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    Moi has now SKP format export!

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    • G Offline
      gaganraj
      last edited by

      nice! hey solo throw out some more! that stuff looks awsome.

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      • soloS Offline
        solo
        last edited by

        Yes, MOI to SU.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          @Solo,
          Is MOI difficult to control when modeling specific objects?
          Just curious...

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          • soloS Offline
            solo
            last edited by

            Chris

            MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.

            Link Preview Image
            Page Not Found | Daz 3D

            Daz 3D, 3D Models, 3D Animation, 3D Software

            favicon

            Daz 3D (www.daz3d.com)

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • StinkieS Offline
              Stinkie
              last edited by

              MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.

              Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.

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              • soloS Offline
                solo
                last edited by

                Link Preview Image
                Eovia - Hexagon 2

                With our products Carrara, Amapi, Hexagon, VectorStyle, Transposer... (available on eovia.com) we fulfill all your needs in modern 3D graphic design, 3D computer animation, character animation and even 3D engineering.

                favicon

                (www.profim.ch)

                scroll down to Modeling, see 'cage nurb' (proxy)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • pilouP Offline
                  pilou
                  last edited by

                  @Solo
                  Ok! But object is not nurbs, it's always polys ๐Ÿ˜‰

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • soloS Offline
                    solo
                    last edited by

                    I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • pilouP Offline
                      pilou
                      last edited by

                      @Solo What is
                      @unknownuser said:

                      'nurb proxy' modeling
                      in hexagon?

                      @Kiswt : if you have never use nurbs modeler maybe you will be surprise ๐Ÿ˜‰
                      It's not the same spirit than Poly modeling
                      you don't move facets!
                      you take a complete volume that you cut par a profile curve
                      you make quasi always Boolean opรฉration
                      you make tensile stucture between curves
                      ...
                      ...it's another funny world:)
                      But ergonomy facility is like SU! ๐Ÿ˜Ž
                      But forget Push Pulling think boolean! ๐Ÿ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        @Solo: Ok all is clear now! ๐Ÿ˜Ž

                        Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
                        not with the v 1.0 trial ๐Ÿ˜

                        for Kwist : think Boolean ๐Ÿ˜‰ ( letters' profil drawn with pen graphic)

                        http://forums.polyloop.net/imagehosting/19645f487eeb5456.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          About the beta 2.0 of 21 september 2008

                          @unknownuser said:

                          both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
                          Michael
                          ๐Ÿ˜‰
                          So wait the next ๐Ÿ˜„

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
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