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    [Req] Texture Corrector.... PLEASE

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    • thomthomT Offline
      thomthom
      last edited by

      I'd even be willing to pay for this ruby.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        SketchUp does some weird stuff when it comes to backfaces. If you have a face where you apply a transparent texture on the front it automatically mirrors on the back if the backface has the default material. If you stretch and distort the texture on the front it updates the back. But if you apply a backface material, and you break that link. After removing the backface material to default, SU doesn't reset the mapping co-ordinates. Not until you make a change to the front side again, then it synchronizes again.

        So maybe an alternate method would be for the script to reset the backface material to default and "touch" the front material forcing SU to update the backface.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • S Offline
          silver_shadow
          last edited by

          I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.

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          • free agentF Offline
            free agent
            last edited by

            is this a difficult script to write???

            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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            • free agentF Offline
              free agent
              last edited by

              seriously NOTHING????!!!!!

              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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              • T Offline
                tomasz
                last edited by

                Hi,
                It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. πŸ˜„
                Tomasz

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Excellent!

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • 4 Offline
                    40Th
                    last edited by

                    @rickw said:

                    With one or more faces selected, try this in the ruby console:

                    Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
                    

                    I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". πŸ˜„

                    How do i use this script? And does this script solves this issue? πŸ˜’

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                    • R Offline
                      RickW
                      last edited by

                      Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

                      RickW
                      [www.smustard.com](http://www.smustard.com)

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                      • D Offline
                        davide.skp
                        last edited by

                        Rick, this is essential plugin!!!
                        because every 3d trees sw produce geometry like free agent say...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Any news on this?

                          Will pay money for it.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • free agentF Offline
                            free agent
                            last edited by

                            bump... πŸ˜›

                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                BillW
                                last edited by

                                I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                                after selecting the faces I want to work on.

                                What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                                Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                                the code will need to changed ie

                                get_back_UVQ to get_front_UVQ
                                ent.material = ent.back_material to ent.back_material = ent.material

                                
                                model = Sketchup.active_model
                                tw = Sketchup.create_texture_writer
                                    
                                model.selection.each { | ent | 
                                  case ent.typename
                                    when "Face" then
                                
                                # sets front material and mapping as back material
                                
                                     ent.material = ent.back_material
                                      uvHelp = ent.get_UVHelper(true, true, tw)
                                
                                      pt_array = []
                                      
                                      numint = (ent.outer_loop.vertices.length / 4).floor
                                
                                      vert = ent.outer_loop.vertices[numint-1]
                                      uvq = uvHelp.get_back_UVQ(vert.position)
                                      pt_array.push(vert.position,uvq)
                                
                                      vert = ent.outer_loop.vertices[(numint*2) - 1]
                                      uvq = uvHelp.get_back_UVQ(vert.position)
                                      pt_array.push(vert.position,uvq)
                                
                                      vert = ent.outer_loop.vertices[(numint*3) - 1]
                                      uvq = uvHelp.get_back_UVQ(vert.position)
                                      pt_array.push(vert.position,uvq)
                                
                                      vert = ent.outer_loop.vertices[(numint*4) - 1]
                                      uvq = uvHelp.get_back_UVQ(vert.position)
                                      pt_array.push(vert.position,uvq)
                                		  
                                     ent.position_material ent.material,  pt_array , true # Set front coords
                                
                                  end
                                }
                                
                                
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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  !!! Bill!
                                  That's excellent! 😍

                                  That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Thomas,

                                    Have you tested this code out? Does it work? (fingers crossed.....)

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Yes! I've tested it out after tweaking it to copy from front face to back face. Just got to make it work on nested groups/components and add menu item and we're gold. πŸ˜„

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • B Offline
                                        BillW
                                        last edited by

                                        Thomthom

                                        Feel free to parcel up the code.

                                        Regards

                                        Bill Wood

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Complete Ruby here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14684 πŸ˜„

                                          So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their UV mapping, which then is transferred directly to the other side? And it doesn't require the face to have four vertices because you sample four points out of the total points and that's enough to place the texture correct?

                                          It looks much more simple now that I see the working code. But I couldn't make any sense out of the data I got from the UVHelper object.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • B Offline
                                            BillW
                                            last edited by

                                            So, from what I understand of the plugin, it takes the real world co-ordinates of four point and their >>UV mapping, which then is transferred directly to the other side? And it doesn't require the face to >>have four vertices because you sample four points out of the total points and that's enough to place >>the texture correct?

                                            Exactly how it works. However, I think it may fail with a face of only 3 vertices though. I didint check the UVHelper data - it just worked.

                                            Bill Wood

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