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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Moi has now SKP format export!

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    • pilouP Offline
      pilou
      last edited by

      Moment Of Inspiration the Zen Nurbs modeler "Su like" ๐Ÿ˜‰
      Moi SU
      SU SU
      Kerkythea Podium


      moiskp.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • G Offline
        gaganraj
        last edited by

        have you tried exporting some more complex curves into SU? how does it turn out?

        looks rad!

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        • R Offline
          remus
          last edited by

          I think the feature is still not in public beta yet, so it will be a while before we see any user produced stuff.

          Still looks very promising though.

          http://remusrendering.wordpress.com/

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          • soloS Offline
            solo
            last edited by

            The export will look something like this (just a random shape used)


            http://img257.imageshack.us/img257/8751/54821001rf4.jpg

            See the very small size of model, and the faces are not triangulated.


            untitled_1.skp

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • G Offline
              gaganraj
              last edited by

              ummmm. that is pretty amazing right?

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              • soloS Offline
                solo
                last edited by

                A little more complex shape with thousands more faces, still no triangulation. Very impressive helix actually.


                http://img229.imageshack.us/img229/7387/helixvz6.jpg


                helix.skp

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • R Offline
                  remus
                  last edited by

                  I spoke too soon.

                  The latest beta was released yesterday: http://moi3d.com/beta.htm

                  Only available to people whove bought v1 though.

                  http://remusrendering.wordpress.com/

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                  • W Offline
                    watkins
                    last edited by

                    Dear All,

                    I'm sorry if this sounds a little dense, but what am I looking at? Were the models created in MOI and then exported to SU, or the other way round?

                    Regards,
                    Bob

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                    • G Offline
                      gaganraj
                      last edited by

                      nice! hey solo throw out some more! that stuff looks awsome.

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                      • soloS Offline
                        solo
                        last edited by

                        Yes, MOI to SU.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @Solo,
                          Is MOI difficult to control when modeling specific objects?
                          Just curious...

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                          • soloS Offline
                            solo
                            last edited by

                            Chris

                            MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.

                            http://www.daz3d.com/i/software/hexagon/inaction?_m=d

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.

                              Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.

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                              • soloS Offline
                                solo
                                last edited by

                                http://www.profim.ch/Products/HEXAGON/hexagon2_EN_pfm.asp.html

                                scroll down to Modeling, see 'cage nurb' (proxy)

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  @Solo
                                  Ok! But object is not nurbs, it's always polys ๐Ÿ˜‰

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @Solo What is
                                      @unknownuser said:

                                      'nurb proxy' modeling
                                      in hexagon?

                                      @Kiswt : if you have never use nurbs modeler maybe you will be surprise ๐Ÿ˜‰
                                      It's not the same spirit than Poly modeling
                                      you don't move facets!
                                      you take a complete volume that you cut par a profile curve
                                      you make quasi always Boolean opรฉration
                                      you make tensile stucture between curves
                                      ...
                                      ...it's another funny world:)
                                      But ergonomy facility is like SU! ๐Ÿ˜Ž
                                      But forget Push Pulling think boolean! ๐Ÿ˜‰

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @Solo: Ok all is clear now! ๐Ÿ˜Ž

                                        Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
                                        not with the v 1.0 trial ๐Ÿ˜

                                        for Kwist : think Boolean ๐Ÿ˜‰ ( letters' profil drawn with pen graphic)

                                        http://forums.polyloop.net/imagehosting/19645f487eeb5456.jpg

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          About the beta 2.0 of 21 september 2008

                                          @unknownuser said:

                                          both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
                                          Michael
                                          ๐Ÿ˜‰
                                          So wait the next ๐Ÿ˜„

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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