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    [Plugin]SketchyPhysics3 alpha.

    Scheduled Pinned Locked Moved SketchyPhysics
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    • C
      Click Draw
      last edited by

      Hi Chris,
      Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me 😞
      Cheers,
      Jeff

      Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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      • pilouP
        pilou
        last edited by

        Some tests in perspective! πŸ˜’ 😎 β˜€

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • C
          CPhillips
          last edited by

          @click draw said:

          Hi Chris,
          Looks very cool. Thanks! I just installed and wondering how to activate magnets and new features? It's probably right in front of me 😞
          Cheers,
          Jeff

          Open up the UI and select an object and you should see the magnet settings.

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          • C
            Click Draw
            last edited by

            Thanks Chris,
            I downloaded the SKP file in the magnet thread and played with the settings. Very very cool! You script writers really don't get enough credit for your work. I guess it won't be long before you all band together and write your own Modelling program...eh? πŸ˜„
            This forum is the best!!!
            Jeff

            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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            • C
              CPhillips
              last edited by

              I created new topics for Gears, Joystick and Buoyancy and updated the feature list with pointers to the new topics.

              I still have to do Controllers and a Misc topic. Controllers is going to be a really long one and I probably wont get it done until tomorrow.

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              • P
                Platypus5
                last edited by

                You are a hero. And by the way, the video music was EPIC

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                • W
                  Wacov
                  last edited by

                  Brilliant!
                  I'm excited about the possibilities with the joystick emulation... but are the physics components in this release? I can't find the option. Keep up the good work

                  http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                  • T
                    t.larcombe
                    last edited by

                    i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                    Any ideas on where i might be going wrong?

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                    • B
                      Bryden
                      last edited by

                      Very nice Chris
                      I really like the new features πŸ˜‰
                      I made a slider controled truster out of 2 boxes held together with ball joints
                      and a slider controled magnet πŸ˜„
                      Magnet Truster

                      http://img7.imageshack.us/img7/8487/googlesketchupuserbarzh3.jpg

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                      • C
                        CPhillips
                        last edited by

                        @t.larcombe said:

                        i have come across some interesting bugs and have no idea why they are happening. Using this in sketchup 7, i can't seem to use some of the prebuilt components. when using hinges etc the component does not travel in the same orientation as the hinge slider etc.

                        Any ideas on where i might be going wrong?

                        Post a model that shows the problem and I'll take a look.

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                        • P
                          Platypus5
                          last edited by

                          I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                          Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                          Also, could you give us instructions on how to use the rubyscript duplicate objects?

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                          • C
                            CPhillips
                            last edited by

                            @platypus5 said:

                            I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                            Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                            Also, could you give us instructions on how to use the rubyscript duplicate objects?

                            As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

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                            • P
                              Platypus5
                              last edited by

                              @cphillips said:

                              @platypus5 said:

                              I have found a bug: In this model, the thing is supposed to "explode" like a bomb. It works in sketchyphysics 2, but in the SP3 Alpha, not only does it fail to detonate, but a blank control bar appears. If you touch the control bar, you get an error message.
                              Link to model: http://sketchup.google.com/3dwarehouse/details?mid=920ecad0ac545b53266076a1a3bfa166

                              Also, could you give us instructions on how to use the rubyscript duplicate objects?

                              As I said in the Magnets thread, the Sp2 style magnets dont work in this version. The dup option is broken at the moment.

                              It does not use magnets. It uses spazzed out hinges.

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                              • P
                                Platypus5
                                last edited by

                                Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

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                                • C
                                  CPhillips
                                  last edited by

                                  @platypus5 said:

                                  It does not use magnets. It uses spazzed out hinges.[/quote]

                                  Ah, I see the problem. It will fixed in next version.

                                  Thanks
                                  Chris

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                                  • C
                                    CPhillips
                                    last edited by

                                    @platypus5 said:

                                    Sometimes, if you don't fill in the inspector values exactly right, an error message will pop up every time you try to access the joint in question. This effect can occur both before, during, and after a simulation.

                                    Yeah, there is a lot that can go wrong there. I'll see if I can fix it.

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                                    • C
                                      CPhillips
                                      last edited by

                                      @bryden said:

                                      Very nice Chris
                                      I really like the new features πŸ˜‰
                                      I made a slider controled truster out of 2 boxes held together with ball joints
                                      and a slider controled magnet πŸ˜„
                                      [attachment=0:1pt9feos]<!-- ia0 -->truster_test.skp<!-- ia0 -->[/attachment:1pt9feos]

                                      Thats cool! I discovered the same thing last night by connecting two spheres with a slider. πŸ˜„ I am working on a hover car powered by magnet thrusters.

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                                      • X
                                        xrok1
                                        last edited by

                                        awsome plug, thankyou.

                                        one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                                        thanks again for a fun plugin

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

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                                        • C
                                          CPhillips
                                          last edited by

                                          @xrok1 said:

                                          awsome plug, thankyou.

                                          one suggestion, if i may, would be that the SP inspector window not open automatically every time i start SK or start a new file.

                                          thanks again for a fun plugin

                                          If you close the UI using the button (rather than just closing it) it will stay closed.

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                                          • X
                                            xrok1
                                            last edited by

                                            thanks for the (wierd) tip, worked like a charm. πŸ˜„

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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