[Req] Texture Corrector.... PLEASE
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Dear Rubie Script writing people
im having some problems with some plants ive imported that have leaves maped with png images, the one side is mapped correctly and the reverse has that same texture on but is very small and incorrectly mapped, so i go about picking the texture of a face on a leave(where there are about ten faces to a leaf) then orbiting around the geometry and dumping that texture on the reverse side of that face, which mirrors it perfectly, however it takes an incredibly long and this method is only possible for smaller plants as correcting hundreds of leaves will take years
....amen -
With one or more faces selected, try this in the ruby console:
Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones".
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hey thanx for the quick response
the most ive work with rubie before is opening the consol wondering: "what the hell is that for" then closing the thing...
so i opened my model, isolated a leaf, pasted ur code in there... now what?
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I'll have to do some digging on this.
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thanx cant wait for this one
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is this difficult rubie to make?
as a matter of interest Vray's SR1 clipmaps dont translate to reverse face of geometry that has transparency assigned to it... so this rubie will be more considerable more handy than just something some guy wants... xfrog, evermotion, and onyx trees all use transparency maps on leaves (not as many with the evermotion stuff but thats too hi-poly anyway)
peace
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I'm interested in this ruby as well. And there's an army of people over at the AsgVIS forum that need this utility.
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I'd even be willing to pay for this ruby.
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SketchUp does some weird stuff when it comes to backfaces. If you have a face where you apply a transparent texture on the front it automatically mirrors on the back if the backface has the default material. If you stretch and distort the texture on the front it updates the back. But if you apply a backface material, and you break that link. After removing the backface material to default, SU doesn't reset the mapping co-ordinates. Not until you make a change to the front side again, then it synchronizes again.
So maybe an alternate method would be for the script to reset the backface material to default and "touch" the front material forcing SU to update the backface.
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I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.
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is this a difficult script to write???
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seriously NOTHING????!!!!!
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Hi,
It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously.
Tomasz -
Excellent!
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@rickw said:
With one or more faces selected, try this in the ruby console:
Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones".
How do i use this script? And does this script solves this issue?
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Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...
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Rick, this is essential plugin!!!
because every 3d trees sw produce geometry like free agent say... -
Any news on this?
Will pay money for it.
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bump...
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