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    Moi has now SKP format export!

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    • G Offline
      gaganraj
      last edited by

      have you tried exporting some more complex curves into SU? how does it turn out?

      looks rad!

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      • R Offline
        remus
        last edited by

        I think the feature is still not in public beta yet, so it will be a while before we see any user produced stuff.

        Still looks very promising though.

        http://remusrendering.wordpress.com/

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        • soloS Offline
          solo
          last edited by

          The export will look something like this (just a random shape used)


          http://img257.imageshack.us/img257/8751/54821001rf4.jpg

          See the very small size of model, and the faces are not triangulated.


          untitled_1.skp

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • G Offline
            gaganraj
            last edited by

            ummmm. that is pretty amazing right?

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            • soloS Offline
              solo
              last edited by

              A little more complex shape with thousands more faces, still no triangulation. Very impressive helix actually.


              http://img229.imageshack.us/img229/7387/helixvz6.jpg


              helix.skp

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • R Offline
                remus
                last edited by

                I spoke too soon.

                The latest beta was released yesterday: http://moi3d.com/beta.htm

                Only available to people whove bought v1 though.

                http://remusrendering.wordpress.com/

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                • W Offline
                  watkins
                  last edited by

                  Dear All,

                  I'm sorry if this sounds a little dense, but what am I looking at? Were the models created in MOI and then exported to SU, or the other way round?

                  Regards,
                  Bob

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                  • G Offline
                    gaganraj
                    last edited by

                    nice! hey solo throw out some more! that stuff looks awsome.

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                    • soloS Offline
                      solo
                      last edited by

                      Yes, MOI to SU.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @Solo,
                        Is MOI difficult to control when modeling specific objects?
                        Just curious...

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                        • soloS Offline
                          solo
                          last edited by

                          Chris

                          MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.

                          Link Preview Image
                          Page Not Found | Daz 3D

                          Daz 3D, 3D Models, 3D Animation, 3D Software

                          favicon

                          Daz 3D (www.daz3d.com)

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.

                            Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.

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                            • soloS Offline
                              solo
                              last edited by

                              Link Preview Image
                              Eovia - Hexagon 2

                              With our products Carrara, Amapi, Hexagon, VectorStyle, Transposer... (available on eovia.com) we fulfill all your needs in modern 3D graphic design, 3D computer animation, character animation and even 3D engineering.

                              favicon

                              (www.profim.ch)

                              scroll down to Modeling, see 'cage nurb' (proxy)

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • pilouP Offline
                                pilou
                                last edited by

                                @Solo
                                Ok! But object is not nurbs, it's always polys 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • soloS Offline
                                  solo
                                  last edited by

                                  I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @Solo What is
                                    @unknownuser said:

                                    'nurb proxy' modeling
                                    in hexagon?

                                    @Kiswt : if you have never use nurbs modeler maybe you will be surprise 😉
                                    It's not the same spirit than Poly modeling
                                    you don't move facets!
                                    you take a complete volume that you cut par a profile curve
                                    you make quasi always Boolean opération
                                    you make tensile stucture between curves
                                    ...
                                    ...it's another funny world:)
                                    But ergonomy facility is like SU! 😎
                                    But forget Push Pulling think boolean! 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      @Solo: Ok all is clear now! 😎

                                      Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
                                      not with the v 1.0 trial 😐

                                      for Kwist : think Boolean 😉 ( letters' profil drawn with pen graphic)

                                      http://forums.polyloop.net/imagehosting/19645f487eeb5456.jpg

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        About the beta 2.0 of 21 september 2008

                                        @unknownuser said:

                                        both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
                                        Michael
                                        😉
                                        So wait the next 😄

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
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