POST YOUR RENDERS NR.2: WAREHOUSE
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@andriyg81 said:
Artlantis - 5 min
Photoshop - 2-3 minNice work Andy. I forgot we hadn't seen an Artlantis interpretation.
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William, nice night scene.
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@earthmover said:
Nice work Andy. I forgot we hadn't seen an Artlantis interpretation.
I figured so many people did vray and there were promises to do it in maxwell, but noone mentioned artlantis, decided to fill the gap.
Thank you for your guidance. A pushed it a little to far in photoshop, but it was too much fun, I could not stop. -
Which version of Artlantis? I'd be curious to see the raw render.
Anyone have any candidates for the next render showcase? I've been looking through the warehouse trying to find something suitable, but I can't seem to find "the one". This has been great practice and I'd like to see it become a regular event on SCF.
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I agree it should and will be a regular feature, just based on the responses (and over a weekend too) means that this will be a staple.
I am thinking of making it a regualr in the gallery section.
How about 'Render this.....' as the feature name?The value this brings is in evaluating a render engine you get to see what regular users can do with an identical scene.
The next one should be an exterior as someone metioned before, I will look around for a scene.
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By the way Adam, I see you render in many different apps, care to give me the scoop on all the ones you have? as you seem to own all the cool toys.
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Yes solo...that sounds perfect. I think it really reflects, not only what render engines are capable of, but how the results can vary from user to user. I think we have such a talented (and growing) membership here. Future threads like this will only serve to build excitement in new users and push them to want to learn more.
I would love it if you chose an exterior scene for the next render this showcase. After that, we can do a kitchen, then a bathroom, then a product shot, then a water scene, then........the list is endless....I'm getting excited just thinking about it!
The render engines I use are Vray (Max&SU) Hypershot, Vue, Podium, Kerky, indigo & Modo. I've demoed every one I could find over the past year. But have settled in to Vray, Hypershot and Vue as my primary favorites. Never really got into the unbiased engines, although of the ones I used, I liked Fry the best. I've spent a lot of money on software last year, but it's nice to be able to hand those receipts to my accountant and have them come off of the tab I owe to the man. I'm praying business picks up this season, or I doubt I'll be getting any new toys for a while.
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@earthmover said:
Which version of Artlantis? I'd be curious to see the raw render.
I use Artlantis Studio 2. After it saved my behind when I was on a tight schedule and the model was huge, I grown attached to it.
and this is original render: -
Nice soft shadows.
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this is my render
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huyvuvn, so thats where id seen this scene before, you posted that in the gallery a while ago, if i remember correctly.
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Yet another Kerky render
is There going to be a winner to this?
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We should have this kind of "challenge" at least once at week. What do you guys think?
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Sounds like a great i dea Competition will push my skill even further
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@earthmover said:
Man, such great renders from everyone. Who haven't we heard from? I guess Maxwell & Fryrender. I've been pleasantly surprised by a few of the render engine results.
Here's my 2nd attempt with Vray. This time Vray4SU 1.6
You are using Vray4SU 1.6? The latest I can find is 1.5. Are you using some beta version?
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Jan, it's Vray for SU7 1.5 found here - http://asgvis.com/index.php?option=com_remository&Itemid=0&func=select&id=30
I guess there is a 1.5 also for SU6, so they call this one 1.60.16 in the render details. I guess officially it is VrfSU7 1.5.
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The one with the loooooooong parsing time. A workflow killer .
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Actually this warehouse is the fist thing I've rendered since I updated, and I've experienced zero parsing times. Could be that there are only 5 or so materials in the whole model. The 1.5 I was using before this was really bad. It's good to do quick test renders while texturing to find out what is slowing down parsing. It's usually due to materials placed on or in nested components.
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