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    [Req] Texture Corrector.... PLEASE

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    • R Offline
      RickW
      last edited by

      I'll have to do some digging on this.

      RickW
      [www.smustard.com](http://www.smustard.com)

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      • free agentF Offline
        free agent
        last edited by

        thanx 😄 cant wait for this one 🎉

        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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        • free agentF Offline
          free agent
          last edited by

          is this difficult rubie to make?

          as a matter of interest Vray's SR1 clipmaps dont translate to reverse face of geometry that has transparency assigned to it... so this rubie will be more considerable more handy than just something some guy wants... xfrog, evermotion, and onyx trees all use transparency maps on leaves (not as many with the evermotion stuff but thats too hi-poly anyway)

          peace

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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          • thomthomT Offline
            thomthom
            last edited by

            I'm interested in this ruby as well. And there's an army of people over at the AsgVIS forum that need this utility.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              I'd even be willing to pay for this ruby.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                SketchUp does some weird stuff when it comes to backfaces. If you have a face where you apply a transparent texture on the front it automatically mirrors on the back if the backface has the default material. If you stretch and distort the texture on the front it updates the back. But if you apply a backface material, and you break that link. After removing the backface material to default, SU doesn't reset the mapping co-ordinates. Not until you make a change to the front side again, then it synchronizes again.

                So maybe an alternate method would be for the script to reset the backface material to default and "touch" the front material forcing SU to update the backface.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • S Offline
                  silver_shadow
                  last edited by

                  I would also see this rubie happen. A lot of times i get a tree fro mxfrog and the textures of the face is correct on the one side but all messed up on the other side. It makes it difficult to present to clients if you dont want to render it (because rendering fix the problem) and present it in raw sketchup.

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                  • free agentF Offline
                    free agent
                    last edited by

                    is this a difficult script to write???

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                    • free agentF Offline
                      free agent
                      last edited by

                      seriously NOTHING????!!!!!

                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                      • T Offline
                        tomasz
                        last edited by

                        Hi,
                        It can be done for a flat object as a leave. I will have to do this exercise for FrontFace ruby, so will try to cook something simultaneously. 😄
                        Tomasz

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Excellent!

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • 4 Offline
                            40Th
                            last edited by

                            @rickw said:

                            With one or more faces selected, try this in the ruby console:

                            Sketchup.active_model.selection.each{|e| e.back_material=e.material if e.typename=="Face"}
                            

                            I suggest you start with 1 or 2 faces to see if it works as expected, since I don't have one of your models to test. If that works for you, let me know and I'll "put some skin on the bones". 😄

                            How do i use this script? And does this script solves this issue? 😒

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                            • R Offline
                              RickW
                              last edited by

                              Unfortunately, it doesn't solve the problem. There's a lot more complexity to it than I first thought. That's why there isn't a solution posted yet...

                              RickW
                              [www.smustard.com](http://www.smustard.com)

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                              • D Offline
                                davide.skp
                                last edited by

                                Rick, this is essential plugin!!!
                                because every 3d trees sw produce geometry like free agent say...

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Any news on this?

                                  Will pay money for it.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • free agentF Offline
                                    free agent
                                    last edited by

                                    bump... 😛

                                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I tried having a go at this myself. But I can't work out how the API's related to textures work. I'm thinking this isn't the best challenge for a first ruby...

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • B Offline
                                        BillW
                                        last edited by

                                        I dont know if this is of any use - a ruby I call via the ruby console with load "<filename>"
                                        after selecting the faces I want to work on.

                                        What it does is set the front face (of selected faces) to have the same material and texture mapping as the back face. It worked for me with a particular problem I had in which an imported image I exploded and did a pushpull - the top face didnt show the texture map - it was on the other side ie back face.
                                        Reapplying the material didn't do the trick as the image had been scaled on import. For your situation
                                        the code will need to changed ie

                                        get_back_UVQ to get_front_UVQ
                                        ent.material = ent.back_material to ent.back_material = ent.material

                                        
                                        model = Sketchup.active_model
                                        tw = Sketchup.create_texture_writer
                                            
                                        model.selection.each { | ent | 
                                          case ent.typename
                                            when "Face" then
                                        
                                        # sets front material and mapping as back material
                                        
                                             ent.material = ent.back_material
                                              uvHelp = ent.get_UVHelper(true, true, tw)
                                        
                                              pt_array = []
                                              
                                              numint = (ent.outer_loop.vertices.length / 4).floor
                                        
                                              vert = ent.outer_loop.vertices[numint-1]
                                              uvq = uvHelp.get_back_UVQ(vert.position)
                                              pt_array.push(vert.position,uvq)
                                        
                                              vert = ent.outer_loop.vertices[(numint*2) - 1]
                                              uvq = uvHelp.get_back_UVQ(vert.position)
                                              pt_array.push(vert.position,uvq)
                                        
                                              vert = ent.outer_loop.vertices[(numint*3) - 1]
                                              uvq = uvHelp.get_back_UVQ(vert.position)
                                              pt_array.push(vert.position,uvq)
                                        
                                              vert = ent.outer_loop.vertices[(numint*4) - 1]
                                              uvq = uvHelp.get_back_UVQ(vert.position)
                                              pt_array.push(vert.position,uvq)
                                        		  
                                             ent.position_material ent.material,  pt_array , true # Set front coords
                                        
                                          end
                                        }
                                        
                                        
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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          !!! Bill!
                                          That's excellent! 😍

                                          That's just what I needed. Do you mind if I publish a ruby with your code in it? There's a bunch of V-Ray users that sorely need this in order to be able to use X-Frog trees for rendering vegetation in models.

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Thomas,

                                            Have you tested this code out? Does it work? (fingers crossed.....)

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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