[Plugin] Zorro2 (beta)
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Absolutly brilliant and so easy to use!
Just for quibble "main_menu.add_item("Zorro")" must be "main_menu.add_item("Zorro2")" -
@whaat said:
@kwistenbiebel said:
I draw the cut line by clicking two points but it doesn't cut. (using the updated version)
Any errors in the Ruby Console?? Did you read the tutorial?I deleted the old zorro.rb and now it works.
Thank you again for this plugin. -
Hi Whaat
Some difficulties using Zorro2. No cutting effects, the white (feather ) arrow is gluing to the cut line.
Let's see my previous post.MALAISE
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Thanks so much, Whaat.
Superb job developing and packaging this ruby. I look forward to checking it out today.Cheers,
Nigel
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Thanks for the really good and useful plugin. Is there any chance to have closed section when using with SU section tool.
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THATS What I've been looking for! Thanks a lot!
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Awesome plugin! The ability to slice along a section cut face is FANTASTIC! Been waiting for something like that for a while now. Thank you so much!
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Thank you, again, Dale great tool!
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THANK YOU!, will definitely give this awesome plugin a try!
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where can i get the house model displayed on the PDF tutorial? I really like that house and would like to study a bit of american architectural conventions.
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Gracias Senor Zorro. How can our village ever repay you?
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Quick one. I've deleted the old zorro ruby from plugins folder. How come under Tools menu I see 2 zorros?
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@unknownuser said:
I've deleted the old zorro ruby from plugins folder. How come under Tools menu I see 2 zorros?
I'm seeing the same thing Chango70...
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Its not just Zorro. I've deleted a redundent obj importer (can't remember which) yet it still shows up in my menu?!?
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@unknownuser said:
"main_menu.add_item("Zorro")" must be "main_menu.add_item("Zorro2")"
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It may have been Jim's obj importer (at least that's the only one I know of)
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I added a Feature to your old Version (1.0) to automatic fill faces cut
Sketchup::set_status_text("Draw cut line, Push SHIFT to: Fill-Face-Automatic", SB_PROMPT)
maybe you can added in your current Version? its nice to have
here is the Code.Snipped:
... if (@key=="shift") ents.each {|e| if e.typename == "Edge" then sel.toggle e else sel.remove e end } self.makeface sel end ... def makeface ins ss = ins total_items = ss.count # Total count of all selected entities. x = 0 # faces-added accumulator z = 0 # loop count notAnEdge = 0 # Accumulator for non-Edges ss.each {|e| if e.typename == "Edge" then # find_faces only works on edges. x += e.find_faces # This creates faces if they can created. Returns # faces created. else notAnEdge+=1 # Keep track of selections that were not an edge. end z+=1 # bump loop counter } end
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@schorradt said:
I added a Feature to your old Version (1.0) to automatic fill faces cut
Thanks! I actually experimented with this feature, as well. However, I found that half the time, the faces that were automatically created were reversed, which became quite annoying. I suppose I could give the user the option if a certain key is pressed (as you have shown). The shift key would not work since it used for inference locking.
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Here is my modifed Version of Zorro 1.0.
with Icons
Plz use it...
and please forgive me, that I did without asking changed.
my Changes:- Icon and Cursor
- Press: Shift -> Fill Faces to Cut
- Automatic Switch zu perspectiv-view-mode
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Amazing!!!
in the past Zorro.rb has been a really cool toy (and quite an addictive one at that). but now with its parallel-projection capabilities and especially it's section-cut function Zorro is a valuable and indispensable tools (one of those 'how did we manage to live without it'-tools).
absolutely fantastic, accurate and extremely fast! I love it!!!
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