INDIGO STUDY INDOOR SCENE
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Why are there patterns on wall?
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Nice test scene Pibuz, thanks! v.nice renders too Kwistenbiebel.
Here are my attempts with Hypershot, around 20mins each, two cores. Thing with Hypershot is that you can't use the native su sun, so I had to get as close as possible with a hdri.Who likes what best and why?
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I encourage my
This image was made with kerkyhea, 2000x1200 image original size.
rendering in method number 11 with 2 nucleos, an athlon 64x2 4800 and 2 GB of RAM.
Approximate time 40 minutes.
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Nice stuff here, guys!
Kwisten, top class renders, I try it myself, but your renders are just perfect! -
I'm going on modifying the things i'm not satisfied with; next step: replace the plant!!!
This is a small update: done a fantasyless postpro work with PS, and testing a whatsoever "definitive" layout...
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let relax with your scence
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another image made kerkythea, IES without lights and with some minor changes in materials and post production of the image.
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@pibuz said:
I'm going on modifying the things i'm not satisfied with; next step: replace the plant!!!
This is a small update: done a fantasyless postpro work with PS, and testing a whatsoever "definitive" layout...I like the second set up a lot.
Almost there. Try to use the 'rule of thirds' to make the composition even more perfect.As a note, did you expect that much people giving it a go themselves? (...at the risk of a serious hijack though).
It is a nice scene and we all can learn from it.
Would be a cool that once and a while someone posts a working scene we all can try out.Thanks for sharing!
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exelente examples unwittingly was raised a little comparison of different programs
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@kwistenbiebel said:
Would be a cool that once and a while someone posts a working scene we all can try out.
Thanks for sharing!I think this is the essence of learning, concerning GI, and I've always thought so!
I tried to drop the idea somewhere(here on sketchy forum or on kerky's or on Vray's); result: a lot of agreements, but not a scene shared..I really think that sketchUp can help a lot, with its structure and way of managing files.
And comparisons between render engines using the same base scene isn't hijacking at all, for me: so I invite you all guys to keep on rendering the poor scene I posted, and to share one among your best ones so that anybody can try! -
A quick test I just did...
In this scene I used the same materials as in the original, but I will try some others and also - inspired by Kwistenbiebel - some different camera posisions...
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I used vray 1.50sp1.
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"SCENE STUDIO LEGNO"
thank you for the italian translation
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Hello there,
Here's my render test, I'm not that top notch in rendering but meh..
It's my best render so far and I've learned a lot of it! So thanks anyway :]Btw, Before I forget... Rendered in KerkyThea with Photonmapping Fine + AA
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Looking good King.
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Hi guys! I feel like this is not a floor test scene anymore..
I'm kind of affectionated to this scene!So, I'm still planning a few changes: the spot light on the right is a little annoying and doesn't even seem to be turned on, the right picture is too big, the cart is empty..
Next challenge is the fruit vase: i'm gonna try to fill it with oranges, let's see what comes out!
Then I'll add a piece of furniture on the far right, under the table againsta the wall, and perhaps some objects over the high plasterboard shelf.5 hours of calculation on a Q6600, 4GB RAM, WinXP
No post process, apart from a very subtle sharpening.As always, any suggestion would be much appreciated!
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I like where that scene is going Pibuz!
Maybe some cupboards above that upper shelve on the back wall?
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