Google Sketchup Pro 7 is out
-
Just a bit of clarification.
@unknownuser said:
@unknownuser said:
- handle high poly count.
One of SketchUp's lead developers, John Bacus, has actually asked users at Basecamp exactly what this means. High poly support when orbiting, when modeling, with or without inference.
You see everybody whining about this feature but no one comes with any specifics and when they are asked for them no one replies. So by all means, SPECIFY what you mean with high poly support.... huh? Coen doesn't know what we mean if we 'whine' about high poly support?
@unknownuser said:
@unknownuser said:
Every other modeler worth its weight is handling millions and millions of poly's and maybe choking, not SU........it chokes on hundreds of thousands! Come on!
Yes Scott, but the fact of the matter is that those applications don't support inferencing and/or not in such a superb way.
If I turn off Edges and Profiles I can easily handle 500.000 Faces as well. But I was earlier talking about a model with just 50K Faces in a normal inference enabled scene. When you turn off Edges and Profile the inference engine is likely to be switched off as well (though I'm not sure about this) and whatever be the case it DOES provide me with 10x higher framerate.... well, whaddaya know ... he does know what it means. I'm sure John Bacus does as well.
Coen, I don't mind if you defend SU. Not at all even. But I would like you to do it without dodgy rhetorics. Pretty please?
-
Stinkie, that is what the developers told us. I dont see any reason for not clearly defining what is meant when you say high poly support.
-
Paul, I agree with what you say about the need for better 2D
drafting capability in SU and LO2 and I believe you are right
in saying that such features would be welcomed by many. It
would in deed be a big seller for Google but I doubt SU will
go this route as it is my understanding that SU policy is to
'shake hands' rather than compete with 2D applications.Still, as you say one never knows
Mike
-
@remus said:
Stinkie, that is what the developers told us. I dont see any reason for not clearly defining what is meant when you say high poly support.
Remus, come on.
-
Juan is right about installing as administrator if you are on Vista. I had problems with this during the beta. I guess that many more people are now on Vista than 2 years ago, so you may also find problems in re-installing some of the Plugins. I did, until I wrestled control of the Plugins folder back off my darned OS....even with admin priviliges.
-
Stinkie, im kind of between an NDA and a hard place, but to parphrase: do you mean better orbiting capabilities? faster modelling? do you still want inference to be on? specifics, essentially.
-
@remus said:
Stinkie, im kind of between an NDA and a hard place, but to parphrase: do you mean better orbiting capabilities? faster modelling? do you still want inference to be on? specifics, essentially.
Aha. I meant: better orbiting capabilities with inferencing on. As it stands now, SU is brought to a crawl quite quickly when you import a couple of, say, nicely detailed sofas. Orbiting can be quite cumbersome in such a case. Shame, really.
@alan fraser said:
Juan is right about installing as administrator if you are on Vista. I had problems with this during the beta. I guess that many more people are now on Vista than 2 years ago, so you may also find problems in re-installing some of the Plugins. I did, until I wrestled control of the Plugins folder back off my darned OS....even with admin priviliges.
lol. The joys of Vista.
-
@burkhard said:
@unknownuser said:
@remus said:
Stinkie, that is what the developers told us. I dont see any reason for not clearly defining what is meant when you say high poly support.
Remus, come on.
What kind of discussions. No need to clarify anything if you are a simple user.
High poly support is selfexplanationed. To convert it is for professionals.
Hopefully you never had a ruby whish where you were forced to explain the coder how to do it.Well said, Herr B. (Mind you, remus, this is not directed at you, but at the devs.)
-
I had similar thoughts as well
-
I haven't looked too deeply yet at the free version I down loaded, but must say that I am pleased that I can now navigate (orbit, zoom, etc.) within a fairly complex model of my home, and I don't get stuck in objects and walls, and the navigating is faster and smoother. Given that, DCs and the improved Layout (don't use it now but it seems like it will now be a valuable tool), I will definitely upgrade my Pro license.
-
self-explanationed
sounds like a good Bush-ism! -
@unknownuser said:
@remus said:
Stinkie, that is what the developers told us. I dont see any reason for not clearly defining what is meant when you say high poly support.
Remus, come on.
What kind of discussions. No need to clarify anything if you are a simple user.
High poly support is self-explanatory . To convert it is for professionals.
Hopefully you never had a ruby whish where you were forced to explain the coder how to do it. -
@unknownuser said:
self-explanationed
sounds like a good Bush-ism!he,he ..so it's better to correct it.
-
@mike lucey said:
Paul, I agree with what you say about the need for better 2D
drafting capability in SU and LO2 and I believe you are right
in saying that such features would be welcomed by many. It
would in deed be a big seller for Google but I doubt SU will
go this route as it is my understanding that SU policy is to
'shake hands' rather than compete with 2D applications.Still, as you say one never knows
Mike
Mike, I don't mean all singing and dancing 2D cad tools, just the sort you can get with the free CD on computer magazines, just integrated into Layout thats all. That wouldn't be so hard or cause 2D CAD wars would it?
anyway enough moaning now. I'm off to play with Sketchup 7
-
I'd say that if only one thing comes from all the posting and commenting here it is that GSU needs to develop a dialog between themselves and the pro users. Really that seems to be the heart of problem here.
-
Rick, although i agree with most of what youve said, i think SU has moved on form its sketched based origins. It is so easy to create hugely detailed models, if only SU was faster!
Larry, i have to agree. I cant help but think a huge amount of hassle could have been prevented if there was a good dialogue between developers and users.
-
They clearly need to issue a formal plan stating the direction they are headed with the software. If they would have discussed it, this entire thread wouldn't exist.
-
ignoring multicore these days is a complete joke to me. it's totally clear for everyone that there will be no substantial improvements in processor speed in the near future - the future is multicore! ok, implementing multicore usage for modeling seems to be not that easy but i think i has to be done because it's seems to be the only way to speed things up. And why not using multicore for the rendering part? seeing 3 cores sleeping while exporting a picture takes half an hour is really annoying...
definition of "semi high poly":
this skp file has 140mb on the hdd and needs ~1gb ram! and i would call it only "semi high poly". in max i can handle 7 mio polys or more without such big problems...and it's not only about display and modeling speed... saving such big files is veeery slow in skp and importing objects with some 100k polys is taking ages. when i have to copy/paste only a few polys from this skp file to another sometimes i wait for 15-30 min before skp is responding again...
and 64bit support becomes quite useful if you try to export a model like this for rendering (or as dwg/3ds) and skp likes to crash at ~1.6gb ram usage...
-
it is a shame so many of you feel very disappointed about this release, maybe it was always impossible for Google to meet up such great expectations and waiting so long to release V7 only increased it by 10 fold. Now don't forget that when you pay peanuts you get monkeys... i am sorry to say some of you expected a version capable to deliver what a five times more expensive application still does not! I still think that pound for pound this application remains one of the easiest to learn and use and fills a niche of the market that few others can compete with and if you are after something more sophisticated then there's dozens of other programs out there that you should try, but don't expect it to meet all your expectations. I have used a few and despite the incredible progress most developers can still learn one thing or two from this humble application....
-
@rickw said:
A big one is that ruby scripts can now bypass a lot of UI calls and boost performance (by around 2x) when creating/querying geometry. This has been a bottleneck for 3 versions, and is now fixed!
That is very good to hear. Ruby speed was another of my wishes. Would you happen to know; is the SU UI more responsive when a ruby is working now? In SU6 when a ruby did some working and displayed a progressbar, the instant you switched focus away from SU the SU UI would flicker madly for a couple of seconds before it didn't update until the ruby was finished, making it impossible to know if the ruby had stalled or not, or get any more info to when it'd complete.
Advertisement