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    [Plugin] Front Face - 1.2

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    • thomthomT Offline
      thomthom
      last edited by

      @gaieus said:

      OR - alternatively - does anyone know a plugin that would delete all materials applied to back faces only?

      I could add that to my Remove Marerials plugin.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Thom,

        That'd be an excellent feature and much appreciated 👍

        Rich

        Download the free D'oh Book for SketchUp 📖

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        • GaieusG Offline
          Gaieus
          last edited by

          Yes, Thom, that would be very handy.

          But of course, such a (to me very sophisticated but for you, guys, probably easy) modification for this FrontFace Plugin would also be handy - so that you need not fiddle with two different plugins (although the very simplicity of this plugin is also charming - no settings, no hassle with dialogs - just "brush" over the model and voilá)

          Gai...

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          • T Offline
            tomasz
            last edited by

            Hi Gaieus,
            The option of having back material reset to default looks nice.
            I am currently terribly busy, but Christmas is coming.
            I will put it on my list.

            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • thomthomT Offline
              thomthom
              last edited by

              😄
              I'd added the feature to Remove Materials. Will post it later.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • T Offline
                tomasz
                last edited by

                @unknownuser said:

                Any progress on changing the cursor Tomasz?
                I am using it today and was just curious. Handy tool BTW.

                Checked the API. It looks easy...

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Guys, I am amazed at the helpfulness of all of you.

                  Once I win this combpetition, I hope you will all come and enjoy the party.
                  😉

                  (BTW I am planning a difficult plugin - you will hate me...)

                  Gai...

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    In the meanwhile, before it gets written into something better - to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...

                    m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
                    

                    TIG

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                    • T Offline
                      tomasz
                      last edited by

                      Ok. I said I was busy, but I had to refresh my memory, how to write a Tool in SU, so played with FrontFace and here we go:
                      Version 1.2 is ready.

                      Greetings
                      Tomasz

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • boofredlayB Offline
                        boofredlay
                        last edited by

                        Beautiful. Thank you. 👍

                        http://www.coroflot.com/boofredlay

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                        • E Offline
                          Ecuadorian
                          last edited by

                          @tig said:

                          to make ALL rear faces in the model [and faces inside definitions too] have the default material on their backs, just copy and paste this line of code into the Ruby Console - I compressed it into one line for ease of pasting...

                          m=Sketchup.active_model;es=m.entities;es.each{|e|e.back_material=nil if e.class==Sketchup;;Face};ds=m.definitions;ds.each{|d|d.entities.each{|e|e.back_material=nil if e.class==Sketchup;;Face}};return nil
                          

                          TIG, this is probably one of the most useful pieces of code ever. Thank you very much. 👍

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • F Offline
                            Fletch
                            last edited by

                            TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)

                            Fletch
                            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                            • E Offline
                              Ecuadorian
                              last edited by

                              Fletch, Matthieu Noblet wrote a plugin for that:
                              http://forums.sketchucation.com/viewtopic.php?p=102323#p102323

                              -Miguel Lescano
                              Subscribe to my house plans YouTube channel! (30K+ subs)

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                @fletch said:

                                TIG, does it also make all groups and components have the default material? (in case one or two got accidentally painted somehow?)

                                No, it fixes back_materials inside them, but not materials applied to them - to do that you need this line...

                                Sketchup.active_model.definitions.each{|d|d.instances.each{|i|i.material=nil}}
                                

                                🤓

                                TIG

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                                • R Offline
                                  Royvas
                                  last edited by

                                  gosh thank you so much for this 😄 works great

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                                  • alvisA Offline
                                    alvis
                                    last edited by

                                    Thanks
                                    Tomasz

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                                    • Z Offline
                                      Zacchia
                                      last edited by

                                      Hi Tomasz
                                      I have found now this plugin!! This is fantastic. Thanks a lot!

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                                      • Z Offline
                                        Zacchia
                                        last edited by

                                        Thomasz
                                        It seams that when material is on normal face and i use this plugin then material will be default SU material when turned the faces. Why is it like this? I think it should keep material and just turn faces.

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                                        • J Offline
                                          Jrudd
                                          last edited by

                                          Hi all,

                                          Proud to announce that there is finally a solution to the face flipping problem. You can now reverse faces and preserve UV coordinates! I tested it and the results are accurate!

                                          The UV Toolkit makes it possible. You also need to download the TT_Lib and put it in your plugins folder.

                                          To reverse a face, first select what you want reversed, then go to Plugins > UV Toolkit > Frontface material to Backface (or the opposite).

                                          Hope it helps,
                                          Jeremy

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                                          • S Offline
                                            simoni
                                            last edited by

                                            I find it works 50% of the time, sometimes textures are mapped wrongly, maybe I am doing something wrong?

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