Moi has now SKP format export!
-
nice! hey solo throw out some more! that stuff looks awsome.
-
Yes, MOI to SU.
-
@Solo,
Is MOI difficult to control when modeling specific objects?
Just curious... -
Chris
MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.
-
MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.
Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.
-
http://www.profim.ch/Products/HEXAGON/hexagon2_EN_pfm.asp.html
scroll down to Modeling, see 'cage nurb' (proxy)
-
@Solo
Ok! But object is not nurbs, it's always polys -
I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.
-
@Solo What is
@unknownuser said:'nurb proxy' modeling
in hexagon?@Kiswt : if you have never use nurbs modeler maybe you will be surprise
It's not the same spirit than Poly modeling
you don't move facets!
you take a complete volume that you cut par a profile curve
you make quasi always Boolean opรฉration
you make tensile stucture between curves
...
...it's another funny world:)
But ergonomy facility is like SU!
But forget Push Pulling think boolean! -
@Solo: Ok all is clear now!
Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
not with the v 1.0 trialfor Kwist : think Boolean
( letters' profil drawn with pen graphic)
-
About the beta 2.0 of 21 september 2008
@unknownuser said:
both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
Michael
So wait the next
Advertisement