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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • pilouP Offline
      pilou
      last edited by

      Some tests in perspective! πŸ˜’ 😎 β˜€

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • C Offline
        CPhillips
        last edited by

        @click draw said:

        Hi Chris,
        Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me 😞
        Cheers,
        Jeff

        Open up the UI and select an object and you should see the magnet settings.

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        • C Offline
          Click Draw
          last edited by

          Thanks Chris,
          I downloaded the SKP file in the magnet thread and played with the settings. Very very cool! You script writers really don't get enough credit for your work. I guess it won't be long before you all band together and write your own Modelling program...eh? πŸ˜„
          This forum is the best!!!
          Jeff

          Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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          • C Offline
            CPhillips
            last edited by

            I created new topics for Gears, Joystick and Buoyancy and updated the feature list with pointers to the new topics.

            I still have to do Controllers and a Misc topic. Controllers is going to be a really long one and I probably wont get it done until tomorrow.

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            • P Offline
              Platypus5
              last edited by

              You are a hero. And by the way, the video music was EPIC

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              • W Offline
                Wacov
                last edited by

                Brilliant!
                I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

                http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                • T Offline
                  t.larcombe
                  last edited by

                  i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                  Any ideas on where i might be going wrong?

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                  • B Offline
                    Bryden
                    last edited by

                    Very nice Chris
                    I really like the new features πŸ˜‰
                    I made a slider controled truster out of 2 boxes held together with ball joints
                    and a slider controled magnet πŸ˜„
                    Magnet Truster

                    http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                    • C Offline
                      CPhillips
                      last edited by

                      @t.larcombe said:

                      i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                      Any ideas on where i might be going wrong?

                      Post a model that shows the problem and I'll take a look.

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                      • P Offline
                        Platypus5
                        last edited by

                        I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                        Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                        Also, could you give us instructions on how to use the rubyscript duplicate objects?

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                        • C Offline
                          CPhillips
                          last edited by

                          @platypus5 said:

                          I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                          Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                          Also, could you give us instructions on how to use the rubyscript duplicate objects?

                          As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                          • P Offline
                            Platypus5
                            last edited by

                            @cphillips said:

                            @platypus5 said:

                            I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                            Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                            Also, could you give us instructions on how to use the rubyscript duplicate objects?

                            As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                            It does not use magnets. It uses spazzed out hinges.

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                            • P Offline
                              Platypus5
                              last edited by

                              Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                              • C Offline
                                CPhillips
                                last edited by

                                @platypus5 said:

                                It does not use magnets. It uses spazzed out hinges.[/quote]

                                Ah, I see the problem. It will fixed in next version.

                                Thanks
                                Chris

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                                • C Offline
                                  CPhillips
                                  last edited by

                                  @platypus5 said:

                                  Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

                                  Yeah, there is a lot that can go wrong there. I'll see if I can fix it.

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @bryden said:

                                    Very nice Chris
                                    I really like the new features πŸ˜‰
                                    I made a slider controled truster out of 2 boxes held together with ball joints
                                    and a slider controled magnet πŸ˜„
                                    [attachment=0:1pt9feos]<!-- ia0 -->truster_test.skp<!-- ia0 -->[/attachment:1pt9feos]

                                    Thats cool! I discovered the same thing last night by connecting two spheres with a slider. πŸ˜„ I am working on a hover car powered by magnet thrusters.

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      awsome plug, thankyou.

                                      one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                                      thanks again for a fun plugin

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • C Offline
                                        CPhillips
                                        last edited by

                                        @xrok1 said:

                                        awsome plug, thankyou.

                                        one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                                        thanks again for a fun plugin

                                        If you close the UI using the button (rather than just closing it) it will stay closed.

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @xrok1 said:

                                            thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                            Its the same in 2.0. Originally the UI button was the "Physics Mode" toggle.

                                            But it shouldn't pop up on SU reload anyway. Ill fix in next version.

                                            Thanks
                                            Chris

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