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    [Plugin] BezierSpline - v2.2a - 22 Apr 21

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    • W Offline
      watkins
      last edited by

      Dear Mattg

      You should be able to 're-shape' the rectangle of icons by searching for re-sizing arrows at the edges using the mouse pointer. Once re-shaped (horizontal rectangle to vertical rectangle) it can be placed along the side.

      Regards,
      Bob

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      • M Offline
        mattg
        last edited by

        Thanks Bob, too easy!

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        • J Offline
          jdspdx
          last edited by

          Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx

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          • fredo6F Offline
            fredo6
            last edited by

            @jdspdx said:

            Thanks fredo! I have the same condition as smithsam - Quickcard and Tutorials open as blank boxes from Documentation menu. Both are in BZ_Dir_12. --- jdspdx

            This seems to be related to the Mac platform, dealing with how Adobe PFD reader is installed or configured to ruun in web browser Safari.
            I would need other Mac users to advise and possibly gives hints on how to resolve this.

            Fredo

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            • Bob JamesB Offline
              Bob James
              last edited by

              My two cents worth: I have no problem with any feature of Bezierspline on my Intel iMac.
              Also the pdf files located in the BZ_DIR_12 folder open in Adobe Reader 9.

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • A Offline
                Ayashi
                last edited by

                Excellent plugin! Thank you dude!

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Thanks, Fredo:
                  I had a glance at this link and it looks very informative.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • fredo6F Offline
                    fredo6
                    last edited by

                    I discovered a remarkable tutorial on BezierSpline written by Scott Onstottfrom AECBytes at http://www.aecbytes.com/tipsandtricks/2009/issue42-sketchup.html. It will drive you with a step-by-step tour of the plugin, with all types of curves (much better than what I could do).

                    Fredo

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                    • O Offline
                      oblin77
                      last edited by

                      Hello Fredo06

                      Where I can find and download your plugin BezierSpline v1.21 ?

                      thank you

                      Best regards

                      olivier de france

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                      • soloS Offline
                        solo
                        last edited by

                        Try the first page.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • plot-parisP Offline
                          plot-paris
                          last edited by

                          don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                          if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                          any ideas if thats possible?

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            @plot-paris said:

                            don't know if that behavior is specific to my machinde. but when I have drawn a curve, then go into edit mode, press Ctrl to unlock allow curve points to be moved outside the initial drawing plane and then press the up arrow to lock it to a vertical direction, my cursor doesn't stick to the point anymore. meaning, that when I move up my cursor only by a tiny bit, the curve point shoots up vertically a lot faster, and in very wide increments too.

                            if that is the general behavior of the plugin, would it be possible to change it, so that the point still sticks to the position of the curser (only the vertical position of course. to make things easier, a dotted horizontal line could be connecting the curve point and the curser).

                            any ideas if thats possible?

                            I understand and I had myself questions about this behavior which may not seem very natural. Let's say 2 things about it:

                            1. The Vertex Edit mode is actually working for perfroming one move per click. So in your case, you would need to move first in the 3D, then release the mouse, switch to Vertical mode by Arrow and Click to move the point vertically. I agree that I should use the modifier keys as successive steps of Input. I'll probably do that in a further release.

                            2. Bezierspline was my very first script and I did not that much of the SU API. My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                            Fredo

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                            • plot-parisP Offline
                              plot-paris
                              last edited by

                              @unknownuser said:

                              My plan would be to introduce stickiness and inferences, a little bit in the spirit of Tools on Surface.

                              I am really looking forward to this, Fredo.

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                              • M Offline
                                misteriosodude
                                last edited by

                                Amazing, excellent -- very useful plugin, thanks!

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                                • R Offline
                                  rv1974
                                  last edited by

                                  How could I make 'polyline segmentor' command work? I simply can't find it. 😕

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                                  • Bob JamesB Offline
                                    Bob James
                                    last edited by

                                    Right click on the line and then click on "Convert to"

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • R Offline
                                      rv1974
                                      last edited by

                                      @Bob 👍

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                                      • fredo6F Offline
                                        fredo6
                                        last edited by

                                        [New version 1.3 - 22 Dec 09]
                                        This upgrade allows to convert any sequence of segments to a Polyline or Spline (before, in version 1.21, you needed first to create a curve)

                                        I also added an extension for Dog-bone and T-Bone corners

                                        See main post at http://forums.sketchucation.com/viewtopic.php?f=323&t=13563&hilit=plugin#p100509

                                        Fredo

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                                        • plot-parisP Offline
                                          plot-paris
                                          last edited by

                                          wow, thats fantastic, Fredo! just yesterday I went through welding dozens of curves, just to polyline-divide them afterwards. now that would be sooo much faster! what a great christmas present! THANK YOU 😍

                                          and I see you've implemented some of the visual stuff of the 'round corner' plugin as well (like the green cursor when in edit mode). I like it a lot!

                                          I've got one question though, that I wanted to ask you for quite some time now:
                                          when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                          bz_round_corner-problem01.jpg

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @plot-paris said:

                                            I've got one question though, that I wanted to ask you for quite some time now:
                                            when I transform a polyline (or now just a series of linesegments 😉 ) into a Polyline Arc Corners, sometimes the distribution of vertexes is a bit strange, showing some corner with very high polygon detail, leaving others almost unrounded... is there a way to influence that? like to tell the plugin to distribute the vertexes evenly per corner?
                                            [attachment=0:28204xm3]<!-- ia0 -->bz_round_corner-problem01.jpg<!-- ia0 -->[/attachment:28204xm3]

                                            The number of vertices for the rounding is based on the Precision parameter given on a Full Circle basis. So for Precision = 24s, you'll get 24 points for 360°. Depending on the arc angle of the rounding, you'll get less or more points.
                                            Is that the explanation or do you see another issue or bug?

                                            Fredo

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