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    POST YOUR RENDERS NR.2: WAREHOUSE

    Scheduled Pinned Locked Moved Gallery
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    • soloS Offline
      solo
      last edited by

      Nice soft shadows.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • H Offline
        huyvuvn
        last edited by

        this is my render ๐Ÿ˜„

        http://img115.imageshack.us/img115/1069/24590943uj6.jpg

        http://img211.imageshack.us/img211/2934/111te1.jpg


        testrender.jpg

        happiness on the way, not in the destination.

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        • R Offline
          remus
          last edited by

          huyvuvn, so thats where id seen this scene before, you posted that in the gallery a while ago, if i remember correctly.

          http://remusrendering.wordpress.com/

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          • soloS Offline
            solo
            last edited by

            Last one, I used three cloud layers with a spectral sun, no post editing, straight Vue 7 output.


            http://img291.imageshack.us/img291/8650/whouselt7.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • V Offline
              VOSKO
              last edited by

              Yet another Kerky render ๐Ÿ˜„

              is There going to be a winner to this?


              graff 1 copy.jpg

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              • stefanqS Offline
                stefanq
                last edited by

                We should have this kind of "challenge" at least once at week. What do you guys think?

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                • V Offline
                  VOSKO
                  last edited by

                  Sounds like a great i dea ๐Ÿ˜ฒ Competition will push my skill even further ๐Ÿ˜„

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    @earthmover said:

                    Man, such great renders from everyone. Who haven't we heard from? I guess Maxwell & Fryrender. I've been pleasantly surprised by a few of the render engine results.

                    Here's my 2nd attempt with Vray. This time Vray4SU 1.6

                    Raw Render

                    http://img80.imageshack.us/img80/9711/warehousevrayforsketchump2.jpg

                    After Post Process in Photoshop CS3

                    http://img80.imageshack.us/img80/4076/warehousevrayforsketchuge5.jpg

                    Line overlay - Thanks to Thomthom's Vray Toys!

                    http://img88.imageshack.us/img88/2549/warehousevrayforsketchuuy1.jpg

                    You are using Vray4SU 1.6? The latest I can find is 1.5. Are you using some beta version?

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                    • EarthMoverE Offline
                      EarthMover
                      last edited by

                      Jan, it's Vray for SU7 1.5 found here - http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=30

                      I guess there is a 1.5 also for SU6, so they call this one 1.60.16 in the render details. I guess officially it is VrfSU7 1.5.

                      3D Artist at Clearstory 3D Imaging
                      Guide Tool at Winning With Sketchup
                      Content Creator at Skapeup

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        The one with the loooooooong parsing time. A workflow killer .

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                        • EarthMoverE Offline
                          EarthMover
                          last edited by

                          Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.

                          3D Artist at Clearstory 3D Imaging
                          Guide Tool at Winning With Sketchup
                          Content Creator at Skapeup

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                          • T Offline
                            tmposey
                            last edited by

                            Kerkythea render preset 19 MLT/50 passes
                            t.


                            wharehouse_02_tmp.JPG

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                            • soloS Offline
                              solo
                              last edited by

                              @unknownuser said:

                              We should have this kind of "challenge" at least once at week. What do you guys think?

                              @unknownuser said:

                              Sounds like a great i dea Competition will push my skill even further

                              Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                              Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                              Lets keep it fun.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @solo said:

                                Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                                Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                                Lets keep it fun.

                                Fully agree with Pete on this one...!! ๐Ÿ‘

                                Let's keep it fun..!! ๐Ÿ˜„

                                Cheers
                                Kim Frederik

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                                • stefanqS Offline
                                  stefanq
                                  last edited by

                                  I guess you're right, Pete.

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    richcat
                                    last edited by

                                    Please - let's keep it fun, informative and learn from each other.

                                    1 Reply Last reply Reply Quote 0
                                    • N Offline
                                      nomeradona
                                      last edited by

                                      @solo said:

                                      @unknownuser said:

                                      We should have this kind of "challenge" at least once at week. What do you guys think?

                                      @unknownuser said:

                                      Sounds like a great i dea Competition will push my skill even further

                                      Guys I have to disagree there, as making it competitive or a challenge will take the free flow fun out of it and force us to judge instead of enjoy.
                                      Secondly I am opposed to judging render apps against each other as that is what it will end up as being.

                                      Lets keep it fun.
                                      well said solo/

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • S Offline
                                        sepo
                                        last edited by

                                        Keep it fun please...

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                                        • AnssiA Offline
                                          Anssi
                                          last edited by

                                          I fired up Artlantis R version 1 after about a year of no renders. This is what I got with no tweaking of materials at all. I will have to brush up my skills, but the model is so well textured that I am actually quite pleased already. Render time 48 seconds. Setup time 2-3 minutes.

                                          Anssi
                                          SketchUp.jpg

                                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                          • R Offline
                                            RustyShack
                                            last edited by

                                            Another Artlantis render (v2). 3 mins
                                            warehouse_atl.jpg

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