INDIGO STUDY INDOOR SCENE
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I encourage my
This image was made with kerkyhea, 2000x1200 image original size.
rendering in method number 11 with 2 nucleos, an athlon 64x2 4800 and 2 GB of RAM.
Approximate time 40 minutes.
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Nice stuff here, guys!
Kwisten, top class renders, I try it myself, but your renders are just perfect! -
I'm going on modifying the things i'm not satisfied with; next step: replace the plant!!!
This is a small update: done a fantasyless postpro work with PS, and testing a whatsoever "definitive" layout...
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let relax with your scence
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another image made kerkythea, IES without lights and with some minor changes in materials and post production of the image.
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@pibuz said:
I'm going on modifying the things i'm not satisfied with; next step: replace the plant!!!
This is a small update: done a fantasyless postpro work with PS, and testing a whatsoever "definitive" layout...I like the second set up a lot.
Almost there. Try to use the 'rule of thirds' to make the composition even more perfect.As a note, did you expect that much people giving it a go themselves? (...at the risk of a serious hijack though).
It is a nice scene and we all can learn from it.
Would be a cool that once and a while someone posts a working scene we all can try out.Thanks for sharing!
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exelente examples unwittingly was raised a little comparison of different programs
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@kwistenbiebel said:
Would be a cool that once and a while someone posts a working scene we all can try out.
Thanks for sharing!I think this is the essence of learning, concerning GI, and I've always thought so!
I tried to drop the idea somewhere(here on sketchy forum or on kerky's or on Vray's); result: a lot of agreements, but not a scene shared..I really think that sketchUp can help a lot, with its structure and way of managing files.
And comparisons between render engines using the same base scene isn't hijacking at all, for me: so I invite you all guys to keep on rendering the poor scene I posted, and to share one among your best ones so that anybody can try! -
A quick test I just did...
In this scene I used the same materials as in the original, but I will try some others and also - inspired by Kwistenbiebel - some different camera posisions...
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I used vray 1.50sp1.
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"SCENE STUDIO LEGNO"
thank you for the italian translation
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Hello there,
Here's my render test, I'm not that top notch in rendering but meh..
It's my best render so far and I've learned a lot of it! So thanks anyway :]Btw, Before I forget... Rendered in KerkyThea with Photonmapping Fine + AA
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Looking good King.
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Hi guys! I feel like this is not a floor test scene anymore..
I'm kind of affectionated to this scene!So, I'm still planning a few changes: the spot light on the right is a little annoying and doesn't even seem to be turned on, the right picture is too big, the cart is empty..
Next challenge is the fruit vase: i'm gonna try to fill it with oranges, let's see what comes out!
Then I'll add a piece of furniture on the far right, under the table againsta the wall, and perhaps some objects over the high plasterboard shelf.5 hours of calculation on a Q6600, 4GB RAM, WinXP
No post process, apart from a very subtle sharpening.As always, any suggestion would be much appreciated!
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I like where that scene is going Pibuz!
Maybe some cupboards above that upper shelve on the back wall?
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This is a rather cool scene...i just wish indigo wasnt so damm slow!
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Remus: truly slow, indeed.. But sometimes it DOES worth the wait!
Solo: Hi man! Very interesting POV! I'll give it a try myself when this whole project is over!
Kwisten: All right! Something on the shelf! I was thinking about a couple of decoration vases i found on the warehouse indeed, but they don't seem to fill the shelf too much, so it keeps on looking a little empty and useless... Still thinking...
Earthmover: Very nice feeling! It feels so warm, mine is a little cold....Thank you all guys for your feedbacks!
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Just trying another image, another ies-light and with a HDRI background...
Added a touch bloom in post pro...
Render time: app. 9 minutes...
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