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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C Offline
      CPhillips
      last edited by

      I only managed to post the animation and magnets feature threads tonight. The rest died in a browser crash. I will redo them tomorrow.

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      • L Offline
        l.frisken
        last edited by

        I've just thought of a great feature that i reckon would be great to include in an update or at least sketchy physics four, having some kind of interactivity with the water plane, like being able to make a paddle steamer, with the paddles actually being able to provide propulsion or propellers being able to provide propulsion. i'm sure that accurately reproducing the propeller effect in sketchyphysics would be hard, but maybe something like starting off making paddles?

        oh yeah and another feature that would be great along side that would be sliders to control boyancy or something so you could make a submarine... wouldn't that be great?

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        • C Offline
          CPhillips
          last edited by

          @l.frisken said:

          I've just thought of a great feature that i reckon would be great to include in an update or at least sketchy physics four, having some kind of interactivity with the water plane, like being able to make a paddle steamer, with the paddles actually being able to provide propulsion or propellers being able to provide propulsion. i'm sure that accurately reproducing the propeller effect in sketchyphysics would be hard, but maybe something like starting off making paddles?

          oh yeah and another feature that would be great along side that would be sliders to control boyancy or something so you could make a submarine... wouldn't that be great?

          Working paddles are probably not possible even in sp4. But I think you could do a sub using buoyancy and magnets.

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          • N Offline
            notareal
            last edited by

            Great news. Hope you could keep SU6 support with final version.

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • C Offline
              Click Draw
              last edited by

              Hi Chris,
              Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me 😞
              Cheers,
              Jeff

              Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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              • pilouP Offline
                pilou
                last edited by

                Some tests in perspective! πŸ˜’ 😎 β˜€

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • C Offline
                  CPhillips
                  last edited by

                  @click draw said:

                  Hi Chris,
                  Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me 😞
                  Cheers,
                  Jeff

                  Open up the UI and select an object and you should see the magnet settings.

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                  • C Offline
                    Click Draw
                    last edited by

                    Thanks Chris,
                    I downloaded the SKP file in the magnet thread and played with the settings. Very very cool! You script writers really don't get enough credit for your work. I guess it won't be long before you all band together and write your own Modelling program...eh? πŸ˜„
                    This forum is the best!!!
                    Jeff

                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                    • C Offline
                      CPhillips
                      last edited by

                      I created new topics for Gears, Joystick and Buoyancy and updated the feature list with pointers to the new topics.

                      I still have to do Controllers and a Misc topic. Controllers is going to be a really long one and I probably wont get it done until tomorrow.

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                      • P Offline
                        Platypus5
                        last edited by

                        You are a hero. And by the way, the video music was EPIC

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                        • W Offline
                          Wacov
                          last edited by

                          Brilliant!
                          I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                          • T Offline
                            t.larcombe
                            last edited by

                            i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                            Any ideas on where i might be going wrong?

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                            • B Offline
                              Bryden
                              last edited by

                              Very nice Chris
                              I really like the new features πŸ˜‰
                              I made a slider controled truster out of 2 boxes held together with ball joints
                              and a slider controled magnet πŸ˜„
                              Magnet Truster

                              http:img7.imageshack.usimg78487googlesketchupuserbarzh3.jpg

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                              • C Offline
                                CPhillips
                                last edited by

                                @t.larcombe said:

                                i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                                Any ideas on where i might be going wrong?

                                Post a model that shows the problem and I'll take a look.

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                                • P Offline
                                  Platypus5
                                  last edited by

                                  I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                  Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                  Also, could you give us instructions on how to use the rubyscript duplicate objects?

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    @platypus5 said:

                                    I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                    Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                    Also, could you give us instructions on how to use the rubyscript duplicate objects?

                                    As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                                    • P Offline
                                      Platypus5
                                      last edited by

                                      @cphillips said:

                                      @platypus5 said:

                                      I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                                      Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                                      Also, could you give us instructions on how to use the rubyscript duplicate objects?

                                      As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                                      It does not use magnets. It uses spazzed out hinges.

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                                      • P Offline
                                        Platypus5
                                        last edited by

                                        Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                                        • C Offline
                                          CPhillips
                                          last edited by

                                          @platypus5 said:

                                          It does not use magnets. It uses spazzed out hinges.[/quote]

                                          Ah, I see the problem. It will fixed in next version.

                                          Thanks
                                          Chris

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            @platypus5 said:

                                            Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

                                            Yeah, there is a lot that can go wrong there. I'll see if I can fix it.

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