• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

RpTreeMaker - new version Dec 12, 2008

Scheduled Pinned Locked Moved Extensions & Applications Discussions
extensions
67 Posts 15 Posters 10.6k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    Al Hart
    last edited by 26 Dec 2008, 05:06

    @al hart said:

    We currently place the camera at 50% of the height of the tree above the ground and look at the middle of the tree. I'll let you set the camera height and we will see if that helps.

    I added a camera height factor as a percentage of the tree (default 50%) to the advanced settings dialog. It does change the view angle to the tree - see 5% and 150%. (This will be in the next release)


    camera-heights.JPG

    Al Hart

    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
    IRender nXt from Render Plus

    1 Reply Last reply Reply Quote 0
    • G Offline
      Gaieus
      last edited by 26 Dec 2008, 09:22

      @al hart said:

      We are working on a new version which will create the face directly in SketchUp instead of the image, and which will probably create realistic shadows in SketchUp as well.

      Hi Al,

      If this also means that you "trace around" the image, please, make it only an option since it can boost poly count considerably. Or even better; an "accuracy" setting would also be cool to create "somewhat" realistic shadows for mid and far distance trees which would be enough.

      Gai...

      1 Reply Last reply Reply Quote 0
      • A Offline
        Al Hart
        last edited by 26 Dec 2008, 16:54

        I hope to have time to get this finished soon.

        We are using a concept of hexagons, rather than squares to convert the pixels to polylines. This makes a smoother shadow mask with fewer lines.

        Hexagons around groups of pixels. 12 pixels (or more at lower accuracy), are used to turn on one hexagon, which is then used to create lines for the shadow border.

        Since shadows do not need to be too accurate, (and renderers which process alpha-transparent images properly will create shadows directly from the image itself), we think this might work well. I am reacting to a comment Susan S. made that no automated routine can produce shadow masks as well as someone doing it by hand. She is right of course, but I am hoping we can do a better job than you get by tracing around square pixels.

        Here is a sample of a RpTreeMaker tree with a "low-poly" hexagonal shadow mask. Actually I have this working for the outside edges, but not for the holes yet. If I don't have time to get the holes to work yet (It's not that hard - just takes some more programming and testing time, perhaps I will release the outside only version.)

        In either case, the shadow mask will be an option with an additional option for accuracy of the tracing.

        Tree maker image with hexagonal shadow mask.

        Al Hart

        http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

        1 Reply Last reply Reply Quote 0
        • S Offline
          sorgesu
          last edited by 26 Dec 2008, 18:02

          Hi Al, this is very interesting. I'm anxious to see the result.
          To be more specific as to what I said, or intended to say, is that a computer cannot do as well keeping the dual goals of "low polycount" and "satisfactory" shadow shape in mind. One or the other gets sacrificed with the automated version.

          For instance we set ourselves a goal of having no more than 200 segments per tree ( more with flowers or less often repeated entourage) and a convincing shadow. We manage quite nicely but with about 20 minutes of outlining and decision making per tree.

          So I am very interested in what your output is going to look like.

          Susan Sorger
          Former Seller Hand Rendered Entourage
          Former Canadian Authorized Training Centre, SketchUp

          1 Reply Last reply Reply Quote 0
          • A Offline
            Al Hart
            last edited by 29 Dec 2008, 18:47

            @sorgesu said:

            So I am very interested in what your output is going to look like.

            This is showing promise. Here is the same tree with 3 accuracy settings for the shadow masks. (I turned on view hidden geometry so you can see the edge lines which are ordinarily not visible.)

            I may increase the accuracy of low just a little - to bring it to about 90 lines, and lower the accuracy of high - to bring it to about 600 lines. (The actual number of lines will depend on the complexity of the tree.)

            tree-maker-shadow-masks.JPG

            Al Hart

            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

            1 Reply Last reply Reply Quote 0
            • A Offline
              Al Hart
              last edited by 29 Dec 2008, 18:58

              Rendering with V-Ray or Podium

              Are there any V-ray or Podium users out there who could test these components to see if they render properly? I have attached the SKP file. I am also planning a "rectangle" option which will make a rectangular shadow mask - if you want to keep the SketchUp models even smaller.

              rptreemaker-options.jpg

              If you need to make modifications to make it work properly, let me know what they are and/or send me the modified .SKP file so we can try to create the components properly in the first place.


              RpTreeMaker Trees with Shadow masks

              Al Hart

              http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
              IRender nXt from Render Plus

              1 Reply Last reply Reply Quote 0
              • S Offline
                sorgesu
                last edited by 29 Dec 2008, 20:32

                Lovely. I do have a question though. It isn't readily apparent from the images.
                At the low poly count, other solutions have had a tendencay to cut accross bits of the image. that is, it lopped off bits. With a photo it may not matter, but with a drawing, some of the nuance is in the outline and if that is removed, it really takes away from the visual.
                Comment?

                Susan Sorger
                Former Seller Hand Rendered Entourage
                Former Canadian Authorized Training Centre, SketchUp

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Al Hart
                  last edited by 29 Dec 2008, 20:53

                  I'll keep my eye open for that.

                  It was my intention to not include hexagons which had only 1 or 2 pixels overlap with with the image. But I will change it to include everything. It might make the shadow slightly larger, but should still work ok.

                  Al Hart

                  http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                  IRender nXt from Render Plus

                  1 Reply Last reply Reply Quote 0
                  • E Offline
                    EarthMover
                    last edited by 30 Dec 2008, 09:45

                    Here's a quick test with Vray. I did have to add alpha mask to the trees in order to get the outline to disappear. It's odd though that the alpha map didn't seem to affect the shadow output. No worries though, as the high poly output shadow is very good as is.

                    Also, shadows appear the same on all trees within Podium.

                    Al, have you ever considered adding the ability to import a .png file into the treemaker, solely to utilize the shadow mask algorithm? This would be an indispensable tool for me as the time spent on cutting out shadow masks by hand is very tedious. It would be a handy tool for inserting a billboard and having the tool automatically generate an output with the shadow mask.


                    RP Treetest Vray reduced.jpg


                    20081230042420_12s.jpg

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

                    1 Reply Last reply Reply Quote 0
                    • G Offline
                      Gaieus
                      last edited by 30 Dec 2008, 11:33

                      @earthmover said:

                      Also, shadows appear the same on all trees within Podium.

                      I'd expect that since Podium can handle the transparent channel of the png image so its shadow is even better than that of any of the cutouts.

                      Nicely rendered trees! ๐Ÿ‘

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        sepo
                        last edited by 30 Dec 2008, 12:49

                        Gaieus you are correct.๐Ÿ˜„ .png trees render no problem in Podium

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gaieus
                          last edited by 30 Dec 2008, 12:52

                          Actually I have found it very useful and handy with a couple of rendering engines that they support alpha channel rather than you'd need to suffer with clip masks (although they are not very hard to make from a nice alpha channels anyway)

                          Gai...

                          1 Reply Last reply Reply Quote 0
                          • S Offline
                            sepo
                            last edited by 30 Dec 2008, 12:59

                            True , clipmaps are easy to make, but when you have a lot of them in SU file it is not as easy to navigate about (of course if those are not .png)

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              Al Hart
                              last edited by 30 Dec 2008, 15:18

                              @earthmover said:

                              Here's a quick test with Vray. I did have to add alpha mask to the trees in order to get the outline to disappear. It's odd though that the alpha map didn't seem to affect the shadow output. No worries though, as the high poly output shadow is very good as is.

                              Also, shadows appear the same on all trees within Podium.

                              Al, have you ever considered adding the ability to import a .png file into the treemaker, solely to utilize the shadow mask algorithm? This would be an indispensable tool for me as the time spent on cutting out shadow masks by hand is very tedious. It would be a handy tool for inserting a billboard and having the tool automatically generate an output with the shadow mask.

                              Do you add the alpha mask to the trees in SketchUp, or as a post process in V-ray.

                              If you add them in SketchUp, send me a model with a tree with an alpha-mask.

                              If you add them in V-Ray, send me a sample of the alpha-mask.

                              Al Hart

                              http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                              IRender nXt from Render Plus

                              1 Reply Last reply Reply Quote 0
                              • A Offline
                                Al Hart
                                last edited by 30 Dec 2008, 18:51

                                @earthmover said:

                                Here's a quick test with Vray.

                                I see that you placed the tree in front of a window, but it wasn't reflective.

                                I forgot about reflections.

                                Would you put one of the trees in front of a reflective window or mirror to see if we get the reflection properly?

                                I only put the image on one side of the tree (since they are marked as always face camera). But I may need to put a material on both sides.

                                Mirrored trees - IRender

                                Al Hart

                                http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

                                1 Reply Last reply Reply Quote 0
                                • E Offline
                                  EarthMover
                                  last edited by 30 Dec 2008, 20:24

                                  Al, Here is the alpha map I used and were I put it. Vray runs from within sketchup, but you add the alpha map in the transparency channel from within vray.

                                  Also, the reflections are not working in Vray.

                                  Hope that helps.


                                  RPTree Vray alpha example.jpg


                                  Standard Tree (15) (copy)_clipmap.png


                                  RP Treetest Vray_reflection.jpg

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    Al Hart
                                    last edited by 30 Dec 2008, 21:48

                                    @earthmover said:

                                    Al, Here is the alpha map I used and were I put it. Vray runs from within sketchup, but you add the alpha map in the transparency channel from within vray.

                                    Also, the reflections are not working in Vray.

                                    Hope that helps.

                                    I will try putting the tree image on the back of the tree as well, and we can see if that helps with reflection.

                                    If I make an alpha map, do you want me to store it on the disk somewhere, or in SketchUp somewhere?

                                    Al Hart

                                    http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                    IRender nXt from Render Plus

                                    1 Reply Last reply Reply Quote 0
                                    • E Offline
                                      EarthMover
                                      last edited by 30 Dec 2008, 23:09

                                      I guess it would make the most sense to just output the alpha channel in the same location that the tree image is saved to. Also, there is no naming contingency in Vray, so the saved name could be anything you choose.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        Al Hart
                                        last edited by 30 Dec 2008, 23:37

                                        @earthmover said:

                                        I guess it would make the most sense to just output the alpha channel in the same location that the tree image is saved to. Also, there is no naming contingency in Vray, so the saved name could be anything you choose.

                                        The tree textures are stored initially on the disk in your temporary folder, however they would be hard to find, and not easy to get to later if you open an older model.

                                        Here is one idea.

                                        a. I add a hidden edge to the tree component which has a material which is the alpha channel map.

                                        b. You can go to SketchUp / Materials / Model and right click on the "dummy" material for the alpha channel

                                        c. After the right click, and click Export Texture image to save the image somewhere and send it to V-ray.

                                        Al Hart

                                        http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                        IRender nXt from Render Plus

                                        1 Reply Last reply Reply Quote 0
                                        • A Offline
                                          Al Hart
                                          last edited by 31 Dec 2008, 05:59

                                          Try this model.

                                          The tree has materials on both sides - so it should work OK in the mirror.

                                          The tree has the alpha clipmask stored on a material on the tree itself (the material with the tree itself white), so you should be able to select the clipmask from the materials window and save the image.

                                          clipmask material saved in SketchUp model

                                          tree with material on both sides and clipmask

                                          Al Hart

                                          http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                          IRender nXt from Render Plus

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 4
                                          • 2 / 4
                                          2 / 4
                                          • First post
                                            21/67
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement