Google Sketchup Pro 7 is out
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Bit of a disaster
SU7 has locked me out of SU6pro, it will not run. Can I just uninstall SU7?
edit, yes that works.
Is there a way to install SU7 wihout this happening? Sorry far too many posts from me, I really will shut up now.
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Any positive news about scene complexity? Does SU7 handle more polygons than before?
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Hmmm ... as far as I can see (I'm on a moderate laptop, atm) ... no. Hopefully, I'm wrong. So far, the much anticipated 7 looks like, as we say in Flanders, 'a fart in a bottle'.
Best thing, probably, is to wait until a list of features is released.
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@unknownuser said:
Best thing, probably, is to wait until a list of features is released.
great idea stinkie... -
About handeling more gometry... I doubt it... it is as slow as SU6, when I tried a heavy scene
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thought id be the 1st to ask when is SU8 coming ..
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(context menu) "make unique texture" is a funny function. you click any face that has a texture assigned and use this function to create a new texture that represents the outline of the selected face...
don't know what you can use it for though
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Until Google makes the release notes, it's like Columbus navigating around the ocean trying to find India before Amerigo Vespucci made the first usable maps about the New World!
Good discovery, my friends!
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@plot-paris said:
(context menu) "make unique texture" is a funny function. you click any face that has a texture assigned and use this function to create a new texture that represents the outline of the selected face...
don't know what you can use it for though
Maybe, it's like Make Unique with components. Then you can edit that new material without affecting the other things that have it.
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I just wonder who will be the first to put the new SU version next to his/her profile!
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@gaieus said:
I just wonder who will be the first to put the new SU version next to his/her profile!
Me!
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ah. what I ment is this function:
ok. and now I understand, what the purpose of it is. you can right click a face, select "make unique texture", just with simple colour. then you right click the new texture in the material browser and use the "edit texture" function to be linked to photoshop. now you can do any changes to this perfectly uv-mapped texture.
a great thing is, that when you save the image file in photoshop and return to SketchUp, the texture is automatically updated (no need to manually reload it).however, the tool would be even more useful, if you could export an image format that supports transparency to preserve the cutout form for photoshop use.
and it is a bit sad, that you can only selec one face at a time. so you can't select e.g. 7 faces and create one unique texture for them. you have to create seperate textures for each face instead.I hope Google will reveal lots of such hidden functions when they make their documentation public. otherwise SU7 is a huge disappointment to me. there were so many really useful suggestions mentioned here in the forum - non of which has been implemented into the new release (and I am not talking about major new tools, but about things as simple as twice clicking an entity in the outliner to rename it or getting advanced control over layers (e.g. select content) with a context menu).
[Edit]but they fixed the problem of group bounding boxes not aligning to newly defined coordinate axes! thank you so much, Google! that will make modelling a lot easier!!!
it is the small things in life, that give you real joy...
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@unknownuser said:
thought id be the 1st to ask when is SU8 coming ..
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Yeah,that's a good one!
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Thanks to google/su developers!
Looking at layout(dynamic scale things ), it's great too! -
I downloaded as fast as I could. Dynamic components will be very useful, almost worth it alone, if they are well implemented.
Anssi
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Make texture unique works as Whaat's explode photomatched texture from his Indigo exporter.
I am glad to see SU7 finally. -
All I really wanted was multi-core support, but sadly it is nowhere to be seen as of yet.. hugely disappointed. 2D drafting within sketchup was also something I was eagerly awaiting.. nowhere to be seen either - Layout looks better but I need to evaluate it more for the moment.. Unless Google releases some magic list of features and points me towards some magic button I missed, then unfortunately it is time to leave for another modeler..
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@princedragoncok said:
Layout looks better but I need to evaluate it more for the moment..
Yep. It lets you edit a layout while updates the SU view.. maybe it uses a second core then!
@princedragoncok said:
some magic button I missed
I am afraid you won't find one.
Interesting can be an interact tool and what we can do with parametric components. -
I think the best and most capable modeler to look at is modo (http://www.luxology.com). It will be releasing a skethcup plugin in the coming days. I did some testing on the plugin and I can say it works really well but does have some downfalls. Modo itself is extremely powerful with a small learning curve. It comes with great UV tools and supports animation along with an amazing renderer. 401 will be coming out and it should support volumetric lighting and hair along with improvements to animation. While I would love to say that I will continue to put 100% of my efforts into Sketchup, I just cant. While I will never lose it from my workflow, I doubt it will stay my main modeling tool. The lack of multicore support in this day and age is ridiculous. I really was hoping things like the shadow bug to be fixed but that is not the case either. It seems to be more of a dressed up version 6 than a full release.
My two cents and a bit of a rant so I apologize.
Scott
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