, false if not
                                          Returns:
                                          status true if the element has been hidden, false if the element has not been hidden.

                                          With TBA interfaces we can analyse what is to be achieved so that IT can help with automation to achieve it.

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            My previous post onSketchup::AttributeDictionarieshas been REVISED See the original post:
                                            http://forums.sketchucation.com/posting.php?mode=reply&f=180&t=17047#pr218516

                                            I'm not here much anymore.

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