sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    RpTreeMaker - new version Dec 12, 2008

    Scheduled Pinned Locked Moved Extensions & Applications Discussions
    extensions
    67 Posts 15 Posters 10.6k Views 15 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Al HartA Offline
      Al Hart
      last edited by

      @sorgesu said:

      So I am very interested in what your output is going to look like.

      This is showing promise. Here is the same tree with 3 accuracy settings for the shadow masks. (I turned on view hidden geometry so you can see the edge lines which are ordinarily not visible.)

      I may increase the accuracy of low just a little - to bring it to about 90 lines, and lower the accuracy of high - to bring it to about 600 lines. (The actual number of lines will depend on the complexity of the tree.)

      tree-maker-shadow-masks.JPG

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

      1 Reply Last reply Reply Quote 0
      • Al HartA Offline
        Al Hart
        last edited by

        Rendering with V-Ray or Podium

        Are there any V-ray or Podium users out there who could test these components to see if they render properly? I have attached the SKP file. I am also planning a "rectangle" option which will make a rectangular shadow mask - if you want to keep the SketchUp models even smaller.

        rptreemaker-options.jpg

        If you need to make modifications to make it work properly, let me know what they are and/or send me the modified .SKP file so we can try to create the components properly in the first place.


        RpTreeMaker Trees with Shadow masks

        Al Hart

        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

        1 Reply Last reply Reply Quote 0
        • S Offline
          sorgesu
          last edited by

          Lovely. I do have a question though. It isn't readily apparent from the images.
          At the low poly count, other solutions have had a tendencay to cut accross bits of the image. that is, it lopped off bits. With a photo it may not matter, but with a drawing, some of the nuance is in the outline and if that is removed, it really takes away from the visual.
          Comment?

          Susan Sorger
          Former Seller Hand Rendered Entourage
          Former Canadian Authorized Training Centre, SketchUp

          1 Reply Last reply Reply Quote 0
          • Al HartA Offline
            Al Hart
            last edited by

            I'll keep my eye open for that.

            It was my intention to not include hexagons which had only 1 or 2 pixels overlap with with the image. But I will change it to include everything. It might make the shadow slightly larger, but should still work ok.

            Al Hart

            http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

            1 Reply Last reply Reply Quote 0
            • EarthMoverE Offline
              EarthMover
              last edited by

              Here's a quick test with Vray. I did have to add alpha mask to the trees in order to get the outline to disappear. It's odd though that the alpha map didn't seem to affect the shadow output. No worries though, as the high poly output shadow is very good as is.

              Also, shadows appear the same on all trees within Podium.

              Al, have you ever considered adding the ability to import a .png file into the treemaker, solely to utilize the shadow mask algorithm? This would be an indispensable tool for me as the time spent on cutting out shadow masks by hand is very tedious. It would be a handy tool for inserting a billboard and having the tool automatically generate an output with the shadow mask.


              RP Treetest Vray reduced.jpg


              20081230042420_12s.jpg

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                @earthmover said:

                Also, shadows appear the same on all trees within Podium.

                I'd expect that since Podium can handle the transparent channel of the png image so its shadow is even better than that of any of the cutouts.

                Nicely rendered trees! 👍

                Gai...

                1 Reply Last reply Reply Quote 0
                • S Offline
                  sepo
                  last edited by

                  Gaieus you are correct.😄 .png trees render no problem in Podium

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Actually I have found it very useful and handy with a couple of rendering engines that they support alpha channel rather than you'd need to suffer with clip masks (although they are not very hard to make from a nice alpha channels anyway)

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      sepo
                      last edited by

                      True , clipmaps are easy to make, but when you have a lot of them in SU file it is not as easy to navigate about (of course if those are not .png)

                      1 Reply Last reply Reply Quote 0
                      • Al HartA Offline
                        Al Hart
                        last edited by

                        @earthmover said:

                        Here's a quick test with Vray. I did have to add alpha mask to the trees in order to get the outline to disappear. It's odd though that the alpha map didn't seem to affect the shadow output. No worries though, as the high poly output shadow is very good as is.

                        Also, shadows appear the same on all trees within Podium.

                        Al, have you ever considered adding the ability to import a .png file into the treemaker, solely to utilize the shadow mask algorithm? This would be an indispensable tool for me as the time spent on cutting out shadow masks by hand is very tedious. It would be a handy tool for inserting a billboard and having the tool automatically generate an output with the shadow mask.

                        Do you add the alpha mask to the trees in SketchUp, or as a post process in V-ray.

                        If you add them in SketchUp, send me a model with a tree with an alpha-mask.

                        If you add them in V-Ray, send me a sample of the alpha-mask.

                        Al Hart

                        http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                        IRender nXt from Render Plus

                        1 Reply Last reply Reply Quote 0
                        • Al HartA Offline
                          Al Hart
                          last edited by

                          @earthmover said:

                          Here's a quick test with Vray.

                          I see that you placed the tree in front of a window, but it wasn't reflective.

                          I forgot about reflections.

                          Would you put one of the trees in front of a reflective window or mirror to see if we get the reflection properly?

                          I only put the image on one side of the tree (since they are marked as always face camera). But I may need to put a material on both sides.

                          Mirrored trees - IRender

                          Al Hart

                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                          IRender nXt from Render Plus

                          1 Reply Last reply Reply Quote 0
                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Al, Here is the alpha map I used and were I put it. Vray runs from within sketchup, but you add the alpha map in the transparency channel from within vray.

                            Also, the reflections are not working in Vray.

                            Hope that helps.


                            RPTree Vray alpha example.jpg


                            Standard Tree (15) (copy)_clipmap.png


                            RP Treetest Vray_reflection.jpg

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

                            1 Reply Last reply Reply Quote 0
                            • Al HartA Offline
                              Al Hart
                              last edited by

                              @earthmover said:

                              Al, Here is the alpha map I used and were I put it. Vray runs from within sketchup, but you add the alpha map in the transparency channel from within vray.

                              Also, the reflections are not working in Vray.

                              Hope that helps.

                              I will try putting the tree image on the back of the tree as well, and we can see if that helps with reflection.

                              If I make an alpha map, do you want me to store it on the disk somewhere, or in SketchUp somewhere?

                              Al Hart

                              http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

                              1 Reply Last reply Reply Quote 0
                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                I guess it would make the most sense to just output the alpha channel in the same location that the tree image is saved to. Also, there is no naming contingency in Vray, so the saved name could be anything you choose.

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

                                1 Reply Last reply Reply Quote 0
                                • Al HartA Offline
                                  Al Hart
                                  last edited by

                                  @earthmover said:

                                  I guess it would make the most sense to just output the alpha channel in the same location that the tree image is saved to. Also, there is no naming contingency in Vray, so the saved name could be anything you choose.

                                  The tree textures are stored initially on the disk in your temporary folder, however they would be hard to find, and not easy to get to later if you open an older model.

                                  Here is one idea.

                                  a. I add a hidden edge to the tree component which has a material which is the alpha channel map.

                                  b. You can go to SketchUp / Materials / Model and right click on the "dummy" material for the alpha channel

                                  c. After the right click, and click Export Texture image to save the image somewhere and send it to V-ray.

                                  Al Hart

                                  http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                  IRender nXt from Render Plus

                                  1 Reply Last reply Reply Quote 0
                                  • Al HartA Offline
                                    Al Hart
                                    last edited by

                                    Try this model.

                                    The tree has materials on both sides - so it should work OK in the mirror.

                                    The tree has the alpha clipmask stored on a material on the tree itself (the material with the tree itself white), so you should be able to select the clipmask from the materials window and save the image.

                                    clipmask material saved in SketchUp model

                                    tree with material on both sides and clipmask

                                    Al Hart

                                    http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

                                    1 Reply Last reply Reply Quote 0
                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Al,

                                      Reflections are working in Vray now. Alpha map also worked fine.

                                      Thanks again


                                      RP Treetest Vray_reflection2.jpg

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

                                      1 Reply Last reply Reply Quote 0
                                      • jujuJ Offline
                                        juju
                                        last edited by

                                        Al, thanks for what seems like an extremely useful app and for free on top of that!

                                        On another note - I've tried downloading the RpTreeMaker a few times already, ZIP arrives corrupt or server is reset. I was wondering if anybody else seem to be having trouble with downloading the app?

                                        Save the Earth, it's the only planet with chocolate.

                                        1 Reply Last reply Reply Quote 0
                                        • Al HartA Offline
                                          Al Hart
                                          last edited by

                                          Give it another try at: RpTreeMaker HL12tm

                                          I was able to download it OK today.

                                          Perhaps someone else can try.

                                          Al Hart

                                          http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            tomasz
                                            last edited by

                                            Hi Al,
                                            Thank you for a brilliant tool.
                                            I have rendered the group of trees in Kerkythea.
                                            I had to modify one thing in your model. Image map is applied to Back Face instead of Front.

                                            I have an idea. Al, would it be possible to export full 3D model from your app as well.
                                            What I am thinking of is having a 2D tree in SU and then full 3D model in a rendering application as instanced object! It would be an excellent feature.

                                            I have already implemented it in SU2KT where there is a hidden, high polygon component and a simplified proxy just for SU. Maxwell, Fryrender, Indigo, Kerkythea and other application users would be extremely happy to see it.

                                            Cheers
                                            Tomasz


                                            Trees rendered in Kerkythea. PNG applied to front faces as well.


                                            SU2KT sample - left side=proxy, right side=rendering

                                            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement