SU8 - WISHLIST
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I read many reviews in summary what you need to sketchup is power!
to continue to grow and reach more users than there is disregard for the weakness of working with many polygons
Google, give more power to sketchup ......... please! -
I went from a single core 2.8ghz amd with 1.5gig ram on xp to a quadcore 2.6ghz intel i7 with 12gigs of ram on vista 64.
Sketchup ran a lot better on my older computer.
We NEED 64 support and multiple core support badly. I cant even run sketchup on my current system without 10-15 second pauses every few minutes. If google doesn't try to fix these problems in their next major patch I will be forced to ditch sketchup all together. That will be sad but I cant afford to continue to use antiquated software like this.
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Master, Yesterday I was at Fry's electronics to enquire about the new i7's, one of the tech guys who strangely enough actually knows something about computers (can't say that about the rest of the staff) downloaded a free version of SU 7 so that I could see the performance.
The system he tested on had the ASUS mobo, 12 GB ram, and the i7 940 chip (stock) at 2.95mhz.
Anyway SU ran pretty well AFAIK, then he switched the ATI 2 something video card to a Nvidia x280 and the speed was completely different it zoomed through a bunch of WH models we downloaded to test at one point we had 60 trees and it orbited like nothing I'd seen before. He did have the 'turbo' function going which detected that SU was only using one core so it switched the others off and moved resources to that core in essence over clocking that core to well over 3.4 mhzDunno if this helps, but maybe you can set your rig to work this way or maybe check your GPU settings.
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Solo, What is the "turbo" function?
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Best way to describe is with this video.
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Thanks Solo, i7, even with its entry level chip seems to be the way to go.
When you think about it, what we really mean when we say that we need multi core support for SU is that in its current environment, SU is too slow. From what you described, throwing hardware at the problem may resolve some user's issues for now.
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This is getting to a point that starts to be kind of funny seeing the "world upside down"...
Now, it's not the software that evolves to take full advantadge of new hardware but instead it's the hardware that evolves to make a "better" use of old software...and the worst part is we start considering this normal, like it's the hardware manufacters fault and not the sketchup developers.
Love can really make us blind...the question now is: for how long?
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I read somewhere that a very famous TaiChi teacher once said (quite a while ago) that America got to the moon before China because it was on the side of the world closest to the moon:-) If it has to be someones fault, how about the user? If you want to ship international goods, I would not recommend a row boat. You sure its love, that its not because we are cheap?-)
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Its perfectly reasonable to have hardware that handles single threaded applications well. It is not possible to multi-thread a lot of applications.
The fact that SU is in the single threaded list is a different matter.
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honolulu wrote
@unknownuser said:You sure its love, that its not because we are cheap?-)
No I don't think its because most of us are cheap. The low cost/no cost of SU is not the only reason people use it. I think most of us would agree that it is a very pragmatic way to model. The same can't be said about other apps whether they are cheap (blender) or expensive (3ds max).
As for Google making money out of SU, I really don't think it is an issue, if they wanted they could throw major resources at it, but it probably isn't a priority. Even if they charged more for the Pro version and stuck in all the ads that have been discussed, I imagine SU could never achieve a significant bank balance in Google terms. After all, Google isn't a 3d software house, we must be so low down the agenda for them. I imagine we are like those nice but small time clients that you can only make a small profit with. While your doing their work, you can't help but think you should be focusing on your main projects.This isn't a criticism of Google, just a suggestion of how they might see it. But until SU has functionality that matches other 3d software, I can't see how it could ever be profitable. Sooner or later another simple, free or affordable modeller will come along. As for the future of SU, I wish Google would consider open-sourcing SU. Google could license SU under the GPL license, this would mean there would always be a free core product but developers would be able to develop high end versions and sell them. Google wouldn't profit directly but presumably one obvious area that SU would develop would be in web functionality so ultimately Google would profit somewhere along the line.
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**I like to add this to the Sketchup 8 wishlist:
I like for the follow Me tool to even work with 2 line that cross each other.**
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@solo said:
Dunno if this helps, but maybe you can set your rig to work this way or maybe check your GPU settings.
I could not get that method to work with adequate results. While it does seem to speed everything up overall it also makes the program unstable for some reason. I will keep at the problem but I am starting to think that sketchup just will no work properly with my system. I also have no expectations that google will actually implement multi core support or 64 bit support anytime soon.
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Along with "me too" for everyone else's suggestions, I'd like to see the ability to arrange and rename plugins and tools in the drop down menus. While SU is a good program, it's the community generated plugins that really push it over the top and make it great. I'm sure many of us have downloaded scads of them, it'd be nice to be able to put all the render engines together, line tools together, import/export tools, etc... You get the idea.
The ability to have an cutomizable menu like Maya's space bar menu or Blender's right click menu would be nice.
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Escape, that would indeed be very cool.
perhaps a facility for downloading plugins from within SU, as well.
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@remus said:
perhaps a facility for downloading plugins from within SU, as well.
You mean like an (iPhone-ish) AppStore? I don't imagine the technical aspects would too hard but the management involved to make it a trustable source of quality plugins might be a problem.
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I figure the cost of server upkeep and bandwidth would be a prohibitive issue. Any costs generated by that would be passed on to the users somehow if Google didn't eat the cost themselves.
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@tim said:
You mean like an (iPhone-ish) AppStore? I don't imagine the technical aspects would too hard but the management involved to make it a trustable source of quality plugins might be a problem.
that would be absolutely awesome! along with an automatic update detection. but it would be very difficult indeed to keep it clean and tidy. you definitely needed sections to sort them.
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i think it would be better to do it by working with the owners of the big plugin repositories. No point collecting up all the ruby scripts on to a separate sever when they already exist elsewhere.
I imagine a little 'download plugins at your own risk- they could harm SU/your computer' thing would be adequate enough warning. perhaps a little 'verified by google' logo or something to let people know which sites are trusted (not necessarily to provide working plugins, just that they dont provide malicious plugins.)
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I like the thumnail of the backdrop fixed. I noticed that when I uploaded a model with a watermark backdrop of a sky in the background to the 3D Warehouse, I can see the snapshot of the model, but not the watermark. It's all white out. Also when I save it, the thumnail snapshot of the watermark backdrop is not showing in the preview pane.
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I would like to see HDRI environment maps implemented - visible as model background. at the moment you can only import a watermark as a background image. but that is stationary and rotating the view doesn't affect it. an environment map would be really cool!
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