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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Moi has now SKP format export!

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    • W Offline
      watkins
      last edited by

      Dear All,

      I'm sorry if this sounds a little dense, but what am I looking at? Were the models created in MOI and then exported to SU, or the other way round?

      Regards,
      Bob

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      • G Offline
        gaganraj
        last edited by

        nice! hey solo throw out some more! that stuff looks awsome.

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        • soloS Offline
          solo
          last edited by

          Yes, MOI to SU.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • K Offline
            kwistenbiebel
            last edited by

            @Solo,
            Is MOI difficult to control when modeling specific objects?
            Just curious...

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            • soloS Offline
              solo
              last edited by

              Chris

              MOI is pretty much like everything else, initially it's a little awkward coming from SU, but as you play and learn more you can get very good control over an object and model with great accuracy. Personally I actually prefer Hexagon for surface modeling and 'nurb proxy' modeling, as it has everything MOI has plus it has great UV mapping as well as displacement brushes like z-brush all in one app.

              Link Preview Image
              Page Not Found | Daz 3D

              Daz 3D, 3D Models, 3D Animation, 3D Software

              favicon

              Daz 3D (www.daz3d.com)

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • StinkieS Offline
                Stinkie
                last edited by

                MoI's not difficult to use. Takes some getting used to, as Pete says, but it's a fairly straightforward app. Good docs too, and not expensive. If MoI had texturing tools, and exported to Vray and Maxwell, I could imagine using it a whole lot more often than I do now.

                Kwist, download the demo, and search for the 'lamp tut' on the MoI forum.

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                • soloS Offline
                  solo
                  last edited by

                  Link Preview Image
                  Eovia - Hexagon 2

                  With our products Carrara, Amapi, Hexagon, VectorStyle, Transposer... (available on eovia.com) we fulfill all your needs in modern 3D graphic design, 3D computer animation, character animation and even 3D engineering.

                  favicon

                  (www.profim.ch)

                  scroll down to Modeling, see 'cage nurb' (proxy)

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • pilouP Offline
                    pilou
                    last edited by

                    @Solo
                    Ok! But object is not nurbs, it's always polys ๐Ÿ˜‰

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • soloS Offline
                      solo
                      last edited by

                      I never said it was a nurb modeler, I said it was a surface modeler with nurb proxy capabilities, so it's the best of both worlds and a lot easier to work with.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • pilouP Offline
                        pilou
                        last edited by

                        @Solo What is
                        @unknownuser said:

                        'nurb proxy' modeling
                        in hexagon?

                        @Kiswt : if you have never use nurbs modeler maybe you will be surprise ๐Ÿ˜‰
                        It's not the same spirit than Poly modeling
                        you don't move facets!
                        you take a complete volume that you cut par a profile curve
                        you make quasi always Boolean opรฉration
                        you make tensile stucture between curves
                        ...
                        ...it's another funny world:)
                        But ergonomy facility is like SU! ๐Ÿ˜Ž
                        But forget Push Pulling think boolean! ๐Ÿ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Solo: Ok all is clear now! ๐Ÿ˜Ž

                          Precision : Only users of the V 1.0 can use the Skp export of the Beta V 2.0
                          not with the v 1.0 trial ๐Ÿ˜

                          for Kwist : think Boolean ๐Ÿ˜‰ ( letters' profil drawn with pen graphic)

                          http://forums.polyloop.net/imagehosting/19645f487eeb5456.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            About the beta 2.0 of 21 september 2008

                            @unknownuser said:

                            both of these reported SketchUp bugs (missing faces when a polygon's points are too close together less than 0.001, and unit system scaling wrong) are now fixed up for the next beta release.
                            Michael
                            ๐Ÿ˜‰
                            So wait the next ๐Ÿ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

                            1 Reply Last reply Reply Quote 0
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