Alpha Channel, Trees, Vray - HELP
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That's because you didn't map the backside of the faces. You can even see that in SketchUp.
I'm guessing you imported this from another 3d format?
Because of that you lost the backside information. Many other 3d apps doesn't display anything on the backside of faces. You have to explicitly enable it.To quickly transfer UV mapping from one side to another, use this plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992&p=155759#p155759
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Thank you ThomThom, aweomse your plugin, I have that problem when Import 3DS trees...
This is the result:
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Nice
Where's that top tree from?
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Is from ASGVIS, I need to use for a Tutorial that I work right now.
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i've tried it... but it didn't work out... i wonder what part i've missed...
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i've tried it using vray 1.48.xx,,, it works... just use the color texture as transparency option... but when i tried it using vray 6 with the explanation above,,, it still didn't work... i still wonder... help me out guys... thanks...
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Isn't there a way to utilize normal transparency types supported in SketchUp? I'm talking about alpha channels in .png/.tga/etc textures.
I have a vast library of transparent materials, but all of them have transparency data inside, not as a separate file - and it is very inconvenient for me to make separate images with alpha, just to meet weird V-Ray standards. Is it possible (in V-Ray material editor) to assign alpha channel of e.g. RGBA .tga texture to be used as transparency map?
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There is a check box in the material diffuse layer to "use color texture as transparency" for just such files.
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@devran said:
rightclick on the alpha channel and save as a new picture... thats all
I tried but I could not...
please someone explain more?
(right clicking on alpha channel in Photoshop gave me 2 options: "duplicate channel" and "save channel"... where I can save alpha channel as png?) -
ali.. what they were talking was the workflow for the old version. the new vray version, dont worry, just follow what andybot said.
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